Stellaris

Stellaris

((( NSC3 - Season 1 )))
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Update: Sep 26, 2016 @ 10:32am

  • Changed the Advanced Assembly Yards so that it is available at Spaceport Level 2 instead of Level 6, so players can use its abilities in the early game.
  • Rebalanced the Governor's Mansion. Each building now generates 0.5 influence, costs 1000 energy, 1000 minerals, and 50 influence to build, and costs 3 energy maintenance per month.
  • Fixed all of the "extra" races so that the NSC versions of the vanilla ships appear correctly.

Update: Sep 18, 2016 @ 3:40pm

  • Fixed a bug with the zoom level in the ship designer for Avian and Fungoid stations.
  • Fixed a bug in the power station that wasn't giving bonuses properly after 5 stations.

Update: Sep 13, 2016 @ 8:37pm

  • Governor's Mansion bonus has been reduced by 80% for balance (Each building now provides only 0.2 influence instead of 1). The build costs and time for the building have also been reduced by 50%.
  • Fixed some small bugs with fighters on the Flagship and Carrier.
  • Balanced one of the Flagship sections with less weapons but an extra hangar bay.
  • Added a new pinned topic in the forums with a Custom Namelist Template for all of the new classes.

Update: Sep 7, 2016 @ 5:14pm

Bugfix update.

Update: Sep 4, 2016 @ 7:46pm

Uploaded Accidental Missing Files

Update: Sep 4, 2016 @ 7:16pm

  • Fixed the AI code so that it will build the improved NSC versions of the vanilla ships.
  • Fixed a few bugs with turret locators.
  • Fixed the Advanced Assembly Yards so they improve speed and cost for the improved vanilla classes.
  • Fixed the scaling issues with the Plantoid ships.
  • Official Readme updated with more info about how some confusing things in the mod work.

Update: Sep 4, 2016 @ 10:31am

Minor Bugfix Update

Update: Sep 4, 2016 @ 10:16am

Major Bugfix Update

Update: Sep 3, 2016 @ 8:42pm

  • We have added all of the code necessary to hopefully restore compatibility with most of the major mods that people were having trouble with.
  • All of the ships/stations in this mod, both the new classes and the improved vanilla classes, will now have (NSC) beside their name in the game. This differentiates them from the normal vanilla classes and helps the mod to stay compatible with others like it was in v2.0.
  • You don't need to start a new game for this minor update. If you started a game with the 2.5 update from earlier today, you can still use that game.
  • Check your ship designs and make sure that they're fully equipped - we tweaked the weapon loadouts on a few classes, so you may need to upgrade your ships to add the new slots.
  • SPECIAL NOTE: For the time being, the "extra" races (Fallen Empires, AI, Swarm, etc) will show mammallian ship models for the NSC versions of the vanilla ships. We're working on fixing this but it's trickier coding. For now, avoid building those ships and use the default vanilla versions instead. We'll get another update out as soon as we can to fix this.
NOTE: The localisation file has been changed in this update (This is a MAJOR change to the file, lots of new code added and changed). Language translations will need to be updated to include the new text.

Update: Sep 3, 2016 @ 9:19am

Minor Bugfix Update