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For example;
you already done all the cheats you wanted before you even un-paused the game on day 0, and now want to permanently disable rest of cheats to not get tempted by them in future, but without losing your current cheat bonuses.
This bit is especially important for people that want the ability to enjoy the Game without cheapening the experience with too much cheats, but are too tempted by them in difficult moments...
My suggestion would solve this dilemma. And it's an optional thing as well. Not forced upon anyone. People could just choose to press or not press that menu button.
I think you can do this with those modifications;
1- a Global or Local (Empire Scope) Variable, whose existence disables visibility of all Cheat Buttons/Menu's/Edicts/Policies etc...
2- Above gets overwritten by existence of unique Global / Local (Empire Scope) Variables, which are numerous and each of them are uniquely created by the Menu's/Cheat-Buttons/Edicts/Policies etc.
This would make it so that if you enable a cheat, it wouldn't get cancelled by if you remove cheats. Non-enabled cheats would simple get disabled.
You can do this by using Trigger_if etc to put conditions on when to run a trigger in Visibility Blocks.
I am not satisfied with leader part actually, the script is too complicated to maintain. I have no idea how to improve them for now since paradox only provides little function for leader modding.
Still have to survey the systems to find loot and stuff, but I find it neat to have the entire hyperlane network and even know where/ what the giant monsters are. Fun!
I like this mod a lot. Incredible amounts of utility for everything I want. Well done.
go to \Steam\steamapps\workshop\content\281990\682851228\localisation, create a folder called "russian"
copy all file in "english" to "russian" and rename them from "xxx_l_english" to "xxx_l_russian"
open all of these files, change the first line "l_english" to "l_russian"
The mod itself could be in English, and the game in Russian, is that possible?
i'm not happy with this too but since 4.0.15 the game changed the code how leader get traits. For now i only get this solution.
test it on habitat decision "build a stadium" that tooltip say "number of owned pops is 0"
Thanks!
Sorry for the google translator, but I don't know English very well.
forum.paradoxplaza.com/forum/threads/dev-team-4-0-15-patch-released-checksum-8ae6.1765961/post-30424334