Starbound

Starbound

Macrochip
Visar 1–10 av 154 poster
< 1  2  3 ... 16 >
Uppdatering: 1 jan, 2018 @ 11:30

Fixes:

Giant hexidecimal display object now properly sized for its sprites.

The definable button will now remember if it should be on or off between sessions.

Uppdatering: 23 sep, 2017 @ 11:50

Uppdatering: 17 sep, 2017 @ 7:08

Uppdatering: 6 sep, 2017 @ 11:54

Uppdatering: 30 jul, 2017 @ 6:13

Uppdatering: 29 jul, 2017 @ 8:58

Uppdatering: 29 jul, 2017 @ 6:56

Moving up the WIP again.

Extra Components
● 4-bit ALU *
● 4-bit Comparator
● Switchbank (4 switches)**
● 7-digit, 4-nibble BCD Display/Converter ***

Component menu shuffled a bit. Probably will need to revise if I want to fit anything else now!

* http://i.imgur.com/kZOTGIT.png for datasheet on the complicated ALU!

** For the Switchbank, press pageup or pagedown after selecting a switch from the component menu.

*** For the 7-digit BCD, press pageup or pagedown after selecting a hexidecimal display from the component menu.

Extra Objects
Decimal and Giant Decimal Display objects, craftable from the Wiring Station.
[ 10/15 = blank, 11 = minus, 12-14 = E r & for Error, matching outputs from 7-digit BCD component above ]

Other
Additional skin to fit in with recent vanilla game 'Station' objects available on Macrochips thru options menu.

Uppdatering: 15 jun, 2017 @ 3:26

Bug fix for a crash from multi remote node component.

Uppdatering: 12 jun, 2017 @ 15:20

Fix for countdown timer bug.

Uppdatering: 8 jun, 2017 @ 10:05

Updated for Starbound 1.3 release.