Hearts of Iron IV

Hearts of Iron IV

Enhanced Peace Conference AI
Showing 11-20 of 22 entries
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Update: Sep 7, 2016 @ 2:43pm

Version 1.0.9 - 2016-09-07 (for 1.1.0)
- Japan no longer releases warlord puppets in China. If it doesn't know what to do, it'll annex them directly instead.

Update: Aug 28, 2016 @ 10:57am

Version 1.0.8 - 2016-08-28 (for 1.1.0)
- If Yalta conference occurs and is successful, AI will now strongly prefer to partition Germany instead of keeping it whole.
- Allies will leave DDR alone and let SOV puppet them in this case, and vice-versa. Neither will try to make an intact German puppet.
- If cores for WGR and DDR exist, GER will not have gov't forced on them by allies until they are released. Events in the vanilla game should ensure whatever remains of GER is distributed.

Update: Aug 12, 2016 @ 9:40am

Version 1.0.7 - 2016-08-12 (for 1.1.0)
- Chinese warlords can now be puppeted and annexed by Japan and other Asian fascist AI if the Chinese United Front fails to form for any reason.

Update: Aug 8, 2016 @ 3:40pm

Version 1.0.6 - 2016-08-08 (for 1.1.0)
- Non-standard ideologies now treated as "neutral".
- AI will no longer take states controlled by a non-capitulated non-puppet human player unless it's a core or claimed.

Update: Jul 6, 2016 @ 10:34am

Version 1.0.5 - 2016-07-06 (for 1.1.0)
- Neutrals who are either members of a faction lead by a fascist, is not in a faction or leads a faction now act like fascists.
- This should resolve an issue where wars involving only minors lead to white peace if the winning party is neutral.

Update: Jul 1, 2016 @ 11:00am

Version 1.0.4 - 2016-07-01 (for 1.1.0)
- Updated to patch 1.1.0.
- Italy no longer takes any Northern European lands if in the Axis with Germany.
- (TEMPORARY) Japan may annex Communist Chinese lands in order to prevent constant white peace. Puppet China not annexing their rightful land is due to a hardcoded issue in vanilla.
- Neutrals should no longer attempt to force their governments on enemies.
- Implemented some of the logic improvements of the fascist AI to other AI.
- Democratic AI no longer releases Chinese warlords or PRC.

Update: Jun 24, 2016 @ 10:54pm

Version 1.0.3 - 2016-06-25 (HOTFIX)
- Fixed issue where Japan was not puppeting China.
- Fixed issue where Germany doesn't take Soviet territory if Lithuania exists.

Update: Jun 24, 2016 @ 3:21pm

Changed recommended version to 1.0.1.

Update: Jun 24, 2016 @ 2:51pm

Version 1.0.2 - 2016-06-24
- Updated to 1.1.0 BETA - should still work with 1.0.1 however.
- Changed the logic by which nations are considered major. Now only the original majors and non-puppet nations with greater than 100 factories are considered majors.
- Changed the logic by which countries are considered European, Asian, etc. Checking for capital isn't enough since they don't move back to their original positions.
- Fixed a rare case where sometimes Chinese warlords were released as satellites.
- European states can now only be taken contiguously unless they're islands. Prevents Germany from taking Greek lands unless they directly neighbor them somehow.
- If fascist and in an alliance with Italy, will not take Greek lands unless they are claimed or cored.
- Axis members will no longer take Asian and Australian lands if in a faction with Japan.
- AI will not make puppets they have ANY claims or cores on.
- Fixed a tag check.
- Fascists will not puppet Yugoslavia and will instead consider breaking it apart and/or annexing it.
- Italy will no longer make any puppets in Europe or Africa.
- Fascist caribbean islands (Haiti, Cuba, Dominican Republic) will now only take islands in the Americas.
- Fixed an issue where fascist AI would never annex targets they should have (needs testing).
- Fascist AI will now also seek to dismantle empires before making them puppets.
- Fascists will no longer take non-colonial territory that's too far out of their sphere of influence - in general old world sticks to old world, new sticks to new. Instead puppets will be established as a means to expand influence.
- Japan will prefer to make puppets in Asia for it's co-prosperity sphere instead of taking direct control of them.
- Workaround for a vanilla bug where puppets are not considered to be either puppets or part of their master's factions until the end of the conference.
- Many more workarounds for a bug in the beta where the peace conferences remain at turn 1.

Update: Jun 21, 2016 @ 11:58pm

Version 1.0.1 - 2016-06-22
- AI should no longer be able to puppet coastal european nations that it or it's puppets doesn't border.
- Vastly improved generic fascist AI:
- Attempt at stopping the AI from creating satellites it shouldn't be making.
- Except for Chinese countries themselves (and a few neighbors in case they go fascist), fascist AI will no longer take non-coastal Chinese land.
- This means Japan will try and take the Chinese coasts and islands and puppet nationalist China.
- If they win their war they will generally also leave the PRC be for the time being - there's a focus meant specifically for dealing with them later that is otherwise never used...
- AI will no longer liberate Chinese Warlords (including Sinkiang) and will generally not infringe on the PRC's or the ROC's claims.
- Communists prefer to liberate PRC if at war with the ROC and PRC doesn't exist.
- Democracies and fascists have a preference for the ROC instead.
- In any case, if the ROC and PRC both exist and were fighting as part of the same faction against a common foe and lost, one will usually be puppeted/forced to become a democracy and the other usually left alone for the time being - splitting up their faction.
- Puppets can now annex and take core and claimed states.
- Faction members should no longer try to steal claims from each other unless it's contested.
- As a result, weaker faction members should now have a means of getting their cores and claims even if they capitulated during the war or had low contribution score.
- Results are promising at least in the case of an axis victory vs. comintern and in Japan vs China. Still needs testing.
- Italy will only consider taking land in Europe, Africa or the Middle East. They will consider taking colonial south american lands as well (Guyana and west indies)
- AI will only take land from the Soviet Union in a contiguous fashion to prevent border gore.
- AI will only annex the Soviet Union when someone has taken enough land to border Moscow. This tends to lead to a nice Germany-Japan split of Russia.
- This should also prevent the split-up puppeted fascist Russia from popping up.
- Fixed a typo that could have potentially affected non-coastal island state claims (do any of these exist?)
- Fixed issue where non-fascist AI could annex when it shouldn't be able to.