XCOM 2
Metal Over Flesh: Upgradeable SPARKs
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Update: May 24, 2017 @ 6:22pm

Additional SPARK repair slots will now be added to in-progress campaigns.

Update: May 24, 2017 @ 6:14pm

Added two more SPARK repair slots to Engineering.

Update: May 21, 2017 @ 4:18pm

Fixed bug that would prevent veteran SPARKs from being rebuilt in missions where you carried friendly, but not hostile corpses back to base automatically on a mission success. (LW2's Network Tower missions would fall under this.)

Also allowed SPARKs to be carryable if Maluco's Extract Corpses mod is installed.

Update: May 14, 2017 @ 10:24pm

Metal Over Flesh upgrades will now apply to custom SPARK-like units

Update: Apr 20, 2017 @ 12:17pm

Nanoweave Plate works from -bountygiver-'s version, which has a defending damage modifier in addition to the armour addition (so it would work on the turn the SPARK got shot, not just afterwards.)

The latest update changes things so this effect will not kick in if it would cause the SPARK to be healed by damage, nor will it kick in if you're stacking the upgrade with the Damage Control perk.

Update: Mar 4, 2017 @ 8:23pm

SPARK Corpses should now be recovered from any mission where you auto-recover corpses from.

Update: Jan 29, 2017 @ 8:39am

Buffed Berserker Gauntlet to be on par with other techs.

Update: Jan 23, 2017 @ 7:36am

Nerfed corpse requirements for SPARK techs in Long War 2.

Update: Jan 21, 2017 @ 8:08am

Techs and items should now work with LW2.

Update: Jan 21, 2017 @ 8:07am