XCOM 2
Additional Mission Types
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Actualizare: 21 iul. 2016 @ 17:48

Fighter spawn and reinforcement timer variables should actually work now. Added additional achievements and spun them off into their own category.

Actualizare: 20 iul. 2016 @ 22:27

Actualizare: 14 iul. 2016 @ 14:16

Ok, haven siege really should work as intended now.

Actualizare: 13 iul. 2016 @ 22:24

Hopefully haven siege actually works as intended now.

Actualizare: 9 iul. 2016 @ 16:41

Rework of Haven Siege missions:

Reduced initial map spawns to scouting level forces of around 4 to 8, with no boss pods unless you're at the maximum difficulty on Legendary.

Reinforcements work like usual until the timer goes below 6 turns, when two pods start appearing per reinforcement wave.

The turns required and the number of resistancce fighters on Haven Sieges can be customized in XComHavenSiege.ini.

Actualizare: 20 mai 2016 @ 23:24

Added
Mod Config Menu support. This will require a restart after updating for the new .ini initialization to fully take effect.

Actualizare: 15 mai 2016 @ 18:33

Changed

Nerfed Resistance Haven mission schedules a bit more by replacing some spots by FillStandard/Boss groups. FillStandard only kick in if a Boss group can't be used and Boss groups only kick in at high enough force levels, effectively reducing some schedules' overall pod counts by one.

Actualizare: 4 mai 2016 @ 21:38

Changed
Refactored map alerts for Haven Siege, they should consistently activate now.

Actualizare: 23 apr. 2016 @ 17:55

Rebalanced:

Power armour for resistance fighters now take 10000 points of research by default, or about 7 and a half days with 10 scientists.

Plasma rifles for resistance fighters now take about 15000 points of research by default, or about 11 days with 10 scientists.

Actualizare: 21 apr. 2016 @ 10:15

Changed:

PR Tour - instead of using a hidden timer to force the timer to go off, a fallback activation of the timer when the VIP goes unconscious has been included. It shouldn't go off if the timer's already active by then.