Men of War: Assault Squad 2

Men of War: Assault Squad 2

RobZ Realism mod
Näytetään 11–20 / 99
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Päivitys: 19.12.2023 klo 12.40
tekijältä Imperator Augustus

Update 1.29.2
-Various localization fixes.
-Fixed bug with prime movers breaking tow under certain conditions.
-Adjusted SS-Ki flamethrowers.
-Fixed and adjusted timers of all Japanese 200mm rocket buy.
-Added assistant to type 11 mg buy.
-Fixed flag issues on certain maps.
-Increased the price of tank based self propelled artillery by 20%.

USA
-Dual Bar Rifle Squad price decreased by 30mp to 180mp.
-Triple Rifle Grenade Squad price decreased by 10mp to 200mp.
-Dual priest increased from 13sp to 14sp.

JAPAN
-200mm rocket sp cost decreased from 6sp to 5sp.
-Dual mountain gun buy decreased from 5sp to 4sp.

Päivitys: 16.12.2023 klo 6.39
tekijältä Imperator Augustus

Update 1.29.1
https://docs.google.com/document/d/1cCiKiuJ85IJk2r21L8X1lYrIoUVX2vJ8MwdQFkZby4U/edit?usp=sharing

Päivitys: 14.8.2022 klo 16.50

Update 1.28.6
- Added start timer for devils brigade
- Increased price and timer of devils brigade

Päivitys: 29.1.2022 klo 16.08

Update 1.28.5
- Added Warfare 4 map + remix
- Added panzerfausts to german halftracks late
- Added M15 WP smoke grenade to US
- Added late SS sturmgrenadier squads
- Added satchel charges to more airborne breeds
- Added new damage code for flamer vehicles with no ammo
- Changed some delay connections for SS squads
- Changed prices of several autocannons, manned and vehicles
- Changed prices of several HMG tripods
- Changed some inf squad connections for ostfront
- Changed vet tank crew to only include 1 vet tank commander, price reduced slightly
- Increased price of M36 and M36B1 by 50MP
- Increased velocity charge for StuH 42 (higher velocity on HE)
- Increased range of air controller from 150 to 250m
- Increased time delay on Paratrooper platoon for UK
- Reduced resupply cost of air controller airstrike
- Reduced price of jumbo 76 from 1150 to 900
- Reduced price of M26 pershing from 1450 to 1250
- Removed all artificial bonus for sideskirts/shields from HEAT projectiles

Päivitys: 2.8.2021 klo 18.03

Update 1.28.4
- Added dynamic range system to decrease penetration to 0 shortly after max range of most anti-tank and tank weapons
- Added sequence unit system for Wehrmacht StuG 3 G, US M4A3 75 and M4A3E8
- Changed accuracy after max range on sturmtiger and AVRE to be very bad
- Changed penetration drop curve to simulate closer range engagements (500m moved from 80 -> 100, 1000m moved from 140 -> 170, 1500m moved from 195 -> 215)
- Fixed panzer 4 timer for wehrmacht
- Reduced price of SS elite squads
- Reduced price of Stugs across german nations

Päivitys: 1.8.2021 klo 1.38

Update 1.28.3
- Fixed max HE range of Tiger 2 vet/ace, SU-100 guards and IS-2 guards/elite
- Reduced german tank mg ammo from 250 to 150

Päivitys: 31.7.2021 klo 7.40

Update 1.28.2
- Added BSF Marines to Soviet army (tier 6 infantry)
- Added new experimental sequenced units for Soviet army (BM-37 mortar, Zis-3, T-34-76, T-34-85. This means that the first purchase will get 1 unit like normal, but the next purchase will get 2 units with 1 being free)
- Added slight delay on banzai chargers and conscript squad
- Adjusted some prices and delays/connections for Ostfront and Guards army
- Changed penetration of some AT grenades
- Changed inventory of pak43 and BS-3 to have 1 more shell of each type
- Changed unit max range to be 250 despite any veteran or elite status
- Changed some prices and delays/connections for Soviet army
- Changed ammo loadout of many soviet vehicles
- Changed penetration at 270m to drop to 0 for all guns
- Fixed AP targeting for japan rare APHE shells
- Fixed T-34-76 platoon had no tank commanders
- Fixed towing where certain guns would not un-detach from incompatible vehicles
- Increased SP cost of Fury and Elite T-34-85 by 1
- Increased cost of ostfront Stuh42 from 700 to 800
- Increased cost of ostfront tank crew from 90 to 125
- Increased reload speed of 105-155mm artillery
- increased reload speed of BM-8-24 and BM-8-48 to 250->190 and 350->290 respectively
- Increased accuracy of riflegrenade HEAT rounds
- Increased overall ammo carried by rifle grenadiers
- Increased price of german Sd.kfz250 and 251/10 halftracks (3.7cm pak halftracks)
- Increased SP cost of japan 200mm Type 4 from 6 to 8 SP
- Reduced accuracy of BM-31-12
- Reduced accuracy of Sturmtiger indirect mode
- Reduced price of soviet dual D-1 SP from 14 to 12
- Reduced cost of pak43,44 and BS-3 by 150MP and 1SP
- Reduced accuracy slightly of all direct guns with 220 range or more
- Reduced gravity bonus for HE shells (50% and 75% for max tier guns)
- Reduced start time for ostfront 2.8cm halftrack SP
- Reduced sideskirt reliability vs HEAT projectiles
- Reduced KV-2 price and timer
- Reduced price of ZSU-37
- Reduced price of some Japanese light tanks
- Reduced timer of Japanese light AT gun
- Redesigned all mortar ranges




Päivitys: 11.11.2020 klo 20.05

Update 1.28.1
- Fixed guards sherman platoon SP
- Increased timer on japan imperial guard SP and 2x elite 75mm SP
- Minor adjustments to timers for SP
- Reduced panther SP prices by 1

Päivitys: 10.11.2020 klo 18.39

Update 1.28.0
- Changed US "mass production" SP to be sherman platoon (5 tanks)
- Changed super heavy guns to be able to move at a very slow speed, and increased turn speed
- Changed soviet paratroopers to not be linked to marine infantry
- Decreased weapon skill of support crew (not cannon or MG skill, just main weapon rifle or smg)
- Fixed ostfront grille had issues aiming at max range
- Fixed PaK 36/38 HEAT shell curve
- Fixed ostfront PTRD infantry localization
- Reduced shotgunners price
- Removed gravity bonus to HEAT shells
- Reworked several SP costs and timers
- Reworked mid-late game vehicle timers, extended mid game

Päivitys: 13.9.2020 klo 10.28

Update 1.27.9
- Added M42 45mm AT gun for soviets
- Added M43 76mm field gun for soviets
- Added 7.2inch Mk.6 howitzer for UK
- Added WP shells for UK priests
- Added new ranger squad variants to US
- Added M2 carbine to US rangers (assault squad only)
- Added indirect fire to several japanese guns
- Added new map "Warfare3" 4v4
- Added random chance for SS Grenadier squad to get a rifle grenade
- Added new experimental shells for japan
- Added "knocked out" ability to UK plane rockets
- Added raketenwerfer 43 for ostfront as SP
- Added more smoke grenades for assault infantry
- Added Sdkfz234/3 and StuH42 (veteran) to ostfront
- Added AT rifle grenade to some japanese squads
- Added veteran AT guns and mortars to ostfront
- Added full auto/burst ability to flak emplacements
- Added new smoke ability for many vehicles, interface button ability
- Added Bazooka M9, available in some higher end US squads, more accuracy and range over the M1A1
- Added small start delay for elite MG teams
- Added new types of ammo for bazooka and recoilless rifle, WP and WP/HE
- Added ability for armored cars to get the "knocked out" death state
- Added guards(veteran) AT guns and mortars to guards army
- Added new logic with explosion thresholds for infantry, elites should be less resistant to close distance explosions
- Added veteran artillery for US
- Added many new SPs to most nations
-- Added dual veteran tiger SP to ostfront
-- Added veteran M36 to US
-- Added 2x veteran M12 to US
-- Added Volksgrenadier sturm platoon for Wehrmacht
-- Added imperial guard defensive squad to japan
-- Added Chi-to with experimental ammo to japan
-- Added 2x elite type 4 75mm AA guns to japan
- Changed dual churchill SP for brits to be a churchill troop, 3 tanks with 1 CS version
- Changed some prices and delays for ostfront
- Changed accuracy and spread for handheld mortars, elites has less effect and overall less accurate
- Changed muzzle velocity for StuH42 to use 1 charge for HE shells, much slower velocity
- Changed APDS accuracy to be improved for all guns except 17pdr
- Changed HVAP to be more accurate than any AP shell
- Changed WP rifle grenades now require special crate for resupplying
- Changed bullet damage drop curve
- Changed jumbo armor to heavy
- Changed some spotting values for inf beeing still, moving or firing
- Changed rifle grenade ammo to be randomized
- Changed goliath pierce requirement to be body instead of all volumes (requires the actual hull to be pierced inorder to explode)
- Changed accuracy for top tier guns to be linear with lower end defines, top end guns slightly less accurate
- Changed timer on KV tanks to be the same as T-34s
- Changed logic for super heavy guns (super heavy AT and super heavy artillery) now requires a truck or other heavy tow vehicle to be towed
- Changed turn rate for super heavy AT and arty to be very slow, can no longer move forward with infantry power
- Changed inventory weight of super heavy AT to only include 2 shells of each type
- Changed ABM for direct howitzers to have longer order time (accuracy by motion, takes longer for aim to retract after moving)
- Changed price for most AT rifles to be more logical
- Changed logic with side skirts and shields on tanks to be less reliable at stopping HEAT projectiles
- Changed radio operator flare gun to delete when dropped/killed
- Changed all flametank timers to be connected
- Changed HE ranges to be related to muzzle velocity compared to the AP shell
--- this has increased HE range by 10m for : 57mm M1, 75mm Type 5, 76mm M5, 76mm L-11 to Zis5, 76mm QF, 77mm HV, 85mm Zis53, 90mm M3, 90mm M15, 100mm D10, 122mm D25/A19.
--- by 20m : 88mm KwK 36/flak 18/36
- Fixed handheld flamethrower AI targeting by making the fuel tanks contain fuel instead of liquid
- Fixed hummel had issues aiming at max range
- Fixed 15cm Nebelwerfer used wrong rockets and did very little damage due to that
- Increased elite fallschirmjäger price and higher delay
- Increased price of all flametanks by 100 except churchill and Kv-8
- Increased price of SiG gun for germans from 600 to 750
- Increased "gravity" on HE shells for high velocity guns to make them better vs ground targets and not overshoot so much
- Increased skill of japan regular squad from 2 to 3
- Increased threshold of heavy armor vs HE rounds
- Increased Ho-Ri muzzle velocity to 1000m/s, penetration increased accordingly
- Increased accuracy and range of some small caliber high velocity guns
- Increased resupply limit of bazookas and AT rifles
- Increased order time for field gun ABM (most manned AT and support weapons)
- Increased super pershing price from 1700 to 1800
- Increased price of Pak43 and BS-3 by 100mp
- Reduced Super pershing SP cost from 20 to 18
- Reduced price of japanese snipers
- Reduced threshold for side skirts to fall off
- Reduced reload of super pershing as the one that saw combat did not have 2 piece ammunition, from 14.5 to 13 sec
- Reduced delay of UK paratrooper platoon SP
- Reduced charge time for banzai SP
- Reduced reload time for japanese "loading tray" guns
- Reduced rifle grenade accuracy
- Reworked HEAT armor damage based on explosive scale

- more changes that was not written down and is most likely small in detail