RimWorld

RimWorld

Work Tab
Showing 61-70 of 71 entries
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Update: Jan 3, 2017 @ 4:37pm

Russian translation (#26)

Update: Dec 28, 2016 @ 3:48am

Fix errors on world map after loading.

Update: Dec 26, 2016 @ 9:45am

[Auto-generated text]: Update on 12/26/2016 6:43:05 PM.

Update: Jul 29, 2016 @ 11:54am

Slightly tweaked code (apparently assigning the priorities defmap with reflections caused major weirdness in seemingly unrelated functions), it seems to work.

Update: Jul 28, 2016 @ 12:50pm

Pushing again in the off-chance that I pushed the wrong version?
Removed some left over debug logging.

Update: Jul 28, 2016 @ 11:42am

Resolved massive cockup in last nights update.

The mod should now work properly again, and as an added bonus, it will deal better with being added/removed from ongoing games. (e.g. it tries to load priorities from vanilla when added, and sets priorities in vanilla when they're changed in the worktab so vanilla has something to fall back on when the mod is removed).

Thanks to jey123456 for pointing out the specific cause of the errors!

Update: Jul 27, 2016 @ 2:23pm

Detoured WorkSettings.SetPriority to be more compatible with other mods that manipulate work settings.

Update: Jul 19, 2016 @ 11:19pm

Priority cache now attempts to recover from mid-save mod changes.

Update: Jul 19, 2016 @ 12:51pm

- Added option to delete existing favourites.
- Implemented ModConfigurationMenu, allows changing;
* Number of priority levels
* Use of colour coded passion icons
* 12/24h mode
- Commented out obsolete NaturalPriorities MapComp and Dialog.

Note; Updating to 0.14.0.2 may cause an error on loading older save games. The error relates to the now missing NaturalPriorities MapComp, and may be safely ignored. Creating a new save game will stop future errors.

Update: Jul 16, 2016 @ 3:40am

Fixed sorting by column