Europa Universalis IV

Europa Universalis IV

The Idea Variation
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Opdatering: 15. feb. 2024 kl. 17:05

Opdatering: 15. feb. 2024 kl. 15:39

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####### Version 4.1.1
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####### General
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- The AI can now use the new development features by decision
- The AI can now use the declare trade center province action by decision
- Added a fallback decision for the AI should a custom (or another) nation have the Discover Gold Province national idea
- Fixed an issue where you could deactivate the development feature for provinces you do not own
- Reworked the monument cost system in order to make it less likely that you get a positive return from building a Monument
- The monument system is no longer optional (building one monument increases monument cost)
- The automatic Government Reforms reload will now happen in Government Reform Tier 2 (which means the Tier 1 reform does not need to be repicked upon reloading)

Opdatering: 3. feb. 2024 kl. 10:24

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####### Version 4.1.0
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####### General
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- Getting back manpower from disbanding units is now enabled by default
- Technologies now give equal bonuses, which will avoid very extreme jumps in army quality for example (like Tech 15)
- Completely rebalanced cost of Governments when making a custom nation
- Massively improved custom idea generation for custom AI nations
- Fixed problems with Build University and Tax Building Agendas

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####### Ideas & Custom Ideas
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- Completely rebalanced cost of custom Ideas
- Added over 200 new custom idea combinations
- Readjusted some vanilla ideas to new categories where it made sense
- Added 6 new special custom idea bonuses that can be picked (working with government mechanics)
They work similar to the Ascension Perks in Stellaris, so you can for example get up to three government reforms right at game start.
- Development Ideas now give +3 cap for active province developments


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####### Interface
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- The Trade Center decision from the government reforms now works as a province decision and can be found in the province interface
- The Improve Development Decision has been reworked into a province interaction which can be activated for the provinces.
The new development mechanic will grant 1 development per year starting with military, then production, then tax. The process will stop when 50 development is reached.
- The Custom Idea Interface was redone (Big Thanks to ComradDoge for doing the biggest amount of work there!)
- Government Reform Mechanic got a new, way larger interface

Opdatering: 9. jan. 2024 kl. 16:50

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####### Version 4.0.6
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- Integrated a new game option: New Ruler Monarch Point Generation system taking loads of country modifiers into account to replace simple monarch point generation by Rulers
- Nerfed free Dip Power from relation slots (1 power = 1 slot; 2 power = 3 slots; 3 power = 5 slots)
- Cleared up some Database error
- Fixed Janissary Estate Agends (essentially updated the file)
- Fixed some minor localisation issues
- Updated Estate Interface to the latest state (Thx to ComradDoge!)

Opdatering: 7. nov. 2023 kl. 13:26

Opdatering: 6. nov. 2023 kl. 17:26

Opdatering: 6. nov. 2023 kl. 9:46

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####### Version 4.0.5
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- Adjusted files to work with the new patch
- Fixed Schoenbrunn Monument not giving bonuses on level 2 and 3
- Replaced triggered modifier naval engagement increase with numbers in technology
- Added alerts for almost all state edicts

Known Issues:
- Estate Interface needs updating, waiting on ComradDoge to update as this is his interface I'm using
- New Missions might cause issues, feel free to report problems here
- Did not really add new government reforms or equivalents to the Idea Variation system yet

Opdatering: 6. sep. 2023 kl. 16:57

Opdatering: 28. aug. 2023 kl. 15:38

Opdatering: 21. aug. 2023 kl. 15:27

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####### Version 4.0.4
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- Fixed: Cossacks privelegies give forcelimit again
- Fixed: AI taking the "cannot" decide option in the government reform selection (should slightly increase performence in the early game)
- Fixed: Trade Company Investments not working in the macrobuilder
- Hard Mode got monument increase cost for the player and decrease cost for the AI
- The reforms doubling the monarch power from advisors have gained an additional +25% advisor cost for future Ages
- Removed some doubled privileges from Clergy, Nobles and Burghers
- Advisor Cost at level 4 and 5 was raised (25/50%)
- Made native polciies actually interesting to choose