Stellaris

Stellaris

Tass Cheat Tool
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Update: Apr 18, 2017 @ 7:18am

1. Add the third ringworld initializer. This is a pretty simple one with only 2 habitable sections and nothing else.

2. Add a new Cheat Menu option to summon a Dreadnought class ship. It's the same ship in Automated Dreadnought event. This option won't affect that event.

Update: Apr 16, 2017 @ 8:19pm

Add a second ringworld initializer. It contains a ringworld with 8 habitable sections and 4 strategic resources section

Update: Apr 16, 2017 @ 7:45pm

Optimize the ringworld initializer. The asteroids has been removed and the strategic resources has been transfered to ringworld sections.

Update: Apr 16, 2017 @ 4:49pm

1. Add a new start system initializer to generate a ringworld home. It contains a ringworld with 4 habitable sections, 4 asteroids with all strategic resources.

2. Add a new option in Cheat Menu to unlock all strategic resources technology.

Update: Apr 13, 2017 @ 7:05am

Fix a bug of synthetic Ascension Path

Update: Apr 12, 2017 @ 5:53am

Fix a bug of the "Unlock Ascension Path" option. Sometimes the options may not display.

Update: Apr 12, 2017 @ 3:21am

Change the policy cooldown from 10 years to 0.

Update: Apr 12, 2017 @ 1:29am

Planet Edicts Change:
1. All planet edict is working fine with ringworld and habitat now.

2. Process Slave edict has chance to add 100 unity to the country.

3. Abandon Planet edict has a big update. Now it called Abandon Colony, work with ringworld and habitat. When the edict end event has happened, player now gets two different method to abandoning the colony.

One method is same as before: All pops died, all buildings destroyed and the colony celestial body itself will be destroyed too. Based on the difference of celestial body, the result is different. If colony is a planet, the country will get a large potion of resources based on the planet size and the planet will become a destroyed barren. If colony is ringworld, it will become a destroyed ringworld. The habitat will be just disappeared.

Another method is simpler, the planet/ringworld/habitat will keep intact and no resources coming in. This is for player who wants to terraform a already colonized planet. If this colony has already developed(at least 5 main species pops), there will be up to 5 pops move to other owned colony.

I don't want to encourage players to destroy every colonized planet so i didn't give much bonus for this edict. I just want to keep a option to "kill" some useless small planet. Also In Utopia DLC I can use this to create system for building megastructures.

Cheat Policy Change:
1. remove food storage cap cheat from Storage Cap Policy. The food cap is not the larger the better, also the game already provide a ploicy to suit different needs.

Cheat Menu Option Change:
1. Add an option to unlock different "path" of Ascension Perks. These options will only give you the required technology of a path. You still need to fulfil other requirement like the Number of picked Ascension Perks. Also you still need to pick perks manually.

Misc Changes:
1. Changed the Cheat Menu Button size and position. Now you can still see the button if you're using 1280*720 resolution.

2. Changed a little bit of Necron System Initializer. Since you can't build energy production building on habitat if the star is blackhole, the star of Necron System Initializer is changed to a Neutron. For now the Necron System Initializer contains a Neutron Star, one size-25 home planet, two more ideal class planet to colonize, one destroyed barren with living metal&zro and one gas giant with terraforming fluid&gas.

3. The Necron species has merged the mechanical trait into Necron trait so they can get high (Chemical Bliss Living Standard) or be ate (Livestock Slave).

Update: Apr 8, 2017 @ 2:34am

1. Changed how the "trait points" and "ascension slots" two options function. Now they are using tech not country modifier. This will keep the goverment interface more "clean" and provide additional features. If you already used these two option before this update, you need to active them again.

2. fix a event confict between pre-scripted necron and cheat menu.

Update: Apr 7, 2017 @ 6:53pm

The Cheat Menu is enabled from day 2 now (same as the policies). This will prevent it to be actived even before the game start.