Men of War: Assault Squad 2

Men of War: Assault Squad 2

RobZ Realism mod
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Update: Nov 11, 2020 @ 8:05pm

Update 1.28.1
- Fixed guards sherman platoon SP
- Increased timer on japan imperial guard SP and 2x elite 75mm SP
- Minor adjustments to timers for SP
- Reduced panther SP prices by 1

Update: Nov 10, 2020 @ 6:39pm

Update 1.28.0
- Changed US "mass production" SP to be sherman platoon (5 tanks)
- Changed super heavy guns to be able to move at a very slow speed, and increased turn speed
- Changed soviet paratroopers to not be linked to marine infantry
- Decreased weapon skill of support crew (not cannon or MG skill, just main weapon rifle or smg)
- Fixed ostfront grille had issues aiming at max range
- Fixed PaK 36/38 HEAT shell curve
- Fixed ostfront PTRD infantry localization
- Reduced shotgunners price
- Removed gravity bonus to HEAT shells
- Reworked several SP costs and timers
- Reworked mid-late game vehicle timers, extended mid game

Update: Sep 13, 2020 @ 10:28am

Update 1.27.9
- Added M42 45mm AT gun for soviets
- Added M43 76mm field gun for soviets
- Added 7.2inch Mk.6 howitzer for UK
- Added WP shells for UK priests
- Added new ranger squad variants to US
- Added M2 carbine to US rangers (assault squad only)
- Added indirect fire to several japanese guns
- Added new map "Warfare3" 4v4
- Added random chance for SS Grenadier squad to get a rifle grenade
- Added new experimental shells for japan
- Added "knocked out" ability to UK plane rockets
- Added raketenwerfer 43 for ostfront as SP
- Added more smoke grenades for assault infantry
- Added Sdkfz234/3 and StuH42 (veteran) to ostfront
- Added AT rifle grenade to some japanese squads
- Added veteran AT guns and mortars to ostfront
- Added full auto/burst ability to flak emplacements
- Added new smoke ability for many vehicles, interface button ability
- Added Bazooka M9, available in some higher end US squads, more accuracy and range over the M1A1
- Added small start delay for elite MG teams
- Added new types of ammo for bazooka and recoilless rifle, WP and WP/HE
- Added ability for armored cars to get the "knocked out" death state
- Added guards(veteran) AT guns and mortars to guards army
- Added new logic with explosion thresholds for infantry, elites should be less resistant to close distance explosions
- Added veteran artillery for US
- Added many new SPs to most nations
-- Added dual veteran tiger SP to ostfront
-- Added veteran M36 to US
-- Added 2x veteran M12 to US
-- Added Volksgrenadier sturm platoon for Wehrmacht
-- Added imperial guard defensive squad to japan
-- Added Chi-to with experimental ammo to japan
-- Added 2x elite type 4 75mm AA guns to japan
- Changed dual churchill SP for brits to be a churchill troop, 3 tanks with 1 CS version
- Changed some prices and delays for ostfront
- Changed accuracy and spread for handheld mortars, elites has less effect and overall less accurate
- Changed muzzle velocity for StuH42 to use 1 charge for HE shells, much slower velocity
- Changed APDS accuracy to be improved for all guns except 17pdr
- Changed HVAP to be more accurate than any AP shell
- Changed WP rifle grenades now require special crate for resupplying
- Changed bullet damage drop curve
- Changed jumbo armor to heavy
- Changed some spotting values for inf beeing still, moving or firing
- Changed rifle grenade ammo to be randomized
- Changed goliath pierce requirement to be body instead of all volumes (requires the actual hull to be pierced inorder to explode)
- Changed accuracy for top tier guns to be linear with lower end defines, top end guns slightly less accurate
- Changed timer on KV tanks to be the same as T-34s
- Changed logic for super heavy guns (super heavy AT and super heavy artillery) now requires a truck or other heavy tow vehicle to be towed
- Changed turn rate for super heavy AT and arty to be very slow, can no longer move forward with infantry power
- Changed inventory weight of super heavy AT to only include 2 shells of each type
- Changed ABM for direct howitzers to have longer order time (accuracy by motion, takes longer for aim to retract after moving)
- Changed price for most AT rifles to be more logical
- Changed logic with side skirts and shields on tanks to be less reliable at stopping HEAT projectiles
- Changed radio operator flare gun to delete when dropped/killed
- Changed all flametank timers to be connected
- Changed HE ranges to be related to muzzle velocity compared to the AP shell
--- this has increased HE range by 10m for : 57mm M1, 75mm Type 5, 76mm M5, 76mm L-11 to Zis5, 76mm QF, 77mm HV, 85mm Zis53, 90mm M3, 90mm M15, 100mm D10, 122mm D25/A19.
--- by 20m : 88mm KwK 36/flak 18/36
- Fixed handheld flamethrower AI targeting by making the fuel tanks contain fuel instead of liquid
- Fixed hummel had issues aiming at max range
- Fixed 15cm Nebelwerfer used wrong rockets and did very little damage due to that
- Increased elite fallschirmjäger price and higher delay
- Increased price of all flametanks by 100 except churchill and Kv-8
- Increased price of SiG gun for germans from 600 to 750
- Increased "gravity" on HE shells for high velocity guns to make them better vs ground targets and not overshoot so much
- Increased skill of japan regular squad from 2 to 3
- Increased threshold of heavy armor vs HE rounds
- Increased Ho-Ri muzzle velocity to 1000m/s, penetration increased accordingly
- Increased accuracy and range of some small caliber high velocity guns
- Increased resupply limit of bazookas and AT rifles
- Increased order time for field gun ABM (most manned AT and support weapons)
- Increased super pershing price from 1700 to 1800
- Increased price of Pak43 and BS-3 by 100mp
- Reduced Super pershing SP cost from 20 to 18
- Reduced price of japanese snipers
- Reduced threshold for side skirts to fall off
- Reduced reload of super pershing as the one that saw combat did not have 2 piece ammunition, from 14.5 to 13 sec
- Reduced delay of UK paratrooper platoon SP
- Reduced charge time for banzai SP
- Reduced reload time for japanese "loading tray" guns
- Reduced rifle grenade accuracy
- Reworked HEAT armor damage based on explosive scale

- more changes that was not written down and is most likely small in detail

Update: Aug 10, 2020 @ 1:15am

Update 1.27.8
- Added new SP to UK "forward air controller" can call in airstrikes
- Added Pz 2 Luchs to ostfront
- Added AT weapons and 3kg satchel to ostfront penal squad
- Changed wehrmacht nebelwerfer SP to include 2 nebelwerfers
- Fixed Panzer IV H and J veteran versions turret shield not counting HEAT projectiles
- Fixed some score values for soviet IS tanks
- Fixed nebelwerfer HE shell name
- Decreased SP cost for several british SPs
- Decreased Super pershing and Pershing price, adjusted delay
- Decreased cost of M10 and M18 hellcat slightly
- Increased price of Pz1 tanks for ostfront slightly
- Increased flaregun reload time
- Increased guards mech SP charge time
- Increased 105,155 and 240mm artillery call in resupply cost
- Increased timer on 155 and 240mm artillery radiomen, connected all radiomen timers

Update: Aug 8, 2020 @ 7:28pm

Update 1.27.7
- Adjusted timers of panther and tiger tanks and adjusted bigger difference for SS and Wehrmacht
- Adjusted some volume pierce durabilities
- Fixed missing abms for staghound and humber
- Fixed comet elite gunner missing x and xx models
- Fixed commander mode sometimes bugging out tank MGs making them not useable
- FIxed towing crash (when towing occured while a unit was in direct control it would crash for all players)
- Fixed mantlet/turret tag priority to show correct armor in the unit stat card
- Fixed Panzer III M turret shield not counting against HEAT projectiles
- Increased reload time of pak 36 and 38 HEAT shells
- Increased reload time of G43 when using stripper clips
- Increased price of Tiger II P from 2000 to 2200
- Increased duration of smoke grenades and smoke shells
- Increased delay on early infantry SP purchases
- Increased burst time slightly (more rounds fired per burst)
- Increased resupply cost of rifle grenades
- Decreased price of Jagdtiger
- Decreased delay on Wehrmacht grenadier squad and seperated timer for pzgren and gren/fusilier/jäger
- Decreased price of tiger and panther tanks across the board
- Decreased cromwell 95 SP price
- Decreased Marder SP price
- Decreased price of british regular infantry squads slightly
- Decreased start timer of kangaroo from 11 to 9 minutes
- Removed africa and greece maps by old boy as they could crash on older graphics cards
- Removed compability for rifles to use MG belts as ammo (to prevent riflemen grabbing full inventories of MG ammo)

Update: Jul 26, 2020 @ 8:32pm

Update 1.27.6
- Added long charge time to allied flame vehicles
- Added 2 minute charge time to US assault rifle squad (3 rifle grenadier squad), slightly increased cost
- Decreased accuracy of STG44 at max range
- Increased range of STG44 from 90 to 100

Update: Jul 22, 2020 @ 1:54am

Update 1.27.5
- Added back some rare soviet 57mm based tanks in all years
- Added advanced armor code for several tanks for more accurate armor layout when several locations has different values (ex: panther upper front is 82mm, but lower glacis is 62mm) some prices have been adjusted accordingly
- Fixed US tank crew Cpl skin missing boot texture
- Increased Wasp cost from 1 SP to 2 SP
- Increased staghound E1 cost from 3 SP to 4 SP
- Rebalanced some flame tanks, now charge time is equal to start delay
- Reduced incendiary effect of DShK/.50cal HEI and API ammunition

Update: Apr 27, 2020 @ 3:02pm

Update 1.27.4
- Added back Wavemode
- Removed all chinese language fonts to save RAM (takes away about 250MB ram useage on game start, mod does not support any other language anyway)

Update: Apr 7, 2020 @ 10:44am

Update 1.27.3
- Added back most multiplayer settings with some more limitations to choices (a bit more RAM useage than last patch)
- Increased accuracy of STG44 slightly
- Reworked listing and names of alliances to promote useage of less nations per game to avoid memory crashes

Update: Mar 29, 2020 @ 4:13am

Update 1.27.2
- Attempted to fix the towing crash bug (need public testing to confirm if its gone)
- Limited ostfront officers to 1 SP unit and 2 regular