Men of War: Assault Squad 2

Men of War: Assault Squad 2

RobZ Realism mod
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Update: Feb 15, 2020 @ 9:06pm

Update 1.27.1
- Added back doctrines mode as it caused no increase in RAM useage

Update: Feb 9, 2020 @ 2:22am

Update 1.27.0
- Fixed OT-34 crash on MP game start

Update: Feb 8, 2020 @ 8:15pm

Update 1.26.9
- Added more spesific axis alliances (ex: SS/ostfront)
- Fixed some hull flamethrowers on tanks beeing on burst mode
- Fixed paratrooper platoon SP image for UK
- Increased accuracy order time for tulip rockets (takes longer for the weapon to become accurate after movement has stopped)
- Increased price of UK "elite gunner" tanks by 50MP
- Increased fuel in infantry flamethrowers to double
- Removed all gamemodes except standard and test mode to save RAM (saves about 150-200 MB RAM, this can be the differance between finishing a game and not. Might make a sub mod if other game settings are wanted)

Update: Oct 27, 2019 @ 2:54am

Update 1.26.8
- Added and replaced T43 AP for super pershing with T41 APCBC-HE shells (increased performance overall)
- Added small delay for single inf (different from nation to nation)
- Added new "elite gunner" tanks for brits with increased range and accuracy (achilles,firefly and comet)
- Added Super pershing to SP units for USA
- Added discount for artillery and ammunition units for USA (10% compared to other nations prices)
- Added mechanized rifle section for brits
- Added mechanized SS-Panzergrenadiers and elite SS-Panzergrenadiers for Waffen-SS
- Added new wheel tearing mechanic to wheeled vehicles (they can be shot off and certain vehicles can drive without several wheels)
- Added new parts tearing mechanic for support weapons (wheels and supports can be torn off by explosions and direct hits, making the gun unstable when firing or unable to move or be towed)
- Added 3 new SPs to Soviet union (dual D-1 152mm artillery, Dual IS-1 group, single T-34-85)
- Added updated version of warfare2 map and remix
- Changed name for soldiers with random chance to include bazooka/PIAT
- Fixed devil's brigade in 1942
- Increased accuracy slightly of low caliber guns
- Increased accuracy of HE shells
- Increased timer on tiger 2 ace to 40 minutes
- Increased spotting value for huge anti-tank/support weapons
- Reduced CP costs of tanks for soviet union (not guards)
- Reduced price of Jagdpanzer L/48
- Reduced price of Flammpanzer 38
- Removed flame damage from teared wheels
- Removed Mechanized SAS section from brits

Update: Sep 30, 2019 @ 6:46pm

Update 1.26.7
- Added new variation of soviet and guards rifle squads, assault and regular. Assault has higher amount of SMGs and semi-auto rifles than the regular rifle squad.
- Fixed partisan missing texture

Update: Sep 29, 2019 @ 10:52am

Update 1.26.6
- Added new model for T-34-85 mod.1943
- Added zeroing to bolt action snipers
- Changed engine fire code so vehicles will never come in a state where the engine can't be set on fire
- Changed code for tanks so they will always dissapear from minimap when in a permanently broken state
- Changed US mechanized timer to no longer be connected to other squads
- Changed code for ace tank camos to be used instead of veteran ones
- Changed very many infantry textures to half size and added MIP maps to textures missing it (MIP maps handle distant texture quality or lower graphics setting quality and should give better performance overall, but especially for lower graphics settings)
- Fixed front turret armor of tiger 2 early production to be turret armor instead of mantlet
- Increased range of type 92 HMG from 130 to 150m
- Increased knee mortar range from 70 to 120m, decreased accuracy
- Reduced amount of riflegrenades carried by grenadiers to be realisitc amounts
- Reduced delay for japan imperial guards squad
- Removed some infantry textures which was not needed

Update: Sep 14, 2019 @ 4:24pm

Update 1.26.5
- Added updated version of warfare 2 map
- Added Panther ace to waffen SS SP units
- Added Tiger II ace to Wehrmacht SP units
- Added seperate guards and soviet army alliances
- Changed smoke and WP shell priorities, HE should be priority even when infantry are in cover and bushes
- Fixed IS-2 mod 1943 crash for soviet union
- Fixed some IS-2 armor values
- Increased F1 grenade damage radius
- Increased Mk II grenade damage radius
- Increased Mills bomb grenade damage radius
- Reduced accuracy of tulip rockets and made them less accurate while moving

Update: Sep 9, 2019 @ 11:10am

Update 1.26.4
- Added 2 rifle grenadiers to Waffen-SS SP squad and ammunition bearers for extra ammo
- Added map africa 4x4 and remix
- Added new model for SSh-40 helmet
- Added Gross.gewehrgranate 61 to SS-fallschirmjäger squad
- Added targeting for gewehrgranate 61 so AI can use them on their own
- Changed guards PIAT and bazooka timers to not be connected
- Changed elite fallschirmjägers and gebrigsjägers timer for ostfront to not be connected
- Changed german mortar halftrack to be in artillery menu rather than light vehicles
- Changed riflegrenade infantry to carry riflegrenades as main weapon when spawning
- Fixed M3A1 scout car was not available for guards faction and soviet had 2 of them
- Fixed guards PIAT had no medkits
- Fixed missing name for US long tom
- FIxed missing picture and name for guards IS-3 in postwar
- Fixed crash in 1942 setting
- Increased accuracy of AT riflegrenades
- Increased cost of ostfront T-34 SP from 5 to 6 SP
- Increased guards AT rifle cost
- Increased cost of guards PIAT team
- Increased time for elite IS-2 by 5 minutes, total 35 minutes
- Increased timer on ostfront fallschirmjäger squad
- Reduced ostfront sniper cost
- Reduced cost of guards SP sniper team from 3 to 2 SP
- Reduced cost of Stug ace from 9 to 8 SP
- Reduced aim tolerance of riflegrenades (makes the AI aim more on target before firing)
- Removed uman
- Seperated artillery and support units for allies to fix top units not beeing purchaseable

Update: Sep 7, 2019 @ 11:55pm

Update 1.26.3
Changelog in discussions due to character limitations in the changelog section

Update: Apr 7, 2019 @ 1:49pm

Update 1.26.2
- Changed bleeding to not happen when infantry are in vehicles
- Edited some FX
- Increased damage of AP solid shots with no HE filler
- Increased accuracy of british 17pdr
- Readded killfeed
- Reduced bleeding chances