Hearts of Iron IV

Hearts of Iron IV

Byzantium
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Actualización: 3 MAR 2019 a las 22:14

  1. Various minor changes.

More work trying to get the mod to fit MtG better. Various little changes like naval techs and starting stability. Minor things like upping Turkey's stability a little so the improve worker conditions focus pushes stability high enough to end the first greek debuff.

Actualización: 3 MAR 2019 a las 15:39

  1. Updated news events.
  2. Updated research bonus focuses to 100%.
  3. Changed Neorion to Atlantic trait and upped Petros to Genius.

More updating for MtG. Hopefully the news events that were not triggering will work again. Noticed that all the research bonuses in focus trees now seem to be 100% so updated the Byz and Tur trees to be the same.

Actualización: 2 MAR 2019 a las 18:17

  1. Added naval focuses to Turkey.
  2. Buffed starting naval techs for Byzantium and Turkey.

I was reminded that the Turkish navy was hosed in 1936 even though I buffed them from vanilla. With one focus, the Byz can get a carrier or battleship. I want the Byz-Turk war to be a tough fight so I added the same focuses to Turkey. This means that Turkey can end up with a carrier to throw at you pretty quickly. I also buffed the starting naval techs if not the ships themselves. Hopefully opening more navy challenges and opportunities.

Actualización: 2 MAR 2019 a las 7:29

  1. Buffed ideological drift defense idea.

Oops... Meant to buff the ideological drift defense from 10% to 25%. Lets see if this stops those dastardly Brits and their democratic scheming.

Actualización: 2 MAR 2019 a las 7:12

  1. Removed start production order for support equipment.
  2. Changed class name for battleship spawning focus.
  3. Cleaned up ship tags.
  4. Reverted AI aggressiveness buff for Turkey idea.
  5. Added Byzantium to the form roman empire decision.

Forgot I had been testing the AI aggressive buff for Turkey. Might have broken Turkey AI a bit so reverting it back to 50%. Added Byzantium to the Form Roman Empire decision but you still have to have the Waking the Tiger DLC since its part of that.

Actualización: 1 MAR 2019 a las 5:31

  1. Fixed error with ship spawning for naval focuses with MtG.

Actualización: 28 FEB 2019 a las 23:31

  1. Updated to be compatible with Version 1.6 and Man the Guns.

Honestly? I'm not happy with this upload. Its very messy. A big reason why this is a messy update is an entire tech tree being gated by MtG. Where I could get away with seven OOB's before. I needed eighteen so this mod could support those with or without MtG.

Sorry if its buggy. I'll work on cleaning it up more but won't be able to get to it until tomorrow night. This may be rough but it should work.

With all the changes I would not expect this to be save game compatible.

Actualización: 14 MAY 2018 a las 23:45

  1. Added change flag events.

Seems to be working fine. Let me know if not. May need to reselect flags if you change ideology.

Actualización: 27 ABR 2018 a las 23:09

  1. Added Army Icons for Byz

My second pass on army icons. Not completely satisfied but a lot happier with these than my first attempt.

Actualización: 7 ABR 2018 a las 23:12

  1. Fixed timing on several news events.

Oops