Arma 3
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Achilles
 
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Data Type: Mod
Mod Type: Editor Extension
File Size
Posted
Updated
2.309 MB
Jul 12, 2016 @ 11:39am
Aug 12 @ 10:08am
25 Change Notes ( view )

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Achilles

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Description
Description
Achilles is a gameplay modification for Arma 3. It expands the Zeus real-time editor with many new additions as well as provides bug fixes.

Achilles started as an expansion to Ares mod, which was created by Anton Struyk. Achilles became the de facto successor to Ares at the point the latter was no longer updated. Achilles has already grown into a splendid project, but new additions are still to come!

Table of Contents
• Features
• Language Localization
• Getting Started
  ◦ Installing
  ◦ Required Addons
  ◦ Incompatible Addons
  ◦ Optional Addons
  ◦ Other Zeus Addons
• Documentation
• Reporting Issues, Requesting Features and Changes
• How to Contribute
  ◦ Basic Steps
  ◦ Setting up Your Local Development Environment
  ◦ Add a New Module
  ◦ Add a Translation
• Authors
• Contact
• License

Features
• Visual changes to the Zeus interface
• Tons of new modules:
  ◦ ACE Medical (e.g. heal, injury; also work in vanilla!)
  ◦ AI Behaviour (e.g. animations, garrison buildings, surrender)
  ◦ Arsenal (e.g. add/modify)
  ◦ Buildings (e.g. destruction, breachable doors)
  ◦ Development Tools (e.g. execute code, config/function viewer)
  ◦ Environment (e.g. advanced weather, earthquakes)
  ◦ Equipment (e.g. toggle tac light)
  ◦ Fire Support (e.g. artillery, suppressive fire)
  ◦ Objects (e.g. attach to, toggle simulation, IEDs)
  ◦ Reinforcements (e.g. spawn reinforcements on the fly)
  ◦ Scenario Flow (e.g. advanced intel, side relations)
  ◦ Spawn (e.g. custom compositions, smoke pillar, USS Freedom)
  ◦ Zeus (e.g. add/remove objects)
• Extended attribute window:
  ◦ Groups (e.g. careless, hold fire)
  ◦ Vehicles (e.g. cargo, pylons, garage, damage wheels)
  ◦ etc.
• New waypoint types:
  ◦ e.g. seek and destroy, paradrop, sling load
• Hotkeys:
  ◦ Copy/past units including the full loadouts
  ◦ Remote control
  ◦ etc.
• Customizations:
  ◦ Settings (e.g. faction filter)

Language Localization
Achilles is available for the following languages:
• English
• French
• German
• Japanese
• Russian
• Simplified Chinese
• Traditional Chinese
If your language is not on the list, the English localization will be used. We welcome any new translations (check out How to Contribute).

Getting Started
Below is what you need to know to get Achilles up and running:
• Installing
• Required Addons
• Incompatible Addons
• Optional Addons
• Other Zeus Addons

Installing
You can download Achilles from:
GitHub[github.com]
Steam Workshop
Armaholic[www.armaholic.com]
If you are not familiar with installing ArmA 3 addons, check out the Armaholic installation guide[www.armaholic.com].

Required Addons
Achilles requires:
Arma 3[arma3.com]
Community Based Addons A3 (CBA_A3)

Incompatible Addons
Addons that you should not run when you use Achilles:
Ares

Optional Addons
These mods below are required for certain features (e.g. fast-roping):
Advanced Combat Environment 3 (ACE3)
Advanced Rappeling (AR)
Task Force Arrowhead Radio (TFAR)

Other Zeus Addons
A list of other Zeus mods that are not required, but nice additions:
Zeus/Eden Compositions (ZEC)
Zeus/Eden Compositions for CUP (ZECCUP)
Zeus/Eden Interiors (ZEI)

Documentation
Check out the Achilles Wiki[github.com] and the Achilles Tutorial Series on YouTube. The documentation is rather limited at the time and thus, you will certainly have questions. We will gladly answer them on our Discord server[discord.gg].

Reporting Issues, Requesting Features and Changes
Please use our Issue Tracker[github.com] for these kinds of purposes.
In the case of a bug report, please only use a minimal set of mods (i.e. only use other mods than the required ones if they are clearly related to the issue).

How to Contribute
We always welcome contribution to the repository and thank you for your work! We will update the list of contributors.

What you need to know:
• Basic Steps
• Setting up Your Local Development Environment
• Add a New Module
• Add a Translation

Basic Steps
1. Fork the Achilles repository[github.com]
2. Set up your local development environment
3. Do your stuff
4. Create your pull request[help.github.com]
And then we will have a look at your work!

Setting up Your Local Development Environment
1. Clone your forked repository[help.github.com]
2. Set up your addon builder (either get Hephaestus[github.com] or use the AchillesAddonBuilder[github.com] in the repository)

Add a New Module
A good starting point for your new module is the custom module framework[github.com].
We will gladly help you to port your custom module to Achilles (message us on our Discord server[discord.gg]).

Add a Translation
You have to edit the stringtable[github.com]. The basics about string tables can be found on the Bohemia Interactive Wiki[community.bistudio.com]. If you don't want to edit the file with a text editor, you can use a dedicated tool such as Tabler[www.armaholic.com].

Authors
Check out the list of contributors[github.com].

Contact
Find us on our Discord server[discord.gg].

License
Achilles is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International[github.com] license.
Popular Discussions View All (25)
2
Aug 13 @ 2:10pm
New Change Notes?
SniperSwiper
5
Jun 21 @ 9:10pm
loading SQF (local) breaks server
Tyler
10
Mar 29 @ 9:12am
Add Full Arsenal not working?
Soviethooves
< >
923 Comments
Kex  [author] 6 hours ago 
Talking guns is still available, but it is the last entry in fire mode combo box and only appears when the unit's group countains more than one unit.
akira1g7 16 hours ago 
Please i need your help, i cant find talking guns under suppressing fire, did u deleted that or ? Can u add it back , why you deleted it ? if u did ? maybe its just mod compatibility or i dont know. thank you so much for your help guys , ARES IS BEST !
Kex  [author] Aug 12 @ 10:13am 
@NorX Aengell
Removed source files and config.cpp's are now binarized.
Kex  [author] Aug 10 @ 9:50am 
@S. Compton
No need for a new issue ticket. It was already suggested quite a while ago ( Issue #17 [github.com]).
CreepPork_LV  [author] Aug 10 @ 7:40am 
@S. Compton
I'd recommend you create a issue on GitHub as we tend to lose things in here.
CreepPork_LV  [author] Aug 10 @ 7:39am 
@NorX Aengell
Yes, there has been a issue with the packing of Achilles as the source is also included. I'll let Kex know and we should be pushing a new update soon. I just don't have access to publish a new update so you'll just have to wait.
NorX Aengell Aug 8 @ 12:45pm 
Hi mate, seem with the last update we have a lot of folders who doesn"t should be there ^^. And by the way you should binarize your config.cpp to have a config.bin en delete the .cpp. Cheers
S. Compton Aug 7 @ 6:31pm 
This might be a stupid requst but could you please add a amount of squads that will get spawed with the rienforcments? the reason i ask is to allow fo people who say want to use a c-130 for a AB drop with enenmy AI and a squad allows 10 people and the c-130 allows 60 to be able to fill ti and drop 6 squads worth in one go.

This would be the simplist way i would think. asyou could selct 1-say 10 squads to have put into the vehicle.
Master Ganj Aug 3 @ 6:45pm 
Thank you for your reply! Good to know it wasn't something wrong with my setup..
CreepPork_LV  [author] Aug 3 @ 11:47am 
@Gotcha
I'd say no, due to the effort needed to port the modules to Eden. It can be already difficult to port modules from Eden to Zeus.