Men of War: Assault Squad 2

Men of War: Assault Squad 2

RobZ Realism mod
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Update: Jan 15, 2018 @ 8:07pm

Update 1.25.1
- Added new T-34 driving sound
- Added new diesel exhaust FX for soviet tanks
- Fixed radiomen didn't get resupplied from ammo trucks
- Fixed hitbox issues with new components sticking out of some vehicles
- Fixed cars and trucks was repairable after catching fire
- Fixed hull MG for M4A3E2 Jumbo
- Increased accuracy of Le.IG direct fire
- Increased accuracy slightly of S.IG33 direct fire
- Increased officer limit from 1 to 3
- Increased start delay on Pak43/44 and BS-3 from 900sec/1200sec SP to 1200sec/1350sec SP
- Increased price of paradrops to 100mp from 50
- Reduced player count on 6v6 ukraine map to 4v4 to prevent crash
- Reduced price of Elefant tank destroyer from 2400 to 2100
- Reduced price of Jagdpanzer IV L/48 from 650 to 600
- Reduced price of PzKpfw VI Tiger Ausf. B (Tiger II Porsche) from 2400 to 2200
- Reduced price of SU-85 from 575 to 550
- Reduced price of 17pdr AT gun from 650 to 600
- Reduced price of firefly from 925 to 900
- Reduced price of challenger A30 from 900 to 850
- Reduced price of elite squads by 10%
- Reduced reload of 122-mm A19 from 24sec to 22sec
- Reduced recoil per bullet and max recoil for MG42, from 5 to 4 per bullet and from 40 to 50 max recoil
- Reduced recoil per bullet and max recoil for MG34, from 5 to 4 per bullet and from 55 to 60 max recoil
(for comparison to recoil, bren gun has one of the lowest recoils with 3 per bullet and 80 max recoil; max recoil goes from 100 beeing best and no accuracy reduction so higher is better)
- Reduced start time on US support company SP
- Removed any chance of gun beeing destroyed by piercing the turret
- Removed early war units like T-38 and BT series from late war soviet
- Reworked penetration of 17pdr APCBC as it used penetration value for FH armor instead of RHA armor
- Reworked penetration of 77HV APCBC same issue above (this means the guns now perform worse)

Update: Jan 8, 2018 @ 7:55pm

Update 1.25.0, hopefully the last patch for a while
- Added a max threshold to many manned weapons like flak guns and AT guns so they dont survive several direct HE hits with no damage
- Added some more shell ricochet sounds
- Added M18 recoilless rifle infantry to US in 1945
- Added prepare timer to riflegrenades to prevent farshooting bugabuse
- Added new PzKpfw Panther engine sounds
- Added new KV-1 engine idle sound
- Changed partisan timer to be seperate from conscripts and reduced delay
- Changed SVT-40 firing timer so AI uses it more effectivly
- Changed mantlet penetrations to almost never destroy the main gun of a tank, only break it (repairable)
- Fixed MP score on some infantry like volkssturm with VG5 and soviet squadleader with PPS43
- Fixed bazooka/panzerschreck damage vs light tanks, increased internal damage vs heavy tanks
- Fixed 120mm PM-38 mortar shell tags so all the ammo can be gained from crates without one type phasing out the other
- Fixed Zis-2 farshooting fix activating 10m before max range
- Fixed armor stats which allowed .50 cal machineguns to break tank hulls when not penetrating
- Fixed exhaust smoke multiplying itself every time the engine was turned on and off
- Fixed delay for pak43/44 would reset to 1 min after buying ZB vs.53 as Waffen-SS
- Increased range and accuracy of M18 recoilless rifle
- Increased accuracy of Zis-2 57mm
- Reduced penetration of M1A1 bazooka from 120mm to 100mm (realistic value for M6A1 rocket)
- Reduced penetration for M18 recoilless rifle from 100mm to 76mm
- Reduced internal damage caused by APCR/APDS/HVAP shells, tanks more likely to be damaged rather than destroyed
- Reduced direct/indirect gun mode change delay from 10 to 5 secounds
- Reduced player count on general winter 6v6 to prevent crash

Update: Jan 5, 2018 @ 7:04pm

Update 1.24.9
- Added small timer to prevent bugabuse farshooting with infantry rocket weapons (bazooka)
- Added yellow bar on squad icons for rifle grenade infantry to make them easier to find
- Changed prices of german rocket artillery
- Changed Zis-2 57mm gun range from 190 to 200
- Changed accuracy for all riflegrenades and how veterancy levels affect them (less differance from lvl to lvl)
- Changed max range of APCR/APDS/HVAP shells to be the same as AP for over 50mm caliber guns
- Fixed flags on ostwind remix2
- Fixed flags on St.Lo remix
- Fixed glubinka remix (was the same as the normal one)
- Fixed rear machinegun AI stupidity for KV series and IS-1/2 (turning the turret around to use rear turret MG)
- Increased accuracy of low caliber indirect fire (ie shermans, zis3..etc..)
- Increased accuracy of AP shells on high velocity, large caliber direct howitzers (ISU-152)
- Increased delay on US marine squad
- Increased fire radius of molotov
- Reduced accuracy of sIG.33
- Removed random gray tank skins for SS tank crew (was used by artillery vehicles, not tanks)
- Reworked soviet infantry squads
-- added and reworked 3 guards squad (now the elite units)
-- added conscript squad as new tier 1 infantry
-- added MG assistants carrying more MG ammo into squads
-- added guards AT rifle team
-- added delay on bazooka team
-- decreased the delay of guards squads
-- increased MG ammo carried by regular infantry
-- removed rifles only
-- removed red guards
-- reworked partisan squad to have some captured weapons
-- reworked regular and SMG squad

Update: Dec 30, 2017 @ 8:00pm

Update 1.24.8
- Fixed 90mm M3 accuracy at long range (the reason for this patch)
- Fixed flag on 6v6 river valley remix
- Fixed KV-8 flamethrower saying its in the hull instead of coax
- Fixed glubinka remix map name

Update: Dec 30, 2017 @ 7:22am

Update 1.24.7
- Added indirect fire mode for many units, all artillery units have direct fire mode (a button will change between these states)
- Added recommended MP settings in mod info
- Added ammunition bar for ammunition crates so you can see how much is left in the crate
- Added ability to turn off automatic resupply for ammunition crates
- Added new texture to 122mm HEAT so you can see the differance
- Added prepare timer on sturmtiger and AVRE to prevent bug abuse farshooting out of range
- Added new StuIG33B model
- Added 59 random faces for soldiers
- Added delay on regular MG teams to prevent spam; 1 to 1,5 minutes
- Added some new tank skins from terminator
- Added 20 remix variations of existing maps (rotated and changed spawn positions/flags to change the gameplay)
- Added ZB vs.30 machinegun to SS squads with non-german MGs (replaces the ZB vs.53)
- Added Volkssturmgewehr 5 to german army volkssturm squads
- Added K98 Gewehrgranatgerät to german grenadier squads and german army/SS fallschirmjäger squads
-- has HE and HEAT grenades; 70mm penetration for HEAT
- Added M1 garand with M7 grenade launcher to most US squads
-- has HE, WP and HEAT grenades; 50mm penetration for HEAT
- Added hohlladung german AT grenade to AT units and engineer type units
- Added MP41 to some SS SMG infantry
- Added ZB vs.53 HMG to SS
- Added trench shovels to mine disposal experts so they work as an engineer unit
- Added 105mm and 155mm artillery radiomen to USA
- Added mortar, 105mm, 155mm and 240mm radio operator ammo to heavy ammunition crates and trucks
- Added prepare timer to all artillery so you have to aim at the same place for 5 secounds before firing
- Changed gun file settings to make farshooting beyond max range ineffective (bug abuse farshooting)
- Changed component properties from MP to SP so tank destroyed type units with no turret can turn automaticly in SP
- Changed main gun of elefant from kwk43 to pak43
- Changed max speed of many heavy and some medium tanks
- Changed speeds of sherman tanks with VVSS and HVSS suspensions (HVSS is better)
- Changed Stuka zu fuss to fire all 6 rockets in one barrage
- Changed cars to be more resistant to nearby explosions (goes for ammo trucks, cars, etc..)
- Changed some armor properties so shell marks appear on the armor even if its not close to penetrating
- Changed tags for all kinds of AP shells so units will not get older/newer shells than they carry originally
- Changed tags for US 81mm mortar ammo so it doesn't get filled with one type of shell and can't get the other one
- Changed the APHEBC to APBC ratio in soviet tanks
- Changed airdropped ammo crates to give ammunition to all guns to prevent confusion in SP
- Changed SP pak43 and BS-3 to unlock later than MP bought variant
- Changed early variant 76 shermans to carry AP instead of APC
- Changed 1944, 100CP, 6000MP to be the standard MP setting when hosting a game
- Changed panzerwerfer to use same ammunition as the 15cm nebelwerfer
- Changed heavy ammo crates to give max 10 rounds or less
- Fixed wrong ammunition in LVT
- Fixed description on 21cm mörser 18 gun
- Fixed breed name for soviet sniper3
- Fixed infantry damage from new ammunition to work properly, helmets can save soldiers from dying instantly
- Fixed M1 garand doing 5 less damage than other rifles of similar caliber
- Fixed wrong ammunition in 45mm M-37
- Fixed timer on Le.IG and s.IG so buying Le.IG will no longer reset the time on s.IG
- Fixed ricochet bug with radio operator guns so they dont spawn several artillery/mortar strikes
- Fixed range for 280mm BR-5 heavy HE shells
- Fixed small icons for jagdpanzer IV, karl gërat, s.IG33, 5cm ger mortar, british HMG tripods, 2-4.2inch mortars
- Fixed soviet DT29 MG team came with DP-27 magazines
- Increased standard VP to 150
- Increased accuracy of high velocity direct howitzers like ISU-152
- Increased prices of german AA guns
- Increased explosive durability and threshold of small and big hedgehogs (mostly the big ones)
- Increased skill of highlanders from 4 to 5
- Increased the fuel used by flamethrowers
- Increased aim speeds for light and medium mortars
- Increased price of StuG 3 F/8
- Increased price of hetzer
- Reduced durability of 85mm 52-K
- Reduced rotation speeds of DShK
- Reduced turret speed of Panther ausf. D
- Reduced turret speed of Sd.Kfz.234/1
- Reduced reload rate of the 122mm A19 in ISU-122
- Reduced AP to HE ratio in many infantry support tanks (like churchill Mk.VII)
- Reduced accuracy,durability,mobility and increased price of 15cm s.IG33
- Reduced crewmen lethality from spalling damage
- Reduced penetration of 7.5cm HL/C shells to 100mm (1943 german HEAT shells)
- Reduced damage of 20-37mm autocannon HE shells
- Reduced 85-90mm AP spalling damage
- Reduced chances of engine fires on vehicles
- Reduced ammunition load of 155mm M12 and hummel
- Reduced damage vs infantry for piats, bazookas, panzerschrecks...etc...
- Reduced CP values of some infantry support tanks like churchill, KV1
- Reduced start delay of SU-152 and ISU-152
- Reduced the amount of blood gore parts spawn when thrown around
- Reduced chances for main gun destroyed
- Reduced price of AP/AT miners
- Reduced 8.8cm Flak truck durability
- Reduced max player count of several multiplayer maps to prevent crash on loading (report maps it still happens on)
- Removed white flash textures from .50cal bullet impacts
- Removed 152mm ML-20 HEAT shells
- Reworked shield mechanics to fall of properly from shells and high explosive damage (side skirts on tanks)
- Reworked damage for rocket artillery, now based on real life explosive load

Update: Sep 17, 2017 @ 8:05pm

Update 1.24.6
- Added 5 minute timer to special-ammo crates between each buy
- Added 25 degree turn limits to each side for mortars
- Added realistic shell speeds for different types of shells (different speed for AP to HE and APRC for same gun and so on)
- Changed accuracy of low velocity guns like m8, kwk37, sherman 105 and so on
- Changed range of 21cm Mörser 18 from 490 to 560
- Changed machinegun ammo to have tracer every 5th bullet across nations
- Drasticly increased time it takes mortars to aim from target to target
- Fixed mortar halftracks still having more than 1 shell loaded from barrage mode in previous versions
- Fixed 150mm japanese mortar for same reason above
- Fixed StuG IV having error HEAT shells
- Fixed mortar WP shells spawning 2 of the WP explosion FX which resulted in doubble effectiveness of those shells
- Increased accuracy and arc of AVRE, decreased shell speed
- Increased cost of WP shells from special-ammo crates
- Reduced the fire damage zone of WP shells, now it depends more on the fire projectiles ejected
- Reduced accuracy and firerate of mortars
- Removed tracer from HE, HEAT and WP shells

Update: Sep 10, 2017 @ 7:57pm

Update 1.24.5
- Fixed soviet 82mm BM-37 not getting more ammo from ammo crate (gamebreaking)
- Fixed Karl Gerät having wrong ammo loadout
- Fixed 105mm US artillery not getting new WP shells from special crate
- Fixed PaK40 HEAT shells (crash error when used)
- Fixed Marder III Ausf. M AI targeting
- Increased reload time for the US 60mm mortar from 3 to 4 secounds
- Increased kangaroo price from 350 to 450MP
- Reduced sturmpanzer I gun turn speeds
- Reduced AVRE SP price from 8 to 6 and MP price from 750 to 600
- Reduced price of 105mm self-propelled artillery guns
- Reduced price of some non SP rocket artillery
- Removed new priest model due to explosive damage bug (it would die from artillery explosions 20+ meters away)
- Removed inventory from paradrop entity
- Removed barrage for mortars (made AI fire out of range and broke gameplay mechanics)

Update: Sep 10, 2017 @ 4:48am

Update 1.24.4
- Fixed HEAT shells doing no penetration damage
- Fixed error HEAT shells in Sd.Kfz.234/4
hopefully no more gamebreaking bugs is still in here now..

Update: Sep 9, 2017 @ 7:39pm

Update 1.24.3
- Actually fixed what last version was supposed to fix
- also changed version name to prevent desync confusion

Update: Sep 9, 2017 @ 5:57pm

- Fixed crash with Sd.Kfz.234/4 x and xx models