XCOM 2
Improved AI v1.47
Viser 11-14 af 14 forekomster
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Opdatering: 8. feb. 2016 kl. 18:45

Changed Improved Ai image.

Opdatering: 8. feb. 2016 kl. 18:37

v1.3 changes: TL;DR: The AI felt like it was pulling its punches. I told it to stop pulling it's punches.

-If your hiding on a roof and stunlancers can't reach you, they'll try throwing a grenade.

-The AI now considers grenades against single targets (Except ADVENT troopers, that was way too mean.)

-Beaglerushing is now countered by the scampering AI much, much better.

-The AI will now scamper away from you unless it has something to gain by getting closer (MECS, for instance)

-Sectoids now use Mindspin instead of Reanimate, which leads towards Mind Control if it suceeds. Mind Shields are now a serious consideration.

-The AI will now attempt to murder you through an overwhelming amount of potshots.

-The AI now only uses overwatch when it's in a deeper level of despair about its aim than you.

-Your formation isn't safe now, just delicious.

-This mod recommends Turn Timer Tweaks as the AI will attempt to stall you for time, or the True Concealment mod.

Improved AI is always a work-in-progress, and I'm open to suggestions!

Let me know if version 1.3 has some horrifying side-effect that murders everything or the like and i'll fix it as quickly as i'm able.

Opdatering: 7. feb. 2016 kl. 9:52

Opdatering: 7. feb. 2016 kl. 5:19