Stellaris

Stellaris

ST: New Horizons
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Update: Nov 15, 2020 @ 6:07am

STNH 2.8 Hotfix - Patch
NHV 2011 ST:Picard Expansion - (78c6bde)

Fix - Terran Empire can now use Utopia Planitia to build legend and Flagships
Fix - UFP now has correct name
Fix - Dominion contemplation tooltips are tooltips, not tootips
Fix - using the Caretaker array to return home will now spawn the correct ship
Fix - Saving the romulan sun by storming the Artifact will now fire the special project
Content - Utopia Planitia now comes complete with McKinley Station
Content - Talaxian Shipset

Update: Nov 14, 2020 @ 5:31am

14th November 2020

2.8 Content and Fixes Patch

NHV 2011 - (f267da2)

New Content:

Ships - Vaadwaur Ship set added to the game
Ships - Cheyenne Class Explorer added to the Federation roster
Ships - New Bajoran Interceptor returns to for fans of those who walk with the prophets.
Ships - New ship section for the Constitution Class ships for fans of the "Discoprise"
Ships - New custom shipset for the Kzinti
Ships - Hirogen Battlecrusier and Frigate added to the Hirgoen roster
Balance - Ascension Perk 'One Vision' has been reduced to 50% ethic attraction but gains Greater than Ourselves edict feature.
Content - Pacifican/Selkie added as a Warp Capable Race

Bug Fixes:
Fix - Trellium D Market Bug
Fix - Borg start game broken portraits
Fix - T'Pol, Gral & Talas cruisers are now available via Utopia Planitia earlier.
Fix - Enterprise-E is now a Sovereign class, rather than a Galaxy
Fix - Refit NX now has a wing of shuttlepods included
Fix - Memory Alpha tech no longer blocks improved labs research
Fix - Large spelling and grammar fixes across the board
Fix - Metal Extraction technology restricted to Borg only as intended
Fix - Defunct kelpien observation station mission removed as event is activated via comms screen
Fix - Great houses no longer have the Pre-warp pop up occurring
Fix - Vidiian portraits now adjust correctly to non Phage versions when Vidiians research phage cure
Fix - Second T'Pol, Gral & Talas constructions no longer lock up Utopia Planitia
Fix - Klingon Houses ships should no longer hang around the shipyard drinking bloodwine
Fix - Klingon Houses have a better impact on performance in late game
Fix - Hutet / Keldon are no longer pretending to be each other
Fix - Romulan and Federation Empire Select Screen and Save Game Screen Uniforms
Fix - Missing and incorrect data icons for certain ships now fixed
Fix - Planetview army icons
Fix - Gomtuu pirate battle fix, event should now continue if you decide to betray poor Gomtuu.
Fix - Demons now gives a long time to complete a number of projects
Fix - Babel One has been moved back a year to avoid clashing with other stories.
Fix - La Sirena and Juggernaught should no longer appear on the ship build menu if not available.
Fix - Terran leaders now have correct portraits
Fix - Bug in the multiplayer GUI screen

Localisation - vast amounts of new translations, fixes and improvements!

Update: Nov 1, 2020 @ 1:31pm

STNH 2.8 Compatibility Patch
NHV 2011 Into The Mirror, Darkly - (6ff224)


2.8 Compatibility changes to support changes made from the base game.
Loc - Localisation and GUI compat added.
UI - bugfixes and new icons


New Content:

Event - Dominion War chain - The Cardassians may reach out to the Dominion in the event they lose a war, which could trigger a battle for the Alpha Quadrant!
Content - Efrosians added as a new warp capable species
Content - Endeavour NX06 moved from flagship to Legend ship
Content - Borg Assimilation and adaption mechanics have been upgraded to v2.1! Making the Borg an even more fearsome threat (Content by Xca|iber)
Fixes:

Fix - Commander Ransom's hair is once again as luxurious as he deserved
Fix - failing a hidden dealings event won't lead to losing progress on every observation post in your empire
Fix - The flagship available flag should now be correctly removed when either a military or science flagship is decommissioned or lost in battle.
Fix - Workaround for the PDX add_resource bug has been added to a number of our events & will be further rolled out as we can.
Fix - A number of Dominion leader traits have been fixed or made more appropriate.
Fix - A number of late game CTD fixed when creating event leaders
Fix - Bajoran Battleship no longer appears as a multi-coloured box.
Fix - Borg Cull Unemployed decision to only target assimilated pops as the description states.
Fix - Martial Law decisions to properly reduce Pop Assembly speed.
Fix - Borg/APU Martial Law decisions properly reduce crime and increase stability
Fix - Parliament Class now has consoles as befitting the class
Fix - La Sirena broken build fixed. Will be added as a pirate ship in future patches.
Fix - Utopia Planitia can now be rebuilt if destroyed or if home world is lost
Fix - Terran Empire can now build the Verteron Array once it becomes available.
Fix - Terran Empire Imperial Shipyards will no longer just build the starbase, but now build the usable fleet yards
Fix - The Naval and Ship yards should no longer turn on you when war has been declared
Fix - CTD caused when the Mirror Universe Invasion fleet spawns
Fix - System Denial Localisation issues

Update: Oct 14, 2020 @ 3:31am

"NHV 2010 ST:Picard Expansion - (749c32)"

Hotfixes
Fix - Borg Adaption Mechanics - a number of fixes and bugs reminded that resistance is futile (Many thanks to Xca|iber's hard work)
Fix - Son'a Namelist no longer includes nameless leaders
Fix - Son'a frigate rescaled
Fix - NX-01 refit event will be available to build a year later if you are unable to afford it at the time.
Fix - Kinshaya gov type appearing where it shouldnt
Fix - Missing Planetary punishment effect localisations added to describe what these decisions do.
Fix - Relic purchasing will no longer Spam thanks to a cooldown timer
Fix - "Carrying envoy" trait will time out in line with the special project duration
Fix - Utopia Planitia/ Terran Shipyards will be properly removed when destroyed and allow you to rebuild on certain worlds
Fix - Food deficit modifier no longer thinks everyone is a Borg and will now be removed correctly when going above 0 food.
Fix - Zhat Vash & Desert Sculpting Tech localisation fix
Fix - Bajoran ships now appear in the ship designer window
Fix - Caretaker event hero now joins the possible 'endgame' battle
Fix - War events - rescuing crew from a crashed ship has been tidied up & should perform better
Fix - Kelpians will now change species traits depending on the result of their civil war vs the Ba'ul.
Fix - Krenim Start conditions

Content - Missions to diplomatic conferences may now come with a bit extra risk.
Balancing - UFP formation has been balanced to avoid heafty negative balances and allow the player to recruit early federation heroes.
Localisation - various fixes, updates and added translations

Update: Oct 9, 2020 @ 12:42pm

NHV 2010 ST:Picard Expansion - (4f224a3e)


ST:Picard Expansion!

Content
- The Zhat Vash added as a unique mechanic to the Romulan Empire.
- You can now recruit high ranking leaders into the Zhat Vash or the Tal'Shiar
- The Zhat Vash will actively work against anyone looking to invest in cybernetic and synthetic research.
- The mysterious worlds of Aia & Coppelius added to the map.
- The organic androids have been added as a new late game addition, complete with planet and plenty of potential.
- New leaders, Seven of Nine, Hugh, Bruce Maddox, Altan Inigo Soong, Soji & Dahj Asha make their debut
- The Borg Reclamation Project joins the mod as a new institution.


Ships
- La Sirena (model provided by venutech & updated by Walshicus)


Events
- The Admonition is now available to experience and hopefully live through.
- The Borg Artifact, a mysterious Borg Cube has appeared in Romulan space which could have an impact across the Quadrant
- Romulan Supernova, the Romulan sun is miss-behaving can you save the Romulan Star Empire's homeworld from destruction.
- One of your primary colonies has been subject to an unprovoked attack in the new The Children of Mars story event.
- At the end of the 24th Century a legend steps up and builds a crew to shape the future of a new species and prevent the potential end of all organic life - inspired by the events of ST:PIC season 1.


3D
- The Borg Artifact (model by Grinsel)
- Ships - Son'a & Bajoran Ship Sets added to the game (models thanks to Kharak & Walshicus)
- Ships - California & Olympic Class ships added into the roster (models thanks to SNW)


New Events
- "Nemesis" - The Reman Rebellion can now occur which can lead into a possible Nemesis event and maybe even the formation of a free Reman state.
- "Demons 2.0" - Demons event and Terra Prime chain has been re-written and improved allowing for a complete Terra Prime playthrough (Written by Felis)
- "Wolf 359" - The Borg will now determine if another power is a threat and launch a terrifying Assimilation Cube on a course for the home-world, will this result in a new Wolf 359 or assimilation..
- "First Contact" - Experience our take on the 1996 classic Star Trek First Contact
- "Borg Rebellion" - A number of quality of life improvements made to the Unimatrix Zero event chain.
- Acamarian Gatherers Event - story and code by Lukaus
- "the Bajoran Occupation" - now playable for both the fans of Cardassians and the Bajorans
- re-live the events of the DS9 opener The Emissary.
- The Android - A secondary chance for this event to fire in the event it is missed the first time
- Second Contact Missions, as seen in ST:Lower Decks now make an appearance. Sometimes its better to send in the underdogs!
- The Dominion now uniquely interact with foreign nations envoys
- Hirogen and Hunter Species Thematic Population Control (by Armaman)


Events
- Xenophobic & some may describe them as "mad" nations now have the late game ability to detonate stars and destroy systems to protect their own borders. (Written by Armaman)
- The Federation Council Member worlds may now object if they are forced into a war which goes against their ethics
- Existing Federation Member Worlds may not be quite so pleased when you try to bring in new states that have radically different views from them.
- Relic Hunters by Armaman - A whole new set of mechanics for Relics, allowing you to buy and sell relics on the black market, hire mercenaries to acquire relics for you, but be aware races will not take kindly to this! (Created by Armaman)
- Hur'Q - The Hur'Q, as collectors and curators of primitive cultures, now have a livestock mechanic - a species can be curated and displayed in the capital or museum world and produce various resources based on species trait (created by Armaman)


Content
- Species - Malon added with unique waste management event chain
- The Dominion can now expand its reaches by adding members of its alliances into the mighty Dominion either with diplomacy or by force
- New Edict for the Dominion who can now exert extra pressure on the Jem'Hadar to increase shipbuilding during war time.
- New edicts and polices available for the Dominion, to boost their game play options.
- Terra Prime Outcome now successfully converts UE into the Terra Prime Faction and back (Written by Felis).
- The Holy Order of the Kinshaya have been added as a minor empire complete with their animosity with the Klingon Empire.
- Transferred to an alien world from Greece in the 3rd century BC, Centaurians make a reappearance in the mod
- Celebrate Lower Decks with new Leaders for late game - D'Vana Tendi (and Dog!), Dr T'Ana, Lt Shax & Jack Ransom
- Improve Borg assimilation mechanics


Mirror
- Mirror Defiant Event now uses Legend Ship USS Defiant, which is once again a military ship. Mirror - Mirror updates include new additions & changes made to prime maps.


Mechanics
- Flagships have been reworked giving players the option to pick between Science Flagships and Military Flagships Utopia planitia - is now available to build for Federation & Terran players, where players can build available legendary ships and Flagships.
- Hero leaders have been streamlined and there is now a chance for level 5+ leaders to gain the heroic traits through hard work and skill.
- Borg Colony scope has been updated following community feedback to provide a more realistic consequences. Scoping colonies is now akin to declaring war should your victim be aware of your activities.
- Warp Capable Countries can now be "First Contacted" and will include a new mechanic for limited interaction with them (special country based missions will be added in subsequent releases)
- New decisions to punish or persuade unruly pops to behave - with special options for the Dominion, Cardassians, Terrans & Ferengi.


Setup
- Verteron Array is now present on Mars when the game starts, although it might be a while before the actual terraforming starts


Balancing
- Small increase in tech research speeds to restore research balancing which was a bit too fast. New challenging game mode for Grand Admiral players who enjoy an extra challenge.


Maps
- Alpha Centauri system now comes in 4 different versions that determine which planets in the system are inhabitable(edited)
- Alpha Centauri System updated Maps - Denubula System updated
- Sirius system now comes in 3 different versions.


Fixes
- Distress Call Ambush events, now results in an actual ambush.
- Bajoran Administration building fix
- Blank Systems with no name has been fixed
- Duplicate Tech update has been bug zapped.
- Oh my!! Hikaru Sulu is now fixed and appears in game properly
- Various other leaders portraits fixed or tweaked (including Michael Burnham's mad hair day)
- UFP & Klingon Houses no longer build up hatred towards you on forming coalitions
- Vidiian Starting planet is back to being a desert world.
- Klingons & Cardassians are much less likely to allow foreign species lead their mighty empires... glory to you and your house
- Azati Prime is now a Red Giant
- Denobula System updated to match canon
- Ships remaining locked post distress call mission
- NX-1 now correctly appears as the NX-01
- Workaround for the food deficit not recognising HUMANOID species as BIOLOGICAL
- Engineer trait now give correct particles research speed bonus
- Terra Prime now has appropriate tradition trees
- John Paxton will not lead xenophile faction anymore
- Kriosian Name list - no more nameless Kriosians.
- Orion Trade Union now has the same ethos whether the Megacorp DLC is active or not.
- a number of Hur'Q tech triggers fixed
- Leaders dying of old age on expeditions
- The chase 2nd dig site spawn bug
- Aliens from primitive species won't get killed by xenophobes on Earth anymore


Localisation
- numerous fixes, updates and improvements.

Update: Jul 4, 2020 @ 5:12am

"NHV 2006 Into The Mirror, Darkly - (e080fc - Hotfix)"

- fixed a rare CTD in lategame when AI empires take over unicomplexes and try to queue up buildings

Update: Jun 7, 2020 @ 3:49pm

NHV 2006 Into The Mirror, Darkly - (e080fc)

2.7.2 # Hotfixes

Fix:
- Duplicate Janeway, no more temporal incursions from
Captain Janeway... She will now only appear the once
via an event.
- Issue identified with AI building Branch Offices,
they have temporarily disabled to avoid periodic
CTD (crash to desktop)
- Name Lists updated for Vulcan, Tellar & Andorians to
include the canon UFP ship class names should they form
the UFP as leaders
- Tal'Shiar Trait can now be applied to multiple leader
classes, with an appropriate bonus for each
- Embassies grant additional envoys as they did
previously
- Empire Sprawl toned down slightly & increased slightly
for Borg/Cravic/Pralor
Localisation:
- Various Localisation Fixes & updates

Update: May 31, 2020 @ 12:06pm

"NHV 2005 Into The Mirror, Darkly - (38807c)"

- bugfixes

Update: May 31, 2020 @ 11:19am

NHV 2005 Into The Mirror, Darkly - (38ea01)

...typo

Update: May 31, 2020 @ 11:07am

NHV 2005 Into The Mirror, Darkly - (38ea01)

2.7.2 # Hotfixes


Fix - Agriculture District spamming should now be hugely reduced
Fix - UFP formation - AI should now always pick Starfleet designs, which will now correctly grant access to Starfleet ships. Humans still have free choice to continue to use UFP founders designs.
Fix - Naval cap - excessive naval cap exploit removed and set to realistic levels
Content - UFP/UE envoys now wear Starfleet uniforms
AI - We've improved the weights used by the AI to ensure that it continues to build more realistically into late game
AI - Megastructure build priority has been been reduced, freeing up spend on more appropriate items
AI - Fleet build - a number of tweaks behind the scenes to ensure the AI upgrades and rebuilds its fleets within the naval cap.