Arma 3
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Achilles
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Data Type: Mod
Mod Type: Editor Extension
File Size
Posted
Updated
2.494 MB
Jul 12, 2016 @ 11:39am
May 16 @ 2:42pm
31 Change Notes ( view )
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Achilles

Description
DEPRECATION NOTICE
ACHILLES IS NO LONGER UNDER ACTIVE DEVELOPMENT BY THE CORE DEV TEAM. PLEASE CHECK OUT ZEUS ENHANCED (ZEN) INSTEAD.
NOTE THAT YOU CAN STILL CREATE PULL REQUESTS, WHICH WILL BE BUNDLED AND RELEASED AS UPDATES IF ACCEPTED.


Description
Achilles is a gameplay modification for Arma 3. It expands the Zeus real-time editor with many new additions as well as provides bug fixes.

Achilles started as an expansion to Ares mod, which was created by Anton Struyk. Achilles became the de facto successor to Ares at the point the latter was no longer updated. Achilles has already grown into a splendid project, but new additions are still to come!

Table of Contents
• Features
• Language Localization
• Getting Started
  ◦ Installing
  ◦ Required Addons
  ◦ Incompatible Addons
  ◦ Optional Addons
• Documentation
• Reporting Issues, Requesting Features and Changes
• How to Contribute
  ◦ Basic Steps
  ◦ Setting up Your Local Development Environment
  ◦ Add a New Module
  ◦ Add a Translation
• Authors
• Contact
• License

Features
• Visual changes to the Zeus interface
• Tons of new modules:
  ◦ ACE Medical (e.g. heal, injury; also work in vanilla!)
  ◦ AI Behaviour (e.g. animations, garrison buildings, surrender)
  ◦ Arsenal (e.g. add/modify)
  ◦ Buildings (e.g. destruction, breachable doors)
  ◦ Development Tools (e.g. execute code, config/function viewer)
  ◦ Environment (e.g. advanced weather, earthquakes)
  ◦ Equipment (e.g. toggle tac light)
  ◦ Fire Support (e.g. artillery, suppressive fire)
  ◦ Objects (e.g. attach to, toggle simulation, IEDs)
  ◦ Reinforcements (e.g. spawn reinforcements on the fly)
  ◦ Scenario Flow (e.g. advanced intel, side relations)
  ◦ Spawn (e.g. custom compositions, smoke pillar, USS Freedom)
  ◦ Zeus (e.g. add/remove objects)
• Extended attribute window:
  ◦ Groups (e.g. careless, hold fire)
  ◦ Vehicles (e.g. cargo, pylons, garage, damage wheels)
  ◦ etc.
• New waypoint types:
  ◦ e.g. seek and destroy, paradrop, sling load
• Hotkeys:
  ◦ Copy/past units including the full loadouts
  ◦ Remote control
  ◦ etc.
• Customizations:
  ◦ Settings (e.g. faction filter)

Language Localization
Achilles is available for the following languages:
• English
• French
• German
• Japanese
• Russian
• Simplified Chinese
• Traditional Chinese
If your language is not on the list, the English localization will be used. We welcome any new translations (check out How to Contribute).

Getting Started
Below is what you need to know to get Achilles up and running:
• Installing
• Required Addons
• Incompatible Addons
• Optional Addons
• Other Zeus Addons

Installing
You can download Achilles from:
GitHub[github.com]
Steam Workshop
Armaholic[www.armaholic.com]
If you are not familiar with installing ArmA 3 addons, check out the Armaholic installation guide[www.armaholic.com].

Required Addons
Achilles requires:
Arma 3[arma3.com]
Community Based Addons A3 (CBA_A3)

Incompatible Addons
Addons that you should not run when you use Achilles:
Ares

Optional Addons
These mods below are required for certain features (e.g. fast-roping):
Advanced Combat Environment 3 (ACE3)
Advanced Rappeling (AR)
Task Force Arrowhead Radio (TFAR)

Documentation
Check out the Achilles Wiki[github.com] and the Achilles Tutorial Series on YouTube. The documentation is rather limited at the time and thus, you will certainly have questions. We will gladly answer them on our Discord server[discord.gg].

Reporting Issues, Requesting Features and Changes
Please use our Issue Tracker[github.com] for these kinds of purposes.
In the case of a bug report, please only use a minimal set of mods (i.e. only use other mods than the required ones if they are clearly related to the issue).

How to Contribute
We always welcome contribution to the repository and thank you for your work! We will update the list of contributors.

What you need to know:
• Basic Steps
• Setting up Your Local Development Environment
• Add a New Module
• Add a Translation

Basic Steps
1. Fork the Achilles repository[github.com]
2. Set up your local development environment
3. Do your stuff
4. Create your pull request[help.github.com]
And then we will have a look at your work!

Setting up Your Local Development Environment
1. Clone your forked repository[help.github.com]
2. Set up your addon builder (either get Hephaestus[github.com] or use the AchillesAddonBuilder[github.com] in the repository)

Add a New Module
A good starting point for your new module is the custom module framework[github.com].
We will gladly help you to port your custom module to Achilles (message us on our Discord server[discord.gg]).

Add a Translation
You have to edit the stringtable[github.com]. The basics about string tables can be found on the Bohemia Interactive Wiki[community.bistudio.com]. If you don't want to edit the file with a text editor, you can use a dedicated tool such as Tabler[www.armaholic.com].

Authors
Check out the list of contributors[github.com].

Contact
Find us on our Discord server[discord.gg].

License
Achilles is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International[github.com] license.
Popular Discussions View All (43)
4
Mar 16, 2019 @ 11:06pm
Rappel Units Waypoint Issue with AI Leader of Transported Unit
Peaceable
3
Aug 20, 2019 @ 1:56pm
Fast-Roping AR
Kanashimi後悔
1
Dec 11, 2019 @ 5:44am
Weird message in the chat when i place something in zeus.
KL | DNS [Σ]
< >
1,372 Comments
-=Nu=- Jun 3 @ 5:13am 
is there anyway or a reason to why another zues can see the Reinforcements i spawn with the modules and the custom compositions i create ??
freddy16theperson Jun 2 @ 5:00pm 
This is not replaced entirely by zeus enhanced, they say to use it instead but I find it more useful to use both.
Zakuaz May 28 @ 9:03am 
@Kex and team
Anyway you guys could add that nuke blast post process ( the one from fire support list in Zeus)
to the Post Process effects list already available in Zeus?
Be wicked to have it there and include the partical FX/dust stuff also.

I've got a few post nuke blast missions and my current workaround is to set off your nuclear blast fire support at the beginning to set the atmosphere... I'd love to just see it in the post process effects list =)
greater guy May 25 @ 4:56pm 
yes
Nadal May 16 @ 5:42pm 
can i use this mod with Zeus Enhanced??
JackWTF May 13 @ 7:11pm 
Does anyone know how to hide spawn attributes?
Morrgus Apr 27 @ 2:25pm 
Отличный мод, планируется ли совместная работа с модом MCC Sandbox 4 - Mission Making The Easy Way ? / Great mod, is it planned to work with the MCC Sandbox 4 - Mission Making The Easy Way mod?
lumièreL Apr 27 @ 1:54am 
If ZEN can adopt the same code execution method as Achilles, then it is perfect, I do n’t understand why the object init has become local execution
PilotMan Apr 26 @ 10:23pm 
The Animation thing is super cool. I can literally make screenshots out of the blue. Pretty awesome idea.
Hans Georg Apr 15 @ 7:10am 
How do i issue the command fire mission to a atillery unit in Zeus?
it wont show up?