XCOM 2
Additional Mission Types
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Päivitys: 3.3.2017 klo 18.51

Added two new mission types.

City Center Item Recovery - ADVENT's movement of forces to the rural outbacks to try to deal with us, has opened a gap in their city defences. While we can't linger too long, we can snatch and grab an item important to their operations in the process.

Like a vanilla item recovery mission, except the timer won't start ticking until combat has started.

Neutralize Advent Project VIP - one of the various science personnel vital to the Avatar Project's process has gotten complacent and stayed in a single facility we can raid. We can deal a significant blow to the Elders' progress if we can take them out.

Like a neutralize mission, except as a counterpart to traditional Sabotage missions. Timer will also not start until combat has started, to help compensate for the increased amount of enemies.

Päivitys: 4.2.2017 klo 12.36

Rioting City timer should now properly switch, spawned soldiers in this mission should now start with action points.

Päivitys: 5.1.2017 klo 7.47

Reinforcements timer on Rioting City now properly updates. It was working under the hood, but the timer was previously stuck at 8.

Päivitys: 3.1.2017 klo 0.35

Resistance rookies should now spawn with proper armour cosmetics if Override Pool is set to true

Päivitys: 18.12.2016 klo 20.05

Proper implementation of ABA2 support

Päivitys: 16.12.2016 klo 13.37

Päivitys: 13.12.2016 klo 14.16

Timer shouldn't reset if you clear the area before initial 8 turns are up.

Päivitys: 11.12.2016 klo 20.20

Altered Rioting City so you only have 8 turns at the start to clear the area, before reinforcements start arriving and Firebrand has to leave.

Päivitys: 4.12.2016 klo 14.11

Päivitys: 30.11.2016 klo 12.45