Men of War: Assault Squad 2

Men of War: Assault Squad 2

RobZ Realism mod
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Update: Aug 10, 2020 @ 1:15am

Update 1.27.8
- Added new SP to UK "forward air controller" can call in airstrikes
- Added Pz 2 Luchs to ostfront
- Added AT weapons and 3kg satchel to ostfront penal squad
- Changed wehrmacht nebelwerfer SP to include 2 nebelwerfers
- Fixed Panzer IV H and J veteran versions turret shield not counting HEAT projectiles
- Fixed some score values for soviet IS tanks
- Fixed nebelwerfer HE shell name
- Decreased SP cost for several british SPs
- Decreased Super pershing and Pershing price, adjusted delay
- Decreased cost of M10 and M18 hellcat slightly
- Increased price of Pz1 tanks for ostfront slightly
- Increased flaregun reload time
- Increased guards mech SP charge time
- Increased 105,155 and 240mm artillery call in resupply cost
- Increased timer on 155 and 240mm artillery radiomen, connected all radiomen timers

Update: Aug 8, 2020 @ 7:28pm

Update 1.27.7
- Adjusted timers of panther and tiger tanks and adjusted bigger difference for SS and Wehrmacht
- Adjusted some volume pierce durabilities
- Fixed missing abms for staghound and humber
- Fixed comet elite gunner missing x and xx models
- Fixed commander mode sometimes bugging out tank MGs making them not useable
- FIxed towing crash (when towing occured while a unit was in direct control it would crash for all players)
- Fixed mantlet/turret tag priority to show correct armor in the unit stat card
- Fixed Panzer III M turret shield not counting against HEAT projectiles
- Increased reload time of pak 36 and 38 HEAT shells
- Increased reload time of G43 when using stripper clips
- Increased price of Tiger II P from 2000 to 2200
- Increased duration of smoke grenades and smoke shells
- Increased delay on early infantry SP purchases
- Increased burst time slightly (more rounds fired per burst)
- Increased resupply cost of rifle grenades
- Decreased price of Jagdtiger
- Decreased delay on Wehrmacht grenadier squad and seperated timer for pzgren and gren/fusilier/jäger
- Decreased price of tiger and panther tanks across the board
- Decreased cromwell 95 SP price
- Decreased Marder SP price
- Decreased price of british regular infantry squads slightly
- Decreased start timer of kangaroo from 11 to 9 minutes
- Removed africa and greece maps by old boy as they could crash on older graphics cards
- Removed compability for rifles to use MG belts as ammo (to prevent riflemen grabbing full inventories of MG ammo)

Update: Jul 26, 2020 @ 8:32pm

Update 1.27.6
- Added long charge time to allied flame vehicles
- Added 2 minute charge time to US assault rifle squad (3 rifle grenadier squad), slightly increased cost
- Decreased accuracy of STG44 at max range
- Increased range of STG44 from 90 to 100

Update: Jul 22, 2020 @ 1:54am

Update 1.27.5
- Added back some rare soviet 57mm based tanks in all years
- Added advanced armor code for several tanks for more accurate armor layout when several locations has different values (ex: panther upper front is 82mm, but lower glacis is 62mm) some prices have been adjusted accordingly
- Fixed US tank crew Cpl skin missing boot texture
- Increased Wasp cost from 1 SP to 2 SP
- Increased staghound E1 cost from 3 SP to 4 SP
- Rebalanced some flame tanks, now charge time is equal to start delay
- Reduced incendiary effect of DShK/.50cal HEI and API ammunition

Update: Apr 27, 2020 @ 3:02pm

Update 1.27.4
- Added back Wavemode
- Removed all chinese language fonts to save RAM (takes away about 250MB ram useage on game start, mod does not support any other language anyway)

Update: Apr 7, 2020 @ 10:44am

Update 1.27.3
- Added back most multiplayer settings with some more limitations to choices (a bit more RAM useage than last patch)
- Increased accuracy of STG44 slightly
- Reworked listing and names of alliances to promote useage of less nations per game to avoid memory crashes

Update: Mar 29, 2020 @ 4:13am

Update 1.27.2
- Attempted to fix the towing crash bug (need public testing to confirm if its gone)
- Limited ostfront officers to 1 SP unit and 2 regular

Update: Feb 15, 2020 @ 9:06pm

Update 1.27.1
- Added back doctrines mode as it caused no increase in RAM useage

Update: Feb 9, 2020 @ 2:22am

Update 1.27.0
- Fixed OT-34 crash on MP game start

Update: Feb 8, 2020 @ 8:15pm

Update 1.26.9
- Added more spesific axis alliances (ex: SS/ostfront)
- Fixed some hull flamethrowers on tanks beeing on burst mode
- Fixed paratrooper platoon SP image for UK
- Increased accuracy order time for tulip rockets (takes longer for the weapon to become accurate after movement has stopped)
- Increased price of UK "elite gunner" tanks by 50MP
- Increased fuel in infantry flamethrowers to double
- Removed all gamemodes except standard and test mode to save RAM (saves about 150-200 MB RAM, this can be the differance between finishing a game and not. Might make a sub mod if other game settings are wanted)