Space Engineers

Space Engineers

War Against Pirates (IMDC)
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Opdatering: 14. apr. 2016 kl. 10:36

• Planet-based “District Head Quarters” I felt were not challenging enough and were defended just as loosely as the other planet bases. So here’s what I did:
> District Head Quarters will now only spawn Atlas and Protos-class ships.
> Limited to having 2 of these ships operational.
> 5min spawn time after the first one (which is 30secs after intruding, like everything else currently).
I might make small adjustments to the other bases on planets as well.

• Fixed ships crashing on planets by editing their orientation when spawned (IMDC decided to hire more intelligent pilots.). This also allowed me to do what I did in the change above. This orientation fix will now allow me to correctly implement wheeled vehicles dropped off by dropships.

• Station names should be fixed now instead of showing “SPRT. ”

I’m planning to upload all vanilla assets to the workshop. This includes planet-based ships and vanilla ships - everything that’s not been modified by me. This way you can grab things like planet bases from my workshop and place them directly into your world which would be especially nice for planets that don’t spawn with pirates. I’ll do this before the weekend hopefully.

Opdatering: 13. apr. 2016 kl. 9:13

Fixed loading error and adjusted encounter spawn rates to an appropriate level.

Opdatering: 12. apr. 2016 kl. 17:43

• Fixed AI!
> They won't run from you anymore, they now attack mercilessly.

• New Stations! (Space only)
> Defense Platform - gatling and missile platform for defense.
> ComSat - communication network and detects intruders in territory for ships to jump in.
> Mobile Refinery - catch the pirates off-guard by assaulting their in-progress mining ops.
> Supply Station - has logistics craft and fighters in the hangar bay where they process materials.
> The "Mega Station" - spawns defense platform stations around it! Be ready for war if you go near these Mega Stations.
> The old ones still exist they're just very rare. Already-spawned stations might still stay the same. Will remove old ones completely if that's what everyone wants.

• Encounters fixed!
> Pirate ships can now be found patrolling. May add derelicts later on but was having issues which is why this update was delayed.

• Changed spawn pools and rates.
> Main trespassing signal will now spawn 2 warships instead of randomly picking 3 between offense and support spawn pools.
> Offense spawn pool consists of typical warships.
> Support spawn pool consists of logistic ships and defensive ships.

I hope to hear feedback on how things are going now.

Opdatering: 5. apr. 2016 kl. 16:49

• Added stuff!
> X-12S Raptor (scouting drone)
> Protos-class Corvette
> Kronos-class Frigate

• Added IMDC ships to the "Encounters" spawn table. You will now find some

pirate ships patrolling through open space. As well as ocassional mining ships.

• Antenna range tweaks. Detectable ranges added to description for clarity.

• AI tweaks. All ships will now retreat after 20mins. Except planet-ops

vehicles, drones and Cerberus-class Destroyers (because they're jerks).

• Spawn pool tweaks.

Opdatering: 4. apr. 2016 kl. 15:16

• Added fighters:
> F-7 Vulture medium fighter
> F-8 Vulture (Missile Turret Variant)
> F-85 Eagle heavy fighter

• Fixed spawn issues with X-12Sg

• Small AI fixes - certain things weren't initializing correctly.

• Antenna fixes:
> Removed "IMDC" prefix and "- antenna" suffix from all antennae. This should help with any clutter.
> Adjusted antenna ranges for each ship based on size. Larger ships will be detectable from further distances. This should also help with clutter by keeping larger, more threatening ships marked from a farther distance. Keep this antenna change in mind because now smaller ships will be able to sneak up on you! Currently the shortest range is 1km for fighters.

Opdatering: 4. apr. 2016 kl. 10:10

• Spawn rate adjustments for space stations.
> Caliban-class Frigate chance increased slightly.
> Hydra-class FAC chance reduced slightly.
> Atlas-class Frigate Mk.I chance increased slightly.
> Atlas-class Frigate (Mk.II) chance reduced slightly.

• Added X-12Sg drone to be launched from Atlas-class Frigates to test it.

Opdatering: 4. apr. 2016 kl. 9:45

Added mod thumbnail.

Opdatering: 4. apr. 2016 kl. 9:44

Opdatering: 4. apr. 2016 kl. 9:43

Opdatering: 3. apr. 2016 kl. 17:26

- Fixed Atlas-class Frigate's retreat routine.
- Adjusted spawn rates slightly. Also added Hydra-class FAC to the current space-based spawn pool.
- Added HHI Cargo and Miner ships. These ships will flee if you intrude on pirate territory and are loaded with a decent amount of component and ingot loot respectively.

It would be strange if an organization that profited from mining didn't have mining equipment and cargo transport systems. Now you can interrupt their supplies and take it for yourself!