Stellaris

Stellaris

((( NSC3 - Season 1 )))
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Update: Jul 8, 2016 @ 9:05am

Minor Bugfix Update

  • Escorts now unlock automatically when Spaceport Level 4 is researched.
  • Fixed some bugs with research on some of the new ship classes.
  • Fixed the Advanced Assembly Yard so it improves Escort build time & cost.
  • Fixed the Advanced Assembly Yard so it improves Science Cruiser build time & cost.
  • Reduced the build cost of the Science Cruiser from 5000 to 2500.

Update: Jul 7, 2016 @ 5:21pm

  • NEW SHIP CLASS: Escort - An improved destroyer-class ship designed to escort larger ships at higher tech levels.
  • Fixed a problem where the power station and mining base research was showing up before it was supposed to.
  • Fixed a problem with a missing name and description in the localisation file.
  • Adjusted some of the ship scaling for better realism.
  • Modified how the game calculates the Military Power Number (The "K" number) so that it makes more sense.

Update: Jul 5, 2016 @ 5:34pm

Minor code fixes

Update: Jul 5, 2016 @ 5:13pm

Minor code fixes

Update: Jul 5, 2016 @ 4:17pm

  • Made some changes to ship armor and hitpoints for balance purposes.
  • Made some changes to fleet capacity usage for the Light Carrier and Flagship for balance purposes.
  • Updated the Official Readme with more info on the new stuff to help with common questions.

Update: Jul 3, 2016 @ 10:26pm

Minor code fixes

Update: Jun 28, 2016 @ 9:02pm

Minor code fixes

Update: Jun 28, 2016 @ 7:49pm

Minor code fixes

Update: Jun 28, 2016 @ 1:40pm

  • EWAR Sensor Range increased from 110 to 150.
  • NEW SHIP CLASS: Science Cruiser: An expensive advanced cruiser class science ship with heavier defenses, faster engines, and large bonuses. Also has the ability to equip the EWAR Sensor Array.
  • NEW SHIP CLASS: Sensor Station: Can equip the EWARS Sensor Array along with a regular sensor array. Uses only 2 fleet capacity, low maintenance, cheap to build, minimum defenses.
  • NEW SHIP CLASS: Mining Base: A large and expensive base made out of asteriods joined together. Provides big bonuses to mineral production. You can build up to 5 for a cumulative bonus.
  • NEW SHIP CLASS: Solar Power Station: A large and expensive base designed to collect solar energy. Provides big bonuses to energy production. You can build up to 5 for a cumulative bonus.
  • New research projects for all of the new classes.
  • Changed a few icons and graphics here and there to make things look better.
  • Fixed the mod events so that they trigger properly for 1.2.
  • Fixed some issues with models not showing up properly when building certain bases.
  • Strike Craft changes removed from the mod to see how Paradox's new stats affect balance.

Update: Jun 27, 2016 @ 1:32pm

Bugfix update