Stellaris

Stellaris

((( NSC3 - Season 1 )))
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Update: Jul 27, 2016 @ 9:59am

  • COMPLETE SHIP REDESIGN: All ship classes have been redesigned from the ground up. We've attemped to balance everything as much as possible.
  • NEW 4-SECTION Battlecruiser!
  • NEW 4-SECTION Light Carrier!
  • NEW 4-SECTION Carrier!
  • NEW 4-SECTION Dreadnought!
  • NEW 5-SECTION Flagship!
  • NEW SHIP TYPE: Swarm ships now available to choose in the empire designer.
  • Updated all of the new ship types to access the new sections and weapons loadout.
  • Added a new icon for the Spaceport Customs Office (Special Thanks to "Will pick sniper" for the icon!)
  • The Science & Technology Center research bonus has been reduced from 25% to 20% (This is final - we're not changing it again).
  • Changed the Automatic Ship Repair System to only repair 30% of damage each month instead of 100% (to prevent the invincibility bug).
  • Added AI code to (hopefully) prevent the AI from overbuilding some stations.

Update: Jul 21, 2016 @ 11:14am

Bugfix Update

  • Removed the Armed Transport ship class. The game does not treat this ship properly and it causes some major bugs related to armies that I can't fix.
  • Changed the Governor's Mansion to generate only 1 influence instead of 2.
  • Changed the Science & Technology Center to only add 2 extra research options instead of 4 for balance.
  • Fixed some missing icons.
  • Fixed various text bugs reported by users.

Update: Jul 20, 2016 @ 12:39pm

Upload of a couple missing files I forgot to add in the update.

Update: Jul 20, 2016 @ 12:25pm

  • NEW SHIP CLASS: Armed Transport - A troop transport ship that can equip an automated defense system like the science cruiser. The transport's automated system is much less powerful than the science cruiser, since transports usually travel in large groups. It will be listed as a second "Transport Ship" option in the ship designer. You must delete the default transport design in order for the game to use the armed one.
  • NEW STATION: Headquarters Station - A large, powerful, and expensive station for use as your fleet headquarters and main homeworld defense. Like with Flagships, you're limited to building only one.
  • NEW BUILDING: Science & Technology Center - An advanced research center that opens up extra research options for our scientists and increases research speed empire-wide.
  • NEW SPACEPORT MODULE: Customs Office - The Customs Office provides better protection and control of your empire's borders, while slowing down migration and having a suspiciously high maintenance bill.
  • NEW SHIP TYPE: AI ships have now been added as an option in the empire designer.
  • Changed the model of the Power Station and used the previous model as the Headquarters.
  • Changed Flagship influence cost to 2 to match HQ influence cost of 2, so players can afford both.
  • Reduced build cost of the Governor's mansion by half, and it now requires maintenance of 2 energy per month.
  • Reduced build cost of the Science Cruiser by half, and lowered its research cost a bit, and made it available after Spaceport 2 instead of 3.
  • Slightly reduced cost of the power station and mining base to slightly lower their maintenance costs.
  • Fixed some bugs with old code still influencing strike craft.
  • Fixed bugs with the AI not building properly.
  • Fixed a bug with the Escort emblem not appearing.
  • Removed all Terosian Empire code from the mod. If you're using the Terosian Empire along with this mod, be sure to download all required patches to make the mods compatible.

Update: Jul 15, 2016 @ 11:36pm

Bugfix Update

Update: Jul 15, 2016 @ 4:06pm

Bugfix Update

Update: Jul 15, 2016 @ 3:47pm

Bugfix Update

Update: Jul 15, 2016 @ 1:05pm

  • Fixed a text bug with the Spaceport Hitpoints repeatable tech.
  • Attempted to fix AI compatibility with ISB Doomsday mod.
  • Governor's Mansion balance fix - Removed the resource bonuses and the growth bonus. It now produces 2 influence and gives 10% pop happiness, and its cost has been doubled.
  • Fixed some compatibility issues with the Terosian Empire mod.

Update: Jul 13, 2016 @ 8:45pm

  • NEW BUILDING: Governor's Mansion - A very expensive mansion for your planet's Governor. Adds some influence and other bonuses. Limit of 1 per planet.
  • NEW AURA: Science Cruiser Automated Defense System - An expensive and power hungry aura for the science cruiser that allows it to defend itself against minor enemies that come too close.
  • NEW AURA: Automated Ship Repair System - A new short-range aura that can be equipped on Battle Fortresses that can repair ships much more rapidly than standard auras.
  • NEW SHIP TYPE: Extra Dimensional (Ghost) ships are now available for use with all empires.
  • Verified initial compatibility with the ISB Standalone - Doomsday Weapons & Ships mod - Not guaranteed to be 100% bug free yet but the mods do work together without crashes as far as I can tell. (http://steamcommunity.com/sharedfiles/filedetails/?id=720237457)
  • Fixed a code bug where the Advanced Assembly Yards was not improving build cost and time for Escorts.
  • Fixed a bug where Strike Craft were still using code from the pre-Asimov version of the mod.
  • Made some code changes so that the 00_country_types file is no longer overwritten by the mod.
  • Removed the modifications to the Military Power number. The game will now use the default vanilla settings.

Update: Jul 12, 2016 @ 5:30pm

  • Added a repeatable research tech that will improve Spaceport health by 20% each time.
  • Fixed problems with Mining Base and Power Station research (hopefully).
  • Tried to fix an issue with sectors building power stations instead of military stations. (Please let me know if this is fixed, I don't use sectors in my personal games.)