Starbound

Starbound

Frackin' Universe
Viser 1181-1190 af 1,293 forekomster
< 1 ... 117  118  119  120  121 ... 130 >
Opdatering: 3. aug. 2016 kl. 12:49

removes an exploit with the FU codexes in the outpost/crafting menu

minor tweaks to a few things

full removal of avaliwell (not sure if this was added earlier or not)

removal of dead loot list from a microdungeon causing warp-to-ship

Opdatering: 3. aug. 2016 kl. 8:32

fixes some merchant-related issues with pre-1.0 merchants causing insufferable slowdown when they spawn on FU biomes. Should no longer occur, I hope.

removes remaining spawns for platinum

Opdatering: 3. aug. 2016 kl. 7:26

hopefully stamped out the avaliwell microdungeon error

*drastically* reduced seed drop rates for most FU plants. They are roughly a 50% drop rate, rather than 100% for most plants.


*drastically* increased most plant growth times to be more in-line (though faster in general) with vanilla farming. I kept them a bit faster because no one wants to wait TOO long. Some plants, however, will take a while. You'll find Neuropod, Floralyt, Hale and other similar plants taking the longest of the bunch.

Opdatering: 3. aug. 2016 kl. 7:24

Opdatering: 2. aug. 2016 kl. 20:29

insanity is corrected, and functions as intended.

It now does miniscule DoT as always, and the - armor buff it always did (but reduced from previous value of 10)...but in addition to this you suffer a further -defense buff every 5 seconds. Over time this stacks up, making even the most well protected adventurer uselessly vulnerable.

Opdatering: 2. aug. 2016 kl. 14:26

reduced all but leather, meat and other basic materials from monster hunting drops. FU resources such as genetic material are far less common now, allowing you to stockpile meat and leather effectively again.

fixed a number of small microdungeon issues

added several new microdungeon quests to provide unlocks for FU techs

Opdatering: 2. aug. 2016 kl. 8:59

cobblestone variants and glass variants should again be craftable into alternatives. This will happen (for the time being) in the crafting furnace "ingredients" section until I have time to get a better method worked in.

Opdatering: 2. aug. 2016 kl. 7:05

heaps of minor microdungeon edits

added several new quest NPCs found in FU microdungeons no various biomes. These will reward you with more tech variants. I'll likely be moving the other tech quests to microdungeons eventually.

Opdatering: 1. aug. 2016 kl. 21:44

removed broken avaliwell microdungeon

fixed a swimboost error

Opdatering: 1. aug. 2016 kl. 21:14

rebalanced most sets of armor to suit the new progression values a bit more. Many armors have *substantially* reduced energy bonuses, but it had to be done. You'll fine the suits are far more balanced now and fit into their own niche within the standard tier progression. They won't simply be clones of the vanilla ones in terms of stats...simply a different balance suited to varying play styles.

We have some cool stuff coming soon that will really allow us to branch out the armors in more interesting ways.