Left 4 Dead 2

Left 4 Dead 2

Makeshift Flamethrower
Showing 1-10 of 10 entries
Update: May 10, 2017 @ 2:32pm

- Fixed thumbnail

Update: May 10, 2017 @ 2:30pm

- Changed the custom weapon system to require a base mod.
- Witches now get agitated and friendly fire is correctly registered.
- Rebalanced damage, friendly fire should now be lessened at lower difficulties.

Update: Jun 28, 2016 @ 6:53am

- Fixed bug in weapon controller.
- Added compatibility for M72 LAW.

Update: Jun 14, 2016 @ 5:06am

- Added entity watchdog to weapon controller to make sure the entities the flamethrower creates get destroyed if the flamethrower is despawned.
- Added working fuel gauge.

Update: Mar 21, 2016 @ 9:58am

- Updated custom weapon script to the tutorial version.
- Fixed flamethrower not being removed from inventory when empty, and being unable to be refilled.

Update: Feb 27, 2016 @ 12:21pm

- Restructured Scripts.
- Added compatibility with Barnacle Gun.

Update: Feb 13, 2016 @ 5:54am

- Empty flamethrowers can now be refueled from gas cans.

Update: Feb 10, 2016 @ 10:29pm

- Added missing weapon script.

Update: Feb 10, 2016 @ 9:39am

- Fixed flames not reattaching when switching between flamethrowers.
- Fixed null dereferences after deleting players.
- Flames now get (mostly) blocked by solid objects.
- Changed the way damage works.
- Tweakes additional spawning.
- Added close range melee weapon damage.
- Added instructor hint when the flamethrower is low on fuel.
- Improved sound volume.

Update: Jan 31, 2016 @ 6:00am