Arma 3
NIArms G3 Rifles
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Update: Dec 17, 2024 @ 11:54pm

Update: Dec 17, 2024 @ 11:52pm

V2.52
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Changed
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Materials
- Removed use of FresnelGlass as lighting fresnel value.

Update: Mar 7, 2024 @ 3:43am

V2.5
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- Barrel-Mount Accessories Support (Global, Where applicable)
-- HK51 and HK53 now accept MP5 Grip accessories (Surefire WML grip, requires NIArms MP5s)
- Case-change to several bones in animation/gesture model.cfg
- Materials/RVMATs (global)
-- Replaced SMDI format textures with SM format where applicable
- Replaced all usage of __ACCPANEL macro with explicit class declarations (Global,Breaking compiles)
- Standardised audible ranges of "closure" soundshaders
- Re-exported G3 and HK33 reloads, Reduced time between mag out and mag in (about half-to-3/4 second)

Update: May 25, 2023 @ 1:13am

V2.4
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- Re-integrated closeure noises to gunshots
- added magazineReloadSwitchPhase to GL variants - GL round proxies should now correctly reflect unloading previous shell and replacing with new.

Update: Nov 6, 2022 @ 8:57pm

V2.3 Reissue - Re-signed with new key

Update: Sep 4, 2021 @ 12:39am

V2.3
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- Implemented GripsSwitch functionality - All correct weapons accept and function with respective Gripswitch Functionality
- Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons
- CBA Scripted Optics implemented on 2D Optic Attachments:
Zeiss Diavari-DA(HLC_Optic_ZFSG1)
Trijicon Accupoint TR-20 (hlc_optic_accupoint_g3)
Hensoldt ZF1 STANAG 4x (hlc_optic_STANAGZF2D_G3)
Kahles ZF95 (hlc_optic_ZF95_g3)
Leupold M3A (hlc_optic_LeupoldM3A_G3)
- Implemented ACE Advanced Ballistics HeightAboveRail values on all optics.
- Added Rail Covers
- Implemented New Gunshot soundshaders (Credit:LordJarhead)
- all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- Changed the Supply Crate to a labelled NIArms Branded Variant
- AI Firemodes cleaned up, more functional, less lines.
- RVMAT Reflectivity method improved - now uses map-defined EnvMap.

Update: May 2, 2019 @ 1:17am

V2.2
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- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- French Language String Translation (Credit: StalkerSoC)
- New Sounds implemented (Credit: Navarro)
- Implemented MagzineWells, Compatible with JAM
- Replaced M203 and Quadrant sight on GL Variants with M203-2003 and NICO ladder sight.
- Implemented RHS Grip support to Applicable weapons
- Implemented Magazine Proxies
- Implemented Charms

Update: Jan 11, 2018 @ 11:37pm

V2.15
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- Corrected typo in HLC_Rifle_g3ka4_GL- Now has inertia a tenth of what it was, inline with the rest of the rifles.
- Corrected hiddenselection values in HLC_Rifle_g3ka4_GL

Update: Jan 10, 2018 @ 9:55pm

V2.1
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- Soundshader Volume Relevelling
- Weapons use new Muzzleflashes.
- Weapon inventory icons now use New system
- all mass values recalculated to unified standard.
- New G3A3, G3SG1,PSG1, HK33, and HK51 meshes provided by Krycek
- New Audio by Navaro
- HK33 rifles now have dedicated reload animation.
- Zeiss Diavari-DA reticles now correctly proportioned and scaled.
- New optics- Hensoldt ZF model 1 (and 2D version),Kahles ZF95,Leupold M3A

Update: Jul 26, 2017 @ 11:05pm

v2.05
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- Support to magswitch function on all Weapons
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.