Men of War: Assault Squad 2

Men of War: Assault Squad 2

RobZ Realism mod
Showing 61-70 of 92 entries
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Update: Oct 22, 2016 @ 5:29am

Update 1.23.3
- Added 4v4 Creek map (Made by Sirhinkel)
- Changed vickers mg to have limited arc instead of 360 rotation
- Fixed 2xMG34 using wrong ammo on Panzer I and Panzer III Ausf. E
- Fixed Jagdpanther MG ammo error
- Fixed oversight with bazooka jeep only having 40m range

Update: Oct 17, 2016 @ 11:18am

Update 1.23.2
- Added new historical Gebirgsjäger models
- Fixed critical error with MG ammo for jagdpanzer IV L/70
- Improved offmap mortar barrage to work a lot better

Update: Oct 9, 2016 @ 11:42am

Update 1.23.1
- Added new big bullet FX hit on snow
- Changed some FX
- Changed some tracers
- Changed artillery accuracy at closer ranges, decreased
- Changed some soviet infantry loadouts to match historical accuracy rather than model accuracy
- Changed delay of early german sdkfz flak vehicles to more match other nations
- Changed night weather to be darker
- Changed chances on explosive cook-off variant to be more common
- Changed knee mortar (Type 98 grenade discharger) accuracy, increased
- Fixed bug where the engine of vehicles could not be toggled if the track was broken
- Fixed bug where small arms bullets would make a water splash FX on snow
- Fixed M36 and M36B1 muzzle fx bone
- Fixed all skrimish missions to work with new ammunition

Update: Sep 24, 2016 @ 5:03pm

Update 1.23.0
- Added new magazine and ammunition for all small arms
- Changed ammunition of all solders, all vehicles, all cannons and all MGs to contain historically correct ammunition and magazines
- Changed the bullet damage system to be far more advanced depending on bullet calibers (7.62 pistol, 8mm pistol, 9mm pistol, .45 pistol, 30 carbine, 7.92 kurz, 6.5mm rifle, 7.62mm rifle, 7.7mm rifle and 7.92mm rifle)
- Fixed blue spider medics

Update: Sep 21, 2016 @ 10:26am

Update 1.22.8
- Made the mod work with game version 3.260
- Added new Jagdtiger model
- Added new M7 Priest model
- Fixed some wrong weapon skill levels on BAR men
- Fixed some overlooked health percentages in breed files
- Edited some bullet hit FX and very large muzzle fx

Update: Jul 31, 2016 @ 4:00am

Update 1.22.7
- Added metal hit sound when soldiers get hit in the helmet
- Added new Jagdpanther model from valour
- Added new FG42, FG42 bipod and FG42 scoped model (credits to Sturm and Totaler krieg)
- Added new fallschirmjäger infantry model
- Added individual M1 carbine and SVT-40 infantry in MP
- Added seperate shells for Le.IG instead of KwK37 shells
- Added new CP options, 300,400 and 600CP
- Changed M1918 BAR stats from MG to a automatic rifle (changes recoil patterns, accuracy in all the different stances , animations and icons)

- Changed the human damage system to include more damage values than just two. (now a bullet can deal 10 different damage values depending on where it hit, this makes it more random as to how many bullets a soldier can take and makes more of a differnace with smaller things like 9mm SMG vs .45 SMG)

- Changed artillery accuracy curve from 0-300m to 0-800m (means that artillery will be more accurate at ranges under 800m than before)

- Changed MG recoil patterns, MGs no longer use a generic recoil pattern and is instead based on rate of fire, weight and bullet power (this will buff most allied MGs at full auto in terms of how controlable they are, MG42 is mostly the same and requires bursts)

- Changed rocket artillery ranges, now instead of generic 250-260m range for all it depends on their real range and is from 250-350m ingame.

- Changed turret rotation times on many tanks to more match historical realism and "human limits" (All shermans, All T-34s, All panzer IIIs, All Panzer IVs, Tiger I, all KV tanks, All IS tanks and some british tanks)

- Changed some small arms muzzle FX to include less flash
- Changed early war HEAT shells to be Gr. 38 HL/A instead of Gr. 38 HL/B (penetration from 87mm to 80mm)
- Changed Le.IG accuracy, decreased base accuracy and decreased zeroing accuracy
- Changed M8 howitzer accuracy, increased accuracy
- Changed Commando section weapons from silenced weapons to regular weapons in 1943 and later
- Fixed Flag amount bug where all flags would spawn even in 1v1 games
- Reduced the fire damage radius of 32cm incendiary rockets
- Reduced the max amount of blood on the map at once
- Removed "unsupported" in the name from some missions with the Japanese

Update: Jul 24, 2016 @ 7:46am

Update 1.22.6
- Made the mod work with gameversion 3.252
- Added MP43 for SS Sturmmann squad in 1943
- Added new british tank crew and regular infantry skins
- Added new russian tank crew skins/model
- Added PzKpfw III Ausf. L for germany in 1942-43
- Added new 76mm ammo for the 3-inch M7 gun
-- now the 3-inch M7 uses different ammunition than the rest of 76mm guns for US
- Added 76mm HVAP T4 Shot, 2 of these is carried by sherman 76 tanks
- Changed normal US SMG troops to carry Thompsons instead of M3 grease gun
- Fixed localization issue in the menu where it did not show the mod version
- Increased accuracy of the lee enfield riflegrenade carried by squadleader
- Removed APCR from Tiger I H

Update: Jul 10, 2016 @ 11:00am

Update 1.22.5
- Made the mod work with gameversion 3.251
- Added Mkb 42 (H) assault rifle in 1942
- Added MP 43 assault rifle in 1943
- Added individual G41 grenadier in 1941-1942

Update: Jul 9, 2016 @ 5:26am

Update 1.22.4
- Made gore great again
--fixed texture issue with gore parts
--changed gore parts physics to react to explosives
--reworked the entire gore spawn system, it will never spawn more than 2 hands, 2 legs, 1 body and 1 head from the same body
-- #FuckHashtags

- Added randomized individual shields/armor skirts on veteran tiger, veteran panther and Tiger II H and P. Randomized entire shields for Pz IV J and Panther D
- Added individual G43 soldier and G43 sniper soldier
- Changed ground blood durations to last longer or untill the max limit is reached
- Changed the nebelwerfer incendiary rocket damage to destroy more objects and have better fire damage
- Changed StuH42 year to 1943 and later
- Changed panzerfaust accuracy, increased
- Changed reload time for many MGs
--mg34/42 from 6 to 8.5 sec
--all big belt MGs (250 rounds or more) to 11sec
--minor changes to some other mgs
- Decreased the amount of repeat buys the AI makes (should nerf the amount of infantry the AI will field early on)
- Fixed the german S-mine placement bug
- Fixed gebirgsjäger uniforms so they don't use SS
- Fixed panzerfaust infantry helmets texture bug

Update: Jul 2, 2016 @ 7:40am

Update 1.22.3 urgent patch
- changed smoke FX on hull break for tanks
- changed some localization and names for german soldiers, mostly SS
- changed price of cromwell tanks from 390 to 380
- changed price of crusader AA 40mm bofors from 425 to 380
- changed price of shermans with a .50 on the turret from 380/390 to 400
- changed some tags for SP units making rocket artillery and artillery go away in no arty mode and user defined
- fixed vehicles not always destructible and remain enterable even after serious bombardment (gamebreaking)
- fixed Hill 138 crash
- increased the amount of troops in the soviet charge ability, now 33 men (3 squads)
- reduced the chance of engine breaking on tanks when hit by a large caliber shell (non penetration)
- removed rocket artillery from frontline matches