RUNNING WITH RIFLES

RUNNING WITH RIFLES

Running with the Dead
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Update: Aug 7, 2016 @ 1:40am

* calls: the military can now call airdrop reinforcement (requires high ranker)
* online: when a campaign is activated, the host can choose the clients joinable factions
* gameplay: there is a 45% chance that an infected will attack a random base rather than the commander target base (before it was 5%). This will make them spread more and less overrunning their target base
* gameplay: 1RP reward for kill an enemy, 10RP per minute you stay alive
* gameplay: smaller RP reward for (side-)base capturing
* maps: few map modifications
* weapons: overall price adjustments (basically cheaper weapons overall)
* weapons: some weapons have been slightly re-balancer
* weapons: the survivor's pipe mine now isn't a throwable anymore but a secondary (similar to the new Claymore in vanilla). Some parameters tweaked
* weapons: primary long range firework launcher added
* equipment: survivors don't have armory building resource anymore but a stash building resource instead
* vehicles: basecamp now can also spawn AI units
* vehicles: static cargo helicopter added. It crashed on initial infected territory. Looks like it's swarmed by infected, destroy it to reduce the overall amount of infected on the map! Might also drop some goodies
* vehicles: cargo truck added. Abandoned vehicle with some unique stuff you can purchase at the back of the truck. Destroying it might give you the stuff for free? Just try it out

Update: Jun 2, 2016 @ 11:42am

Changelog v0.16:


* weapons: deployable MG - shot frequency reduced
* weapons: M4 EBR - bullet decay time significantly reduced (no more off-screen kills)
* weapons: crossbow - bullet decay time significantly reduced, projectile speed increased
* weapons: modified fireworks ballistics tweaked, reduced fuse time by 0.8s
* misc: deployable armory - added spotting/destroying RP reward. Destruction paticle effects added
* calls: airstrike call now available at 5000XP and also used very rarely by the AI. Price increased from 500 to 600RP
* bug: particle fix which caused crash on Linux and Mac
* vehicles: technical - speed and acceleration reduced
* vehicles: Humvee - acceleration reduced, respawn time increased, exists only once per map
* vehicles: sandbag - health points reduced
* maps: the map is now custom and not the vanilla one anymore (new base added, some base offset, small visual changes and new daycycle color scheme)

Update: May 19, 2016 @ 11:58am

0.15

* balancing: military - slightly less defensive + vest 20% less effective and can be stunned easier + speed slightly increased, can be wounded
* balancing: infected - slightly less aggressive
* balancing: bandits - slightly lowered the spawn amount, can be wounded
* balancing: survivors - speed slightly increased, can be wounded
* misc: characters spawning weaponless fixed
* misc: length of the custom sound files reduced by avergae 70% to avoid max sound channel amount to be used which resulted in lot of sounds not being played
* misc: faction specific AI chat added
* misc: backbone for for making the infected being playable in the future done. Several vanilla code additions would need to be done to allow it
* visuals: faction specific vest huds with "health" status indication
* visuals: proper basecamp hud added, some hud images tweaked
* vehicles: speed, acceleration an effectiveness of the mounted weapons reduced. Health point adjusted
* call: added airstrike radio call for the military, level restriction for higher ranked soldiers
* weapons: binoculars added for every faction
* weapons: Medikits added for every faction
* weapons: Flamer reworked to be less of a resource hog. Still experimental
* weapons: Model 29 renamed to 44 Magnum. Also fixed an issue where the weapon was pointing in the opposite direction (ouch!)
* weapons: m1 garand projectile, and accuracy increased
* weapons: Crossbow clip reduced to 1
* weapons: Crossbow sight range reduced slightly
* weapons: Crossbow reload animation time reduced
* weapons: Sawn off rifle accuracy and damage increased
* weapons: m79 no longer has unlimited ammo. You must purchase each shot like vanilla rocket launchers
* weapons: Sawn off shotgun added to the bandits and survivors
* weapons: M107 has prone to fire requirement
* weapons: M14 ebr fire rate reduced
* weapons: M14 ebr has crouch to fire requirement
* weapons: Desert Eagle higher chance to spawn with
* weapons: Added an anti vehicle weapon for the survivors called: "modified" fireworks
* weapons: AP mine added for survivors
* weapons: Aks 74u damage increased slightly
* weapons: Overall price adjustments

Update: May 12, 2016 @ 8:19am

potential partical (experienced my mac and linux user) fix by changing inner height and witdth to .99 in LightShell.particle

Update: May 11, 2016 @ 10:53pm

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Update: May 11, 2016 @ 10:27pm

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Update: May 9, 2016 @ 9:34am

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Update: May 5, 2016 @ 10:05pm

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Update: May 5, 2016 @ 1:06pm

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Update: May 4, 2016 @ 6:11am

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