Space Engineers

Space Engineers

Energy Weapons (stable/dev)
Showing 1-10 of 15 entries
< 1  2 >
Update: Mar 17, 2017 @ 12:03pm

Update: Sep 16, 2016 @ 5:57am

- Reuploaded on stable so the warning message disappears

Update: Sep 15, 2016 @ 4:18pm

- Potential fix for KeyNotFoundException on startup
- Fixed beam weapon not doing full damage in creative
- Reduced the maximum damage of beam turrets by quite a lot

Update: Sep 11, 2016 @ 4:27am

Update: Sep 10, 2016 @ 6:39pm

- Implemented hitscanning mechanics for laser turret
- Changed laser turret damage output to ramp up with the current heat, so they deal more damage the more you fire with them until they have to cool down (The beam width corresponds with that)

Update: Jul 30, 2016 @ 11:07am

Update: Jul 6, 2016 @ 1:27pm

Update: Mar 17, 2016 @ 1:32pm

Update: Mar 3, 2016 @ 4:38pm

- Fixed plasma projectiles flying further then 800m

Update: Mar 1, 2016 @ 4:35am

- Changed the internal names of the turrets to prevent conflicts with other mods (you will have to place the turrets again as they will disappear)
- Changed cost of turrets
- Added proper mount points