Europa Universalis IV

Europa Universalis IV

The Idea Variation
Viser 161-170 af 188 forekomster
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Opdatering: 18. jan. 2017 kl. 14:15

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####### Version 2.4.2 (8dc5)
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####### Ideen & Politiken
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- Fixed some emergency balancing issues concerning the new modifiers

Opdatering: 14. jan. 2017 kl. 5:41

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####### Version 2.4.1 (ac97)
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####### Ideen & Politiken
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- Fixed some localisation issues
- Buffed Orthodox Idea Group
- Added 4 missing policies
- Deleted one policy that shouldn't be there
- State Administration got a merchant as the finisher
- Removed the improved core costs in assimilation and added a small shock defence bonus
- Removed the land maintenance bonus in the mercenary idea group and added a small fire bonus
- The improve relations modifier in the society ideas was nerfed to 15% (before: 25)
- Infiltrating administration will now require 50 spy network and will only last 8 months
- Reworked the way the AI picks ideas, it should be pretty random now with some small exceptions. You won't see the AI picking defensive and fortress that often as their 2 first military ideas for example

Opdatering: 7. jan. 2017 kl. 14:50

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####### Version 2.4.0 (0d48)
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####### Ideas & Policies
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- Added 2 new military idea groups (tactics and militarism)
- Added new policies for the idea groups
- Rebalanced the existing policies so that pretty much every military idea gives the same number of good policies with small exceptions
- Refined balancing between galley and heavy ship ideas
- Buffed Trade Ship Ideas
- Buffed State Administration, Administrative and Innovation Idea groups
- Nerfed the vanilla military advisors a tad (morale and diszi)
- Added 8 new advisortypes
- Added State Administration to the possible Idea groups you need to reform you government

Opdatering: 7. dec. 2016 kl. 4:33

- Fixed a problem where you could not become a theocracy when being coptic (decision problem)

Opdatering: 27. nov. 2016 kl. 9:07

Opdatering: 27. nov. 2016 kl. 8:55

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####### Version 2.3.0 (c0c4)
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####### Ideas
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- Spy Ideas gained a decision to install an heir of your dynasty on another throne when certain requirements are met
- Renamed diplomatic idea group to dynastic idea group. This group will now grant a PU Unification war against countries with your own dynasty
- Buffed the influence idea group somewhat to keep up with dynastic and spy
- Adjusted some ideas & policies because of the removal of relation_decay_of_me
- Most of the special religious idea groups got a missionary
- Fixed a problem where coptic nations had access to the generic religious idea group
- The first norse religion idea will now grant the coast invasion cb as well

Opdatering: 24. nov. 2016 kl. 13:32

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####### Version 2.2.3 (984c)
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####### General
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- Adjusted files to work with the new patch

Opdatering: 6. nov. 2016 kl. 8:38

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####### Version 2.2.2 (47c9)
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####### Ideas & Policies
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- Jurisprudence & Health Ideas now only give 7,5% idea cost reduction
- The society ideagroup will now give 10% institution spread and +0.05 institution spread for every institution instead of the idea cost reduction
- Rebalanced some policies that were still a bit too good to be true

Opdatering: 21. okt. 2016 kl. 14:06

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####### Version 2.2.1 (38a9)
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####### Ideas & Policies
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- Refined AI chances for policies
- Fixed liberty_desire reductions
- The architect (advisor) now gives -10% build cost
- The General Staff Idea will give + 1 navy and army tradition instead of -1% decay
- The idea giving the Coast Invasion CB was moved from first to third place in the Fleet Base Idea Group

Opdatering: 11. okt. 2016 kl. 9:02

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####### Version 2.2.0 (ca50)
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####### General
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- Adjusted files to work with the new patch
- Added an event to automatically change the government idea groups when chaning government type
- Changed caravan power so that very small countries cannot drain as much income from inland zones
- The Raise Development Decision will now raise development only in core provinces

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####### Ideas & Policies
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- Big Policy Rebalancing
- Policies can be changed every 3 years
- The leader fire bonus went from offensive to defensive ideas
- The leader maneuver bonus went from offensive to defensive ideas
- Shinto Ideas now have missionary strenght (losing discipline)
- Buffed quality ideas slightly (2.5 Combat Ability for everything)
- Monarchy Ideas will give 5% land moral
- Society ideas now give 5% land moral (7.5 before)
- Buffed War Production
- Rebalanced Fortress Ideas (losing Siege Ability, gaining artillery combat ability)
- Merchant Fleet Ideas: Rebalanced Forcelimit Boni
- Spy Ideas got some trade efficiency (compensating for costly embargos)
- Rebalanced core cost boni all around
- Assimilation Ideas: Exchanged some stuff
- Slightly buffed Conscription Ideas
- Slightly reduced Mercenaries gained from Mercenary Ideas
- The humanist (advisor) now gives 10% institution embracement cost reduction
- State Administration gained some of the new boni for institutions