Arma 3
Achilles
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Обновление: 1 мая. 2017 г. в 13:31

* Change: ACE injury module: Adjusted damage levels.
* Change: Removed side restriction for vanilla CAS modules.
* Change: Radial searches are now conducted in 2D (ignoring z) instead of 3D (e.g. damage buidlings).
* Change: All dialog windows are movable now.
* Change: Module "Hint" makes use of "MESSAGE" control type.
* Change: Forced advanced hint window for selection option.
* Change: Cargo Attributes: Larger dialog window.
* Change: Replace icon for CAS Target.
* Change: Replace waitUnit delete by "deleted" event handler (e.g. advanced compositions).
* Feature: Make object invincible module.
* Feature: Suppressive fire module: Line-up is now an option and no longer handled automatically.
* Feature: ACE injury module: injury types, pain level, blood volume and hearth rate.
* Feature: Add/remove Zeus objects can now handle simple objects (EXPERIMENTAL - DO NOT YET SUPPORT FEATURES SUCH AS COPY/PASTE, ADV. COMPOSITIONS, SAVE MISSION SQF, ...).
* Feature: Show config and animation viewer modules.
* Feature: Vehicle garage from Eden editor.
* Feature: Create TPs: Custom names can be given to teleport flags.
* Feature: Hint Module: Support XML syntax (allows including images).
* Feature: Recovered vanilla CAS bomb strike module (dunno why it was hidden).
* Feature: Vanilla CAS modules: Implemented general config solution => support any 3rd party add-on.
* Feature: Implement additional ambient animations (see comment by [GHC] RandomMusic).
* Feature: New options for garrison module (max # men & placing radius)
* Feature: Set date module.
* Feature: Attribute window for light sources: RGB, radius and attenuation.
* Feature: "Lock door" module (including breach option, inspired by Sushi Breach Script[www.armaholic.com]).
* Fix: Went missing in previous versions: Instant occupation does distribute large group (>8 members) on different buildings (@Grezvany13).
* Fix: ACE injury module: Untreatable unconsciousness.
* Fix: Suppressive fire module: Did not work for non-local units.
* Fix: Add/remove Zeus objects: Exclude curator module from being added to Zeus interface.
* Fix: Locality issue with vectordir and -up changes (e.g. Spawn Advanced Compositions).
* Fix: Pressing attribute buttons (e.g. arsenal) undid changes of attributes in the main window.
* Fix: Effect modules were placed by setVehiclePosition algorithm (inaccurate position).
* Fix: Punishment module was missing.
* Fix: Force AI to chute: Exception handling for units that already have a chute was missing.
* Fix: Syntax error in dynamic dialog cfg (fixed by @shukari)
* Fix: Missing error message for modules such as "Hava a seat".
* Fix: Flaws in garrison building position search algorithm (see #37[github.com])

Обновление: 20 мар. 2017 г. в 16:41

* Change: Artillery fire support module: Removed workaround (BIS fixed it).
* Fix: Add/Remove objects to Zeus: Type "Unit" did not select soldiers. Moreover, it did select empty vehicles.
* Fix: Ares Compositions did not work properly in 1.68.
* Fix: Damage Vehicle Components: Did not work for local units.
* Fix: Cange Skills/Traits: EOD label was missing in ACE version.
* Fix: Cange Skills/Traits: EOD and engineer did not work for ACE.

Обновление: 15 мар. 2017 г. в 16:34

--- Hot fixes ---
* Fix: Spawn attributes ticks were not updated after reopening zeus interface.
* Fix: Target/LZ/RP logics default value was always the same & wrong message.
* Fix: Static artillery from third-party add-ons did not fire multiple rounds.

Обновление: 9 мар. 2017 г. в 14:19

Still same version, but removed source folders.

Обновление: 8 мар. 2017 г. в 14:44

* Change: Create Intel: Simulation of new created intel is no longer enabled.
* Change: Ammo box inventory is no longer opened automatically on spawn.
* Change: Add/Remove editable objects: Extend search pattern to static turrets for type "units" and "vehicles".
* Change: Update ACE module category name to ACE3 3.9.0.
* Change: "Bind variable to object" module: Global variable is optional.
* Change: Enlarge Attributes window to prevent the need of scroll bars.
* Change: Intel: enlarge description section.
* Change: Maximal # rounds for arty changed to 10.
* Change: Improve inventory dialog (improved performance by caching data; separated virtual arsenal (VA) from normal inventory; numpad keybinding: +/- (useful to make fast changes), * = VA, / = weapon sepecific); double click on weapon => weapon specific; sorted alphabetic, press letter/number to switch between entries; include faceware)
* Feature: Fire Support: Attack chopper CAS (target logic + module; might be laggy)
* Feature: Names of target/LZ/RP logics can be specified.
* Feature: Ares_fnc_showChooseDialog: New control type: "MESSAGE" (see Achilles Wiki[github.com])
* Feature: Settings: Auto-collapse module tree is optional
* Feature: Implement scroll bar for Ares_fnc_showChooseDialog
* Feature: Pre-placing mode (Allows defining spawn position prior to spawning the asset/module; especially useful for carriers).
* Feature: Additional way to spawn vehicles without crew.
* Feature: Edit unit attributes: Change unit traits (Medic, EOD, engineer); Vanilla & ACE3 version.
* Feature: Change Ability: PATH (by @Grezvany13).
* Feature: Attributes window: Changed attributes are applied on all selected units/vehicles/ammo boxes/groups (as in Eden editor; real game changer!).
* Fix: Healing module did not work for non-local units.
* Fix: Patrol/Loiter Module: Fails when chopper is not in the air.
* Fix: Ares_fnc_ShowChooseDialog: Variable scope issue (BIS forum[forums.bistudio.com])
* Fix: If fog decay was set to 0 a strange behaviour was observed (see youtube).
* Fix: Achilles object attributes are incomptatible with "Set Attributes - X" modules.
* Fix: Damage vehicle components: Not all components were available and some component names went missing.
* Fix: Translation corrections for German (by @KiritoKun223)
* Fix: Factions with apostrophe in the name lead to errors (fixed by @shukari).
* Fix: Unessecary creation of dependency on achilles_data_f_achilles when placing compositions in Eden (BIS Forum[forums.bistudio.com]).
* Fix: Mines were still revealed to players (0.0.5 only removed the map markers...).

Обновление: 13 янв. 2017 г. в 14:57

* Change: Garrison module: Replace searching pattern "House" by "Building" (=> more buildings are available e.g. Tanoa WW2 bunkers).
* Change: Moved "Create/Edit intel" module from "spawn" to "scenario flow" category (see #40[github.com])
* Change: "Destroy Buildings" Module was changed to "Damage Buildings" Module (=more options).
* Change: "Patrol" module was changed to "Patrol/Loiter (Heli)" => Loiter waypoint for aircrafts.
* Change: Default assigned hotkey to eject passengers has changed from `LEFT SHIFT` + `G` to `V`.
* Change: For logged-in admins the "execute code" module is in any case available.
* Change: "Bind variable to object" variable is no longer public, but still global.
* Change: Postpone initialization of global functions to the point they are needed (like CED version).
* Feature: Toggle street lamps module
* Feature: Autocollapse Tree (see #26[github.com])
* Feature: Apex symbol in front of apex objects and warning message.
* Feature: CBA settings framework (by @Grezvany13).
* Feature: Settings: Helmet & DLC icons for module tree (by @Grezvany13).
* Feature: Settings: Zeus vison modes (by @Grezvany13).
* Feature: Settings: Set available factions for module tree (especially useful for addons like CUP).
* Feature: Settings: Customizable hotkeys.
* Feature: Waypoint: Paradrop waypoint.
* Feature: Waypoint: Improved fastroping waypoint; ACE3 or Advanced Rappeling (AR) is needed. The latter is used if both are loaded. (Note that ACE3 fastroping does not work properly in MP in contrast to AR)
* Feature: Reinforcement Module: Type of waypoint can be selected: Land, fastroping or paradrop.
* Feature: JIP option for execute code.
* Feature: Module "Change Altitude": Change altitude for aircrafts, divers and submarines (Note: In some cases you have to place a waypoint to get the desired effect!).
* Feature: Improve "Add objects to Zeus" module (shorter radius, Filters)
* Fix: Non-local surrendered units stuck after release in cetain cases.
* Fix: Implement solution similar to CED (see #27[github.com]).
* Fix: Player manned vehicles cannot be edited (see BIS forum[forums.bistudio.com])
* Fix: Advanced attributes do not work for non-local units (see #38[github.com])
* Fix: "Garrison building instant" module does not work for non-local units.
* Fix: Suppressive fire does not work properly with move waypoints.
* Fix: Mines were marked on map (check ACE3 solution?)
* Fix: Mortar only fire one shell (see #36[github.com])

Обновление: 12 ноя. 2016 г. в 22:38

* Feature: Updated Russian Translation (by Igor Nikolaev).
* Fix: Single unit player teleport option was broken.

Обновление: 6 ноя. 2016 г. в 10:47

* Fix: Player edit menu was broken.

Обновление: 5 ноя. 2016 г. в 19:14

* Change: Teleport player: Teleport entire vehcile is now optional.
* Change: Instant occupation does distribute large group (>8 members) on different buildings (by Grezvany13)
* Change: Revised equipment module category.
* Change: Chatter module now sets mouse cursor on text box automatically.
* Change: Remote control chatter: Acces to zeus chat was not avialabel.
* Change: Sort player and group lists in alphabetic order (Player Module Category).
* Change: Suppressive fire: group lines up perpendicular to target direction (except in combat).
* Feature: A few new Advanced Compositions from Apex Protocol campaign.
* Feature: Updated Russian Translation (by Igor Nikolaev).
* Feature: Achilles Dialog windows can be moved.
* Feature: Damage vehicle components button is implemented (edit vehicle menu).
* Feature: Behaviour careless and combat modes (from "hold fire" to "fire and engage at will").
* Feature: Set ammunition slider (vehicle and unit edit menu).
* Feature: Headlight/Searchlight option (vehicle edit menu)
* Feature: Unit edit menu: Arsenal and Skill button; set unit name for chatter module
* Fix: Suppressive fire:
- Broke down when more than 2 "suppression target modules" were available.
- Unit did not cease fire if group mate is in line of fire.
- Suppressive fire: Units went "crazy" in mechanized and motorized groups.
* Fix: Logger for loading achilles modules was not removed.
* Fix: Client side script errors reported in RPT log file.
* Fix: Wind force of 0 is no longer possible (prevents flares from being stuck in the air).
* Fix: Remote controlled units were not able to untie a surrendered unit or pick up an intel.
* Fix: Create intel Module:
- Issues that occure when multiple intels were created (not fully proven to be fixed).
- Script error due to wrong variable locality.
* Fix: Compatibility issues between Ares and TFAR (not fully proven to be fixed)
* Fix: Script errors in surrender unit module.

Обновление: 27 авг. 2016 г. в 9:14

* Change: Heavily reorganized scripts and compartmentalized pbo similar to vanilla add-ons
This might lead to unintented losses of some functionalities (please report!)
* Change: Optimized the way the add-on is initialized
=> No script runs at all when player is not Zeus.
=> Loading of modules is now directly coupled with the Zeus Display.
* Change: Russian translation extended (by Igor Nikolaev).
* Change: Warning message in case Ares is loaded too.
* Change: Save SQF Module is now based on world positions (not final yet!!!)
* Change: Replaced BIS_fnc_destroy City by the Achilles function in the earthquake module.
=> (Fix: earthquake undid previous destruction)
* Feature: Create Advanced Compositions: Now supports turrets
* Feature: Options for suppresive fire module (Stance, Fire Mode, time)
* Feature: Surrender with Apex Progress Bar Action and more options
* Feature: Create Intel now supports Apex Progress Bar Action
=> many new options are possible e.g. hacking laptop/get intel from enemy unit/pick up intel or whatever
* Feature: Option to teleport zeus instant in teleport player module
* Feature: toggle destroy buildings for earthquake
* Feature: Transfer ownership module (allows transfering units/objects to server)
* Feature: Heal module for ACE and vanilla (by S. Crowe)
* Fix: Intels could not be properly edited
* Fix: RHS reinforcements were broken due to renaming of Vehicle Classes in the last RHS update
* Fix: Switch player side was broken
* Fix: Several functionalities did not work on non-local units (e.g. players):
=> "LEFT CTRL + G" - eject
=> Ambient Animations
=> Note: The functionalities should now even work on players.
* Fix: Spawn Light Source and Peristent Smoke Pillar did work for clients without Achilles
* Fix: Injury Module (Vanilla Version): random option led to death with high probabilty
* Fix: Script errors caused by canceling selection option
* Fix: Compositions were not accessible in Eden editor (fixed by S. Crowe)
* Fix: Custom Modules could not be added in mission init phase (e.g. init.sqf)
* Fix: Units could not properly have a seat on chairs from advanced compositions
* Fix: Animal Category is back, although it will be replaced as soon as the new animal spawn module is finished
* Fix: ERROR IN FIELD MANUAL: Wrong hotkey for Deep Copy/Paste
* Fix: Flagpole teleporter did not account for height.
* Fix: There were several bugs in case custom add-ons were not unlocked for Zeus
=> Could not move and delete target logics
=> Ares modules were not avaiable in recent modules
* Fix: Error message was missing when fire support modules had a lack of possible targets