Stellaris

Stellaris

Fight For Universe: Infinite Legacy
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Update: Apr 1, 2017 @ 11:34am

  • Updated Full HD Interface to be compatible with Stellaris 1.4.1 (1759).
  • Reworked planet spawn chance for volatile planets (Cybernetic/Infested/Shielded Worlds).
  • Laid out localization groundwork for future Strategic Structures and relevant Technologies.
  • Minor bug fixes (I will update it, when/if I will remember what else I have fixed/improved).
  • Added 3 new Strategic Structures:
    • Galactic Jurisdiction Court - reduces edicts influence cost.
    • HyperNet Relay Node - increases effective time of edicts locally.
    • HyperNet Broadcast Nexus - increases effective time of edicts globally.

Update: Dec 17, 2016 @ 7:41pm

  • Fixed small bug which prevent adding "worldtype_surveyed" flags to the country required to research colonization of other planet types.

Update: Dec 11, 2016 @ 12:20pm

  • Updated mod (without Full HD interface) to be compatible with Stellaris 1.4.1 (1759).
  • Reworked "ai_allow" triggers. Replaced vague "from" and "fromfrom" with exact "planet" and "owner" instructions. Hopefully, it should reduced AI lag that happens at late game with big amount of empires.

Update: Nov 10, 2016 @ 8:33pm

  • Updated mod (and Full HD interface) to be compatible with Stellaris 1.3.2 (2620).
  • Renamed AI World into Cybernetic World for both languages.
  • Removed unrequired description from Ringworld technologies.

Update: Nov 6, 2016 @ 11:46pm

  • Reworked strategic resource deposits spawn probability: game should spawn around ~250 deposits of each strategic resource per 1000 stars. 40% of these deposits should be located at AI/Shielded/Infested worlds, 30% ringworld conduits/support/wreckages, 15% on frozen/toxic/molten worlds, 10% on gas giants/asteroids/barren worlds and only 5% on classic habitable worlds.
  • Added unique planet icon for Shielded Worlds.
  • Added unique tile & background set for Tomb Worlds.

Update: Nov 3, 2016 @ 9:00pm

  • Reduced number of tech alternatives back to the original values.
  • Changed leader spawn age (between 20 & 40) and death change age (now 75).
  • Added more level related bonuses to leaders, to make them more important and required.
  • Reduced time required to construct Strategic Resource Extractors.
  • Updated icons for some technologies related to the Strategic Structures. Now all technologies related to the strategic resources (except ones that reveal them) will have purple background.

Update: Nov 2, 2016 @ 12:32am

  • Updated Full HD interface to be compatible with Stellaris 1.3.1 (f100).
  • Increased base number of tech alternatives from 3 to 7 (for now, due the amount of new technologies).
  • Increased number of tech alternatives provided by bonuses and researches.
  • Updated victory conditions descriptions.
  • Increased base capacity for leaders to 25.
  • Increased leader pool size to 5 and now leaders change in pool every 2 years.
  • Now leaders will have chance to die only after being 86 years old.

Update: Nov 1, 2016 @ 12:06am

  • Reintroduced climate preference bonuses. Worlds from same climate preference have 10% better habitability. I.e. 70% and 50% instead of original 60% and 40%.
  • Fixed some text errors in Russian localization for Habitability & Preference features.

Update: Oct 30, 2016 @ 7:41am

  • HotFix for Torpedoes. Now they should appear as normal.

Update: Oct 30, 2016 @ 2:12am

  • HotFix for Russian Localization fonts. Game doesn't want to upload font's TTF file. Switched back to the original font files.