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or can the mod maybe still work so much differance isnt there its only 0.0.6 differance wize
@arturpirogkovich, в настройках игры в Стиме, в закладке BETA выбираешь 2.2.7 и играешь.
though as a side note, is it really possible to destroy tech? because in the gigastructures server there was a talk about it and apparently the game engne would not let you do this
also since you are also redoing this basically from the ground up in a sesne, do you by chance plan on making some fixes such as robot assembly being slowed down by a shortage of minerals or each defense station counting as it's own fleet?
talking about defense stations, depending on how long they are constructed they might be useless because you can only construct one at a time, so perhaps in case that wasn't changed before having a way to make multiples at a time or faster constuction trough tech, modules buildings or level of starbase could be neccesary
Well, you see due to amount of features and modified files this mod pretty much was never compatible with other mods in the first place. Even in 2.2.7 version, all building were changed so much, that buildings from other mods were pretty much irrelevant - and it isn't going to change. Also, the blue banner in the beginning and the end of the mod description also notifies about this.
Furthermore, this is no longer is just fix, this is a decision to make pops much more important, much more expensive and much less expendable to avoid "100 pops died, huh? Well, I don't care, I have 1000 more pops" cases. Actually, I want to return to era of 25 tiles and 25 pops per planet, but sadly, it is no longer possible.
Any mod that adds special districts, might not be compatible.
Any origin mods that give unique worlds with unique districts, also might not be compatible.
I might be very wrong, and I hope I am. But, if you can get this mod to behave with others, I'm all for it.
Also, glad to see you back, cheers!
I actually miss that. Back then planet setup and tiles seemed to be much more important.
Another thing I miss is the 3 types of FTL. Tbh I hate that they've made the ftl system into a Sins of a Solar Empire-ripoff. Space in stellaris now feels so flat and linear like a board game.
Sounds like a lot of work but it will probably be worth it. You should totally go for it! It sounds like a GREAT idea. Make it your own :)
I'm all for this rebalance. As much as I love huge populations on my planets, the endgame lag gets unbearable. It's all just an arbitrary representation anyway.
1) Vanilla numbers, pacing and progress speed as result will be kept the same.
2) Pops will become much more important and much less expendable resource than they are now.
3) We will nostalgically remember good old times, when planets had 25 tiles and 25 pops max.
4) Endgame that chokes due to immense pop count might end up being resolved.
5) I might get smooth gameplay even at year 2700 of the game (if I'm lucky).
It will reduce overall pop numbers, but will keep all production/consumption numbers and pacing the same:
1) Max amount of districts for same type will be reduced to 5 from 15.
2) Amount of jobs will be reduced to 1 per type from each district.
3) Jobs output will be compensated via bigger numbers and multipliers.
4) Pop consumption will be increased as well to keep numbers same.
5) Pop growth/assembly speed will be reduced to reflect the change.
6) Cost/maintenance of districts and building will be increased as well.
7) Slave market pop cost and availability will be rebalanced as well.
I can do a certain rebalancing that will reduce overall pop numbers, but keep all production/consumption numbers and pace the same:
1) Max amount of districts for same type will be reduced to 5 from 15.
2) Amount of jobs will be reduced to 1 per type from each district.
3) Jobs output will be compensated via bigger numbers and multipliers.
4) Pop consumption will be increased as well to keep numbers same.
5) Pop growth/assembly speed will be reduced to reflect the change.
6) Cost/maintenance of districts and building will be increased as well.
All of this should keep vanilla numbers and pacing of FFU:IL same. What do you think about this change? Should I go for it? Or is it bad idea?
I am not at all telling you to sacrifice your free time or anything like that. but the fact you had the time to make this mod yet not enough to update it, or have better/more important things to do just means that I do not expect it to be done. this aint the last update of stellaris, and I disagree with the sentiment that "it is done when it is done" will work for this game. because this isn't a game that remains basically the same, and investing time into modding it here and there won't work out, if you want the mod to be up to date that is. you don't have to do it. I just disagree with you, stating that it will be done, if everything remains as it is