Hearts of Iron IV

Hearts of Iron IV

747 ratings
Enhanced Peace Conference AI
File Size
0.018 MB
Jun 20, 2016 @ 11:23pm
Jun 15, 2018 @ 7:27pm
21 Change Notes ( view )

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Enhanced Peace Conference AI

Currently supports patch 1.5, but will work on previous versions just fine.

The version of this mod currently included in patch 1.2.0 is 1.0.9. For changes since then, see "recent changes" below.

This mod aims to remedy the chaotic peace conference AI by making the AI act in line with their historical war aims and goals and by fixing a few bugs and oversights in the vanilla peace conferences.

The screenshots above come from a campaign where the Allies (and China) contributed the most by far and where the Soviets joined the war late and represents the first version of the mod.

The AI will now follow these guidelines in general when pushing demands:

All nations will no longer take inland territory they have no access to. They will attempt to take cores and claims first regardless of ideology.

All countries will now only make puppets of nations that they either border or that border one of their puppets. No more weird landlocked puppets! Only major nations with ports will bother having puppets in other continents.

Generic democratic AI will no longer annex entire nations unless the entire nation is a core and will instead prefer to liberate and force democratic governments on their targets. They will now also seek to dismantle empires by taking their non-core territory if they can't liberate it to a valid nation. Majors and minors with colonies can participate in this dismantling.

Generic communist AI will strongly prefer making puppets and will also seek to dismantle empires like democratic AI does. Minor communist AI will only consider puppeting neighboring nations if they can, and major communist AI will try and establish as many satellites and puppets as they can.

Generic fascist AI will still seek to expand their territory - however, their expansionism is now reduced to sensible levels. How far they will directly expand depends on their industrial strength. Fascists are now more likely to stick to their own continent, using puppets as a means to expand their influence elsewhere. You should see a Germany that tries to take Russian lands to the Urals instead of to the far east and a Japan taking land and making puppets in the Asia and Australia, etc.

Generic neutral AI is now mostly concerned with obtaining their cores/claims and not disturbing the previous order. Extremely well-performing neutral AI might end up puppeting some of their direct neighbors (except strong majors) . A neutral AI that becomes a major may attempt to obtain some colonies where sensible as democratic nations do.

This is very much a work in progress. Feedback is welcome and as always - expect bugs.

Recent changes:
-Updated to patch 1.5.*
-Reversed the changes to ideologies to enhance compatibility

Future work:
-I will need to rework things significantly due to the weird quirks in peace conferences as the latest patch.
Popular Discussions View All (2)
Mar 25, 2018 @ 8:47am
Jun 10, 2018 @ 9:21am
Is this mod abandoned?
Kaizer #PortVale4Life
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Aggandaur Nov 21, 2018 @ 7:27am 
For some reason this crashes my game whenever I exit the peace conference after defeating the Allies.
Buffalo Nov 12, 2018 @ 12:10am 
one bug with this mod : exepct for macao and hong kong, foreign nation give back their territory in china (for exemple france) it's a problem with the ww1 mod because france germany and england have more territory in china and freedom china : there are 2 china
Vlad (TF2 VAC Banned) Aug 18, 2018 @ 7:15pm 
wowzers, dis is rly intersting
GamersOnVideos Jul 8, 2018 @ 12:32am 
lol this made my peace conferences even work. features that are told in description dont really work.
[BIG D.O.G] Papa Joe Stalin Jun 25, 2018 @ 6:50pm 
Works with WWII Simulation mod, no portrait issues I could detect.
Ro Jun 15, 2018 @ 8:14pm 
New update yay!
Kaizer #PortVale4Life Jun 10, 2018 @ 9:25am 
Just to make it clear for everyone, this mod does NOT work with overhaul mods anymore. It will remove portraits and give some random provinces to the wrong countries in vanilla (I assume Paradox messed around with the Province IDs). It also crashes when you open the Focus Tree in Overhaul mods.
Kaizer #PortVale4Life Jun 10, 2018 @ 9:11am 
Not compatible to any overhaul mod as far as I've seen since the Cornflakes update.
It removes every non-vanilla leader in the mods and makes the game crash when you go into the FTs. How does a mod about peace conferences actually manage to fck up overhaul mods that much? It's ashame that this mod seems to be dead as I used it all the time before.
Imperanon May 27, 2018 @ 10:45pm 
still working on the mod?
spooberspaps May 26, 2018 @ 4:59pm 
can you make it to where non-aligned can actually do things like puppet?