Stellaris

Stellaris

Fight For Universe: Infinite Legacy
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Update: Jun 29, 2016 @ 9:33am

  • Updated mod (and Full HD interface) to be compatible with Stellaris 1.2.0 (2352).
  • Scale and epicness of the battlefield increased even further (preparation for upcoming bigger ship classes).
  • Now Legacy Traits can't access to the Core System Capacity and Sector Capacity technology for certain amount of time:
    • Ancient Legacy - 135 years. Originally planned limit was 325 years.
    • Forgotten Legacy - 45 years. Originally planned limit was 135 years.
    • Mysterious Legacy - 15 years. Originally planned limit was 45 years.
    • Unknown Legacy - 5 years. Originally planned limit was 15 years.
    • Temporary limit to Core System Capacity and Sector Capacity can be bypassed by choosing certain Government Types. But in the next releases it will be mitigated.
  • Now Legacy Traits also increase lifespan of the species:
    • Ancient Legacy - lifespan is increased by 600 years.
    • Forgotten Legacy - lifespan is increased by 200 years.
    • Mysterious Legacy - lifespan is increased by 60 years.
    • Unknown Legacy - lifespan is increased by 20 years.
  • Standard Teldar Processor does not provide Core System Capacity bonus anymore. Specialized structures that consume Teldar for this job will be released in the next patches.
  • Implemented game initialization trigger to change planet type according chosen Legacy Trait. As it seems Paradox broke things a little bit. But problem is mitigated anyway.

Update: Jun 16, 2016 @ 11:19am

  • Added 90 technologies from Tier 3 up to Tier X for Strategic Resources.
  • Added 60 new structures and rebalanced original 30 that related to Strategic Resources.
  • Original Strategic Resource technologies now do not unlock new structures.
  • Removed bonuses from Strategic Resource Extractors. Only Strategic Resource Processors produce them. Extractors only increase Strategic Resource output.
  • Technologies required for Ringworld Repair now have proper notification in the description that Terraforming Station is required to perform any terraforming/repair operation.
  • Partially introduced for some technologies a Tier indicator (at top left corner of the image).
  • Time required for Colony Ship to build time is increased back to 360 from 120.
  • Now additional colonized planets do not increase amount of sectors.
  • Players now start with limit of 5 sectors instead of the original 2 sectors.
  • Ancient Legacy Trait: sector cap is set to 0 from 5 and planet cap from 5 to 12.
  • Forgotten Legacy Trait: sector cap is set to 0 from 5 and planet cap from 5 to 4.
  • Warning! This update might break save game, since it removes records of original 30 structures that related to Strategic Resources.

Update: Jun 6, 2016 @ 10:47pm

  • Variable "previously_unlocked" for Tiers from 5 to X is set to 0, in order to ensure that all technologies will be acquirable. This is temporary measure until more technologies will be implemented.

Update: Jun 5, 2016 @ 6:28pm

  • Returned back original cost of the Hierarchical and Egalitarian traits. Zero points cost made them unusable - as it seems game ignores traits with 0 cost.
  • Increased maximum number of Ethics per empire from 3 to 4.
  • Set domination victory condition percentage from 40% to 95% - domination should be a true domination in its meaning.

Update: Jun 4, 2016 @ 10:09pm

  • Integrated additional traits into opinions modifiers, personalities and events. Now they should work as intended.
  • Decreased amount of resources in resource deposits from 1, 2, 3, 4, 6, 8, 10, 15, 25, 50 to 1, 2, 3, 4, 5, 6, 8, 10, 12, 15.

Update: Jun 4, 2016 @ 6:20am

  • Interface Hotfix.

Update: Jun 2, 2016 @ 12:01pm

  • Russian & English mod localization Hotfix.

Update: Jun 2, 2016 @ 11:20am

  • Updated mod to be compatible with version 1.1.0 (ed47).
  • Switched back to the original fonts for Polish version. New fonts only used for Russian version of the game.
  • Added new technology, which is required to be researched in order to use Food Import/Export Spaceports. Technology is available after very first Colonization technology is researched.
  • Temporary removed improved Russian translation since it is not compatible with current version of the game.
  • Added missing "Unlocks Feature" description to newly added technologies.
  • Integrated and tweaked Unique Resources icons created by kebw1144.
  • Updated some strategic resources descriptions. Now they have more sense.
  • Balanced starting Legacy star systems:
    • Ancient Legacy - has 4 deposits of each strategic resource.
    • Forgotten Legacy - has 2 deposits of each strategic resource.
    • Mysterious Legacy - has 1 deposit of each strategic resource.
    • Unknown Legacy - has no deposits of strategic resources.
  • Tweaked bombers speed. Now they are slower than fighters.
  • Enabled core planets increase for Teldar Refineries. Decreased penalty for inefficient planet management to -5% energy credits per additional planet. Each Teldar refinery provides +5% energy credits for additional planets as countermeasure, until Pradox will fix this bug.
  • Fixed bug with survey, when notification message appeared that strategic resource has been detected in a tile, even if there wasn't any strategic resource.

Update: May 28, 2016 @ 6:35pm

  • Resolved problem with Food Import/Export. Now it should be completely gone now. AI will ignore this strategic resource. So from now on it's your job to boost population of the planet via Food Import Spaceports and then remove them, since all Strategic Resources are sent directly to the Core Sector and thus useless in Non-Core Sectors.

Update: May 28, 2016 @ 11:59am

  • Food Import/Export feature Hotfix #2