Men of War: Assault Squad 2

Men of War: Assault Squad 2

RobZ Realism mod
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Update: Sep 9, 2017 @ 4:45pm

Update 1.24.2
- Added Alliance with only SS and Wehrmacht
- Added 155mm WP to US artillery
- Added 105mm WP to US artillery and Sherman 105
- Added 150mm WP to Japanese artillery
- Added WP ammo to US and British mortars
- Added new sturmtiger explosion and firing sound
- Added new grenade FX
- Added new dynamite FX
- Added new medium mortar FX
- Added small damage zone when AP shells hit metal which is deadly for infantry
- Added new explosive define for shells lager than 155mm (increases power of such shells)
- Added new HEAT shell FX sounds
- Added new spalling effect, spalling can now set off a cook-off
- Added HEAT and WP shells to M8 scott
- Added Marder III Ausf. M to Wehrmacht and SS as latewar replacement of the Marder III Ausf. H (1943-1945)
- Added StuIG33 to Wehrmacht as earlywar brummbar (1942-1944)
- Added Sturmpanzer I to Wehrmacht (1940-1943)
- Added Grille to Wehrmacht as short range artillery (1943-1945)
- Added all new shells and ammo to ammo crates/trucks
- Added new Sturmtiger firing FX
- Added Sturmtiger to SS as SP unit
- Added delay to regular and elite german squads in late years to simulate IRL losses of experienced troops
- Added new model for Sd.Kfz.234/4 from Valour
- Added Zeroing accuracy to semi-automatic rifles (increases the power of these weapons and will increase the power of US squads)
- Added 60cm Schwere betongranate to Karl Gerät (Heavy HE shell)
- Added 280-mm BR-5 artillery to Soviet union
- Added HEAT A, HEAT B and HEAT C to german tanks throughout the years
- Added HEAT C to german tanks using them in 1943 or later
- Added more internal damages from spalling by large caliber HE shells
- Added seperate 100-105mm HE spalling damage from 85-95 and 120-128
- Added more inbetween calculations to ammunition amount (makes more of a differance as you are spending you shells in tanks and reduces cook-off chances)
- Added FXFire3 bone to brummbar (now has cookoff animation)
- Added new FX for HEAT and HE shells hitting metal
- Changed british riflegrenades to have same damage radius as normal thrown grenades
- Changed how penetration message appear on vehicles (will no longer appear when penetrating outer objects like armor skirts or tracks)
- Changed name of German army in multiplayer to Wehrmacht
- Changed resupply crates to give shells untill the vehicle/cannon has it's max amount
- Changed sherman ammunition loadout, now late war shermans carry APC and early war carry AP
- Changed Pershing SP time and price
- Changed Jagdpanther SP time and price
- Changed sizes of craters created by different HE shells
- Changed explosive amount for many shells depending on their real life filler (increases power of many HE and HEAT shells but mostly large caliber 150+)
- Changed damage of 380-600mm shells (greatly increased)
- Changed HEAT shell AI targeting priority (only affect pak36,pak38, and early war panzer IV and stug III)
- Changed direction and speed of goreparts
- Changed sturmtiger's firing arc and accuracy (fires more direct)
- Changed sniper rifle sounds to use the same sound as the regular rifles without scopes
- Changed tanks to spawn with the engine turned on in MP
- Changed sturmtiger to explode when hit inside the gun instead of just spawning a explosion that might not do anything
- Changed tank armor plates not to fall off to small arms fire or low caliber shells (gives armor skirts realistic behaviour to getting hit by AT rifles)
- Changed ammo loadout of many german tanks to carry 50/50 AP/HE like they historically did
- Changed 105mm HEAT texture
- Changed the paradrop texture to show warning zone to keep it inside the map which would prevent players from not getting the troops
- Changed turret destroyed tanks not to be enterable (the game would instantly bail the crew anyways which resulted in confusion by players)
- Changed HEAT explosive damage to be close to the HE shell due to real life explosives contained in them
- Changed main gun of jagdpanther from KwK43 to PaK43
- Changed BAR and FG42 icons to be assault rifle icon (easier to see who has these weapons in the squad)
- Changed cars and motorbikes to be unuseable and crew bails after body/hull breaks and will be reuseable after you repair it (increases the power of AT rifles vs cars as now it will most likely kill it in 1-2 shots)
- Changed HEAT explosive damage to be close to the HE shell due to real life explosives contained in them
- Completely rewamped mortars adding new shells and relative range, damage and price to other mortars
- Fixed WP shells will no longer bounce off the ground or objects
- Fixed typo in AXIS pacific (pasific)
- Fixed M10 english variant x and xx models (broken models)
- Fixed zenite(autocannon) shells not showing hit on vehicles
- Fixed some allied high end guns not having max accuracy define (better accuracy)
- Fixed flags on 6v6 river map
- Fixed flags on 5v5 Brettville
- Fixed some BT-7 tanks having different movement values than others
- Fixed T-34-85 having 10m less AI range than player max range
- Fixed M8 beeing removed from noarty mode
- Fixed IS-1 turning its turret around to use the rear machinegun instead of coaxial
- Fixed soviet 203mm artillery accuracy
- Fixed Tiger 1 Ausf. H1 having MGs without optics
- Fixed Pak36 and Pak38 targeting on medium and heavy tanks
- Fixed transmission damage sound beeing played when the engine was already off
- Fixed PIAT projectile beeing invisible when fired
- Increased rocket artillery ammunition worth from ammo crates/trucks
- Increased AT rifle accuracy
- Increased AT rifle effective penetration range (same drop curve as tanks and cannons)
- Increased SP price of BS-3 and PaK43 AT guns
- Increased goliath explosion radius
- Increased price of Marder
- Increased Nashorn delay in MP
- Increased time vehicles stay spotted
- Increased base accuracy of bolt action rifles and removed zeroing accuracy
- Increased squad price of german squads containing large amounts of STG44s
- Increased Kangaroo delay in MP
- Increased British regular infantry skill from 3 to 4 in 1942 and later
- Increased soviet regular infantry skill from 2 to 3 in 1943 and later
- Increased molotov throw range
- Reduced delay on SP sherman 105
- Reduced delay for the driver of a tank to recover after a penetration allowing the tank to run away earlier but still not return fire
- Reduced fire damage of the 32cm incendiary rockets for Nebelwerfer and stuka zu fuss to make it less effective vs tanks
- Reduced Churchill Mk.IX price due to only having 102mm hull armor
- Reduced Le.IG price
- Reduced turret turn speed of IS-2 mod. 1944
- Reduced delay of KV-1 tanks in late years
- Reduced HE damage of lower caliber HE (37mm-57mm)
- Reduced SP price of guard snipers to 1 SP
- Reduced Nebelwerfer turn speeds to make it be more inline with other cannons and artillery
- Reduced time the transmission broken sound is played
- Reduced muzzle velocity of sIG.33 to realistic speed (means much more arc in the shell)
- Reduced range to how close craters can spawn
- Reduced explosive amount for dynamite
- Removed jumbo 76 from 1944 setting (historical)
- Removed white flash texture in ground hit FX
- Removed Maus from "all" setting (now only available in postwar)
- Removed some grenade sounds (bad ones)
- Removed some underwhelming sounds from 200+ caliber explosions
- Removed Sd.Kfz.222 recoil animation as it messes up accuracy
- Removed code which resulted in turret damage after just the mantlet getting penetrated
- Removed PWM1 german AT grenades from british troops
- Removed ostwind and wirbelwind recoil animations as it messes with accuracy
- Removed white flash texture from autocannon ground hit FX
- Removed damage from tank and cannon muzzles to prevent them from breaking sandbags
- Removed 4v4 Elzas from battlezones as it crashed in 2v2+ and seems unfixable

Update: May 15, 2017 @ 10:40am

Update 1.24.1
- Added new hetzer model (from valour)
- Added squad desc for germany and waffen-SS
- Added Churchill Mk. IX, Churchill Mk.VIII CS and Churchill kangaroo to England
- Added more alliances so you can play 1 single nation vs enemy alliance
- Added message for vehicles when attempting to turn on the engine, but the transmission is broken/destroyed
- Added bullet/shell ricochets from ground hits
- Decreased 90mm reload time
- Decreased reload time for many TD and AT gun units compared to tank variant of the same gun
- Decreased reload time of StuG III F/8 to match StuG III F
- Fixed motorbikes for waffen SS only having mg34
- Increased SP cost of veteran tiger in 1943
- Increased the time vehicles are spotted at long ranges
- Remade many explosion FX and hit FX on ground, objects and water
- Reduced flak36 shield durability and tear threshold
- Reduced durability on bofors and 61k
- Reduced metal parts on break fx
- Reduced goliath SP price to 1 SP
- Reduced build time for big holes and long trenches slightly
- Removed sturmgrenadiers from 1943 (not ment to be there)
- Removed ammo crate airdrops

Update: May 2, 2017 @ 2:53pm

Update 1.24.0
- Added Waffen-SS as a "nation" for Axis (more of a sub-nation of germany)
-- Includes Waffen SS-VT squad, SS Grenadier squad, SS Panzergrenadier squad, Veteran SS Panzergrenadier 'totenkopf' squad, Elite SS Panzergrenadier 'LSSAH' squad, SS Fallschirmjäger squad and SS Gebirgsjäger 'Prinz Eugen' squad
-- Almost all vehicles from german army (they lack certain vehicles)
-- Different prices/delay for most units compared to german army
-- New SP units only for SS
- Added new skins and helmets for every german soldier
- Added new SS infantry + skins and helmets
- Added StuG III Ausf. F/8
- Added new StuG IV Ausf. G model
- Added new StuG III Ausf. F model
- Added new Nashorn model
- Added Volksgrenadier sturm squad to german army
- Added Volksgrenadier heavy sturm squad to german army
- Added Fusilier squad to german army
- Added Jager squad to german army
- Added Elite panzergrenadiers 'Grossdeutschland' to german army
- Added elite AT infantry in MP
- Added elite tank crew for UK
- Added MG ammunition to soviet infantry
- Added status messages on tanks saying where the shell hit and if it penetrated or not (only visible on allied tanks)
- Added many new sounds for explosions, bullet hits, shell hits, ricochet, gun sounds and some unit chatter
- Changed "Germany" to "German army"
- Changed type 89 knee mortar FX to be same as grenade fx
- Changed US marines to be more of a normal squad, reduced delay
- Changed vanilla pak40 entity to use same model as the new np_pak40 entity (the one used in MP)
- Changed prices of all vet 5+ infantry (reduction
- Changed calculation method of MG infantry (overall price reduction)
- Changed price of every squad in the game that had an MG or was vet5+
- Changed Pzkpfw Panther Ausf. D icon to be like the rest
- Changed Panzerschreck infantry to carry pistols instead of rifle/smgs
- Changed Panzerfaust projectile to be visible when fired
- Changed 240mm artillery radioman, now requires direct line of sight on area that wants to be targeted, reduced range of the flare gun to 120m, made the 240mm strike include 2 artillery shells, increased the shell hit area drasticly
- Changed stamina system to be alot more realistic
- Changed weight of many ammunition items to have more realistic weight
- Decreased direct howitzer gun range to be more inline with tank ranges (leig, 105 sherman, brummbar. and so on)
- Decreased reload time of super pershing
- Fixed omaha beach 4v4 map spawns
- Fixed X shape tracks on certain tanks
- Fixed wheels spinning too fast on certain tanks
- Fixed pathfinding on the paradrop entity
- Fixed Jagdtigers hull machinegun
- Fixed ranger AT infantry missing helmet
- Fixed IS-2 double turret bug when turret was destroyed
- Fixed KV-1S turning the turret to target with the rear machinegun instead of the coaxial one
- Fixed small arms emtpy shell casings fx
- increased accuracy of M1 carbine
- Increased comet acceleration speed
- Increased gun speeds of sherman tanks due to stabilized guns
- Increased fuel usage for all vehicles by 10 to downscale from real values
- Increased frontal hull armor of late model M4A3 shermans from 54mm to 63mm
- Increased Veteran panther price from 14 to 16 SP
- Increased human body thickness
- Increased price of Nashorn from 1000 to 1400 in 1944-1945 and 1500 in 1943
- Redesigned all German army squads to include SL asst and MG asst. 1944-1945 squads are now 9 men unless that spesific squad had more. Also changed weapon setups and equipment
- Reduced delay of pak-40, M5 76mm AT gun and M1 57mm AT gun
- Reduced pak-38 delay and price in most years
- Reduced explosive amount in AP grenades (their ability to destroy big cover, not infantry kill range)
- Reduced 150mm mortar accuracy
- Reduced prices of medium-heavy japanese tanks
- Reduced chances of crew bailing and reduced recrew delay from 120 to 20 secounds
- Reduced chances of interior destroyed when penetrating the turret
- Reduced chances of turret components beeing damaged when penetrating the hull
- Reduced prices of several US/UK heavy tanks
- Reduced prices of 17pdr UK AT gun and tanks
- Removed Pz1 and Pz2 Ausf. F from late years
- Removed M4A3 shermans from 1942-1943 due to the M4A3 ingame is a late model
- Removed crew injured and hull pierced message upon penetration
- Removed bots from combat mode
- Removed sd.kfz.234 vehicles from 1943, now only available in 44-45, sd.kfz.234/4 only in 1945
- Removed T-34-57 from 1942 and later
- Removed Zis-30 from 1943 and later
- Removed 105mm T19 halftrack from no arty mode
- Removed 240mm arty radioman from no arty mode
- Removed mortar radiomen from no arty/mortar mode
- Removed mortar halftracks from no arty/mortar mode
-- small price changes have been made for other units aswell

Update: Feb 18, 2017 @ 6:47pm

Update 1.23.9.5 (another quick fix cus broken shit, hopefully last quick fix for a while... dat version name is so gay)
- Added ability for >85mm high velocity shells to spall armor
- Changed blood hit fx
- Changed some accuracy values for MG veterancy levels
- Changed some prices for mechanized units and edited mech panzergrenadier squad setup
- Changed Gebirgsjägers to have same cooldown as other level 7 troops
- Fixed panzergrenadier mg34 gunner missing helmet
- Fixed crash error when starting game in 1943
- Fixed spalling tag for super heavy tanks (maus) which gave them light tank ammunition size giving them extremely high ammuntion detonation chances when spalled
- Reduced spalling chances for super heavy tanks
- Removed engine break chance when big shells hit the hull even when not penetrating

Update: Feb 17, 2017 @ 3:34pm

Update 1.23.9 (quick fix for some units, + random additions)
- Added Firefly tulip version, british SP unit in 1945
- Added Crusader Mk. I (1941-1942)
- Added Crusader Mk. I CS (1941-1942)
- Added Crusader Mk. II (1941-1942)
- Fixed Japanese 200mm mortar available in no mortar mode
- Fixed British mortars available in no mortar mode
- Fixed Brummbär and Stuh42 not available in 44 and 45
- Increased Tulip rocket explosive, accuracy and range
- Renamed Mk. IV Crusader to Crusader Mk. III
- Removed forced 2 shot barrage on tulip rockets, now they can be fired one and one

Update: Feb 16, 2017 @ 6:48pm

Update 1.23.8
- Added delay on jeeps/kubels at the start
- Added new skins for partisans, german officer, german medic, US medic, british tankcrew/com and soviet marines
- Added info description for all ammunition crates
- Added No arty/mortar gamemode
- Changed british squadleaders to have helmet
- Changed prices on jeep/kubel/motorbikes
- Changed stuh42 and brummbär from tank destroyer to support weapons menu
- Changed canadian riflemen to carry lewis gun ammo instead of bren mags
- Changed some tank break and explosion FX
- Decreased HMG tripods aim speed (MG42/34,maxims,vickers,30cal,50cal... and so on)
- Decreased car MG aim speed
- Fixed frontlines gamemode
- Increased mobility for light-medium AT guns
- Increased horizontal and vertical turn speeds for light-medium AT guns
- Increased cost of KV2 MP and SP in 1941
- Increased 120mm mortar price for soviet in 1941
- Increased accuracy for 95-105mm assault guns (Stuh42, cromwell 95, sherman 105)
- Increased sandbag durability vs small arms fire
- Removed .50 cal machineguns on british sherman tanks

Update: Feb 5, 2017 @ 1:43pm

Update 1.23.7
- Added 95mm HEAT shells from Cromwell 95
- Added new ammunition crates with special ammunition like APCR,HEAT,APDS,HVAP,WP
- Changed all sherman tanks speed and mobility according to engine used in that variant
- Changed Alamo 5v5 to 4v4
- Changed bolt action AT rifles to have better accuracy than semi-auto variants
- Changed Dickermax and Sturer emil to "all" setting only
- Changed ammo capasity of Kubel and Schwimmwagen MG42s from 50 to 250 rounds
- Changed Waffen-SS Oberschütze to have camo helmets instead of gray helmets
- Changed SS random camo to only use the green summer pea dot camo as the brown one looks out of place due to brown overlay (may be fixed later)
- Changed officer MP description to state that the officer reduces CP by 20
- Changed Panzergrenadier squadsetup to include 2 panzerfaust infantry and 1 MG
- Changed Panzergrenadier panzerfaust infantry to carry k98 rifles instead of mp40s
- Decreased price of Volkssturm squad
- Fixed Pak44 AI targeting
- Fixed Panzergrenadier MG man missing helmet
- Increased AT grenade accuracy
- Increased grenade damage zone slightly
- increased HE shell blastwave max range slightly
- Reduced all small arms accuracy by 10-20% (depends on the type of weapon)
- Reduced HEAT shell accuracy for small sized howitzers
- Removed HEAT shells from heavy ammo trucks/crates
- Reworked multiplayer coding to allow different prices/delays according to year (allows for much greater balance)
- Reworked pricing and delays in 40,41,42,43 and slight changes in 45 to balance early years

Update: Dec 11, 2016 @ 1:08pm

Update 1.23.6
Critical patch
- Fixed 50 missing tag errors for magazine and weapon entities (should reduce crash chance in multiplayer games when loading the map)

Update: Dec 11, 2016 @ 4:37am

Update 1.23.5
- Added Big hedgehog type
- Added M115 203mm artillery gun for USA
- Added 21cm Mörser 18 for Germany (210mm arty gun)
- Added 5cm Grw 36 for Germany (50mm Mortar)
- Added BL 4.5 Inch artillery gun for UK (114mm arty gun)
- Changed medium tanks and above will now crush small hedgehogs (big hedgehogs needed now)
- Changed offciers to have negative CP, meaning you can increase your army size by buying an officer
- Changed recoil and lowered accuracy of all PPSh
- Changed some combat only maps to have Assault zones aswell
- Changed LCVP to have 32 seats instead of 14, giving a total capacity of 35 men
- Changed explosion FX of 50-60mm mortar shells
- Fixed german menu issue where you could not buy MG34,42 and 2cm flak with "all" setting (added new menu button)
- Fixed aim issue with the US 4.2 inch mortar
- Fixed some combat maps didnt have enough spawn points and crashed
- Fixed Leningrad flags and unpassable bridge
- Improved AI cannon aiming, reduced aiming tolerance from 2 degrees to 0.1 degrees, meaning the AI will no longer prefire (fire before fully aiming at the target)
- Increased accuracy of MP38 and MP40
- Increased mortar range and decreased accuracy
- Increased sandbag build time from 15 secounds to 30 secounds
- Removed Maus from frontlines

Update: Nov 13, 2016 @ 11:02am

Update 1.23.4
- Added MG barrel case for german MG infantry
- Added new british skins and headgear with proper ranks
- Added Highlanders to UK
- Added Canadian infantry to UK
- Added paratroopers to UK
- Added new G41 and MP38 models
- Changed Humber price, 220 to 240
- Changed soviet SMG squad price from 111 to 122
- Changed AT rifle effectiveness vs motorbikes and cars, now its very effective vs those vehicles
- Changed small arms fire effectiveness vs cars, easier to kill
- Changed price and timer of 37-40mm autocannons of all nations with such weapons
- Changed Gaz 4x maxim timer from 30 to 90 secounds
- Changed burst length of MG34 and MG42
- Fixed japanese banzai chargers desc name in 1942