ARK: Survival Evolved

ARK: Survival Evolved

ORP2 - Offline Raid Protection v08.06.17.39 [Discontinued]
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Update: Aug 6, 2016 @ 2:28pm

Fix for bug with Dinos not being able to be ridden or damaged.

Update: Aug 6, 2016 @ 12:08pm

Fixed Engram for ORP2

Update: Aug 6, 2016 @ 11:00am

ORP2 Release

Update: Mar 26, 2016 @ 11:00pm

** v03.27.16.16 Public Release
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* Fixed issue with PassiveTakeNoDMG not getting set on newly placed pillars.
* Added tribe/player info to kited log. Ankylo(Ankylo) has been kited by Tribe Tribename!
* Refined replication of multiuse
* ORP will auto re-ID a random same tribe pillar to ID 1 if ID 1 is picked up or destroyed for that tribe.

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Update: Mar 26, 2016 @ 11:00am

** v03.26.16.15 Public Release
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Public Release v03.26.16.15
* Fixed issue with PassiveTakeNoDMG not switching on initiating pillar.
* Fixed issue with carried dinos not being debuffed when exiting AOE.
* Dinos that cannot be damaged, can no longer be carried either. (Existing Pillars that are buffed on update, will buff correctly on next buff. Existing Pillars that aren't buffed on update, will take effect immediately)
* Added Tribe and Server log support for kited dinos. Ankylo(Ankylo) has been kited!
* Changed multiuse use option for players to show Buffed instead of Notifications state when pillar is buffed.
* Fixed issue where dinos sometimes would not buff on server restart, but show a buffed state on XP.

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Update: Mar 13, 2016 @ 11:00am

** v03.13.16.14 Public Release
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* Wrote in special handling just for the pillar to update its max health on debuff.
* Fixed issue with temp force field not going away.
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Update: Feb 7, 2016 @ 11:00pm

** v02.08.16.13 Public Release
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Public Release v02.08.16.13
* Fixed Debuff actor stalling on ORP pillar destruction.
* Added a mesh and mat to Debuff actor for visual cues.

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Update: Feb 6, 2016 @ 11:01am

** v02.06.16.12 Public Release
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Public Release v02.06.16.12
* Fixed wrong color when showing affected area.
* Fixed brightness issues with the field.
* Fixed the MultiUse Base Timer Minutes factoring. (Now correctly shows minutes instead of seconds+1).
* Server Side improvements with overlap events.
* New Feature Added: Tribemate Notifications! Players can now toggle to be notified when non-friendly tamed dinos or players enter/leave the AOE, Tribe Log support added for this as well.
* INI Setting Added for new Tribemate Notifications feature: DisableNotifications=False (Flag true to disable notifications server wide)

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Update: Feb 3, 2016 @ 11:00pm

** v02.04.16.11 Public Release
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Public Release v02.04.16.11

* Fixed Dino Killing Bug once and for all. Was finally able to reproduce it for the first time. 8 hours of testing and I cannot trigger the bug again. Also put in more checks now that I am aware of the cause to further prevent the dreaded Dino Killing Bug. *TakeNoDMG is now safe to use.
* Server Performance improvements when dealing with stasis, especially at restart.
* Fixed debuff actor that is spawned when ORP pillar is destroyed and server has *TakeNoDMG enabled to properly debuff the buffed actors now.
* Fixed client side replication issue with Force Field Brightness when coming into range of an activated ORP. (Hopefully, wasn't able to test this much, but I wanted to include it in this update)

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Update: Feb 1, 2016 @ 11:00pm

Public Release v02.02.16.10

  • Added more info to AMU.
  • Added Server Settings (INFO ONLY) and some pillar info to player multiuse.
  • New feature added - Passive Take No DMG
  • Fixed double buff on server restart for bases that were buffed before the restart
  • ORP pillars in range of friendly ORP pillars will pull them out of stasis on restart if buffed before restart to help ensure no further double buffing.
  • If a base was buffed before restart, ORP will not buff it again after adding tags back, as this is redundant, saving server resources and further ensuring no more double buffing on restart.
  • Changed dmg type to Explosives Only (Actually works this time)
  • Fixed issue with new INI Pillar Health setting debuffing already buffed pillars on restart.
  • ORP now heals structures and dinos on buff as intended, when *TakeNoDMG=True