Space Engineers

Space Engineers

Energy Weapons (stable/dev)
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Opdatering: 17. mar. 2017 kl. 12:03

Opdatering: 16. sep. 2016 kl. 5:57

- Reuploaded on stable so the warning message disappears

Opdatering: 15. sep. 2016 kl. 16:18

- Potential fix for KeyNotFoundException on startup
- Fixed beam weapon not doing full damage in creative
- Reduced the maximum damage of beam turrets by quite a lot

Opdatering: 11. sep. 2016 kl. 4:27

Opdatering: 10. sep. 2016 kl. 18:39

- Implemented hitscanning mechanics for laser turret
- Changed laser turret damage output to ramp up with the current heat, so they deal more damage the more you fire with them until they have to cool down (The beam width corresponds with that)

Opdatering: 30. juli 2016 kl. 11:07

Opdatering: 6. juli 2016 kl. 13:27

Opdatering: 17. mar. 2016 kl. 13:32

Opdatering: 3. mar. 2016 kl. 16:38

- Fixed plasma projectiles flying further then 800m

Opdatering: 1. mar. 2016 kl. 4:35

- Changed the internal names of the turrets to prevent conflicts with other mods (you will have to place the turrets again as they will disappear)
- Changed cost of turrets
- Added proper mount points