Stellaris

Stellaris

Fight For Universe: Infinite Legacy
Showing 61-70 of 78 entries
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Update: May 28, 2016 @ 11:31am

  • Food Import/Export feature Hotfix #1

Update: May 28, 2016 @ 4:32am

  • Added new star names to resolve issue of unnamed stars in galaxies with 2000 and more stars. You're free to guess original source of these names ;)
  • Resource Deposits Reworked: now there are deposits that contain 1, 2, 3, 4, 6, 8, 10, 15, 25 or 50 units of resources. Game difficulty is increased, since AI has access to them too. So be careful before switching AI to insane.
  • Implemented food Imports and Exports from/to other planets. Used via Food Import Spaceport and Food Export Spaceport. Import/Export amounts adjusted via level of structure (upgrades). Export is expensive and takes quite a time to initiate, while Import is cheat and can be initiated rather fast.
  • Now every time when your fleet discovers star system with a Ringworld, you get pop-up. Should make discover of the Ringworld systems more obvious.
  • Now every time when your Science Vessel discovers planet with terrain that has deposits of the strategic resources, you get pop-up. Since deposits of strategic resources on the planet terrain (tiles) are super rare.

Update: May 23, 2016 @ 8:48pm

  • Increased Army Limit on planets from 12 to 84.
  • Increased Upper Limit for the Navy Size from 1000 to 248376.
  • Temporary removed Core Sector Planet Capacity bonuses from the all Teldar Processing Plant, since they have no effect. Currently working on workaround.

Update: May 23, 2016 @ 1:11am

  • Minor numbers and localization hotfix.

Update: May 23, 2016 @ 1:00am

  • Increased Army Limit on planets from 12 to 54.
  • Hard AI bonuses boosted from +50% to +250%
  • Insane AI bonuses boosted from +100% to +500%
  • Legacy Traits fallback mechanism: if (stupid) AI chooses one of the Legacy Traits, it will be replaced with Sacrifice Traits that provide bonuses corresponding to the chosen Legacy Traits. It works for AI ONLY, i.e. if play will chose it and won't choose corresponding Legacy starting system, player will get nothing.
  • Implemented nice Russian Localization by GEKS.
  • Implemented greater galaxy sizes: for 2000, 3000, 4000 and 5000 stars.

Update: May 21, 2016 @ 8:22pm

  • Switched font for the english version back to the original.

Update: May 21, 2016 @ 8:02pm

  • Increased scale of epicness (integrated Beautiful Battles, but with my balancing).
  • Terraforming Reworked: almost all planets can be terraformed, but terraforming chains are more complex and advanced terraforming requires additional strategic resources.
  • Repairable Ringworlds: empire can repair and even upgrade Ringworld Segments if required technology is researched. Beware, this process is quite expensive.
  • Decreased quantity of Strategic Resources for the Ancient & Forbidden starting solar systems.
  • Decreased some bonuses from Strategic Resource Structures.
  • Fixed availability of the alternative FTL technologies: now they correctly appear in research list, when they should.
  • Added 6 new technologies. 1 of them is useless for now, but will be usable in future updates.

Update: May 20, 2016 @ 1:06am

  • Added decent Russian localization to the mod.
  • Changed all fonts for Russian localization.
  • Changed some fonts for English localization.

Update: May 18, 2016 @ 9:49pm

  • As it seems the problem with Crashes to Desktop is resolved. But at expense of even lesser modding capability. Reason for crashes was very simple: appended mod files (i.e. ffu_il_tile_blockers.txt). To resolve it, original game files (i.e. 00_tile_blockers.txt) needed to be copied into the mod folder and than modded scripts and code should be added.
  • Since the compatibility with other mods was reduced even further, please only use this mod alongside mods that I've mentioned in "Compatible & Suggested Mods" list if you want stable gameplay. Test compatibility with all other mods at your own risk.

Update: May 18, 2016 @ 8:22am

  • Crash to Desktop reduction Hotfix #6