ARK: Survival Evolved

ARK: Survival Evolved

490 ratings
ORP2 - Offline Raid Protection v08.06.17.39
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
21.308 MB
Jan 14, 2016 @ 11:05pm
Aug 6 @ 11:55am
39 Change Notes ( view )

Subscribe to download
ORP2 - Offline Raid Protection v08.06.17.39

Subscribed
Unsubscribe
Description
Over 2000+ hours of development and in-game live testing!

We have 400+ servers carrying the [ORP2] tag! Thanks so much for the awesome support and making [ORP2] a PVP standard!

PLEASE read the entire Description and Discussion pages before asking questions or installing this mod! Redundant questions will not be answered!

The ORIGINAL Offline Raid Protection for ARK! Built and designed for game play balancing!

Clean and Stackable! Windows/Linux support!

Updates will be performed weekly Sunday @ 2:00PM EST when needed. Major Bug fixes come as needed. ORP2 will notify players and admins in game, if a new version has been released.

Server Admins - PLEASE use [ORP2] tag for easier identification for players!

ORP2 Project Page[git.arkmodding.net]

ORP2 Official Server Listings[orp.arkmodding.net]





Please upvote and favorite!


An Example of how it may work (Depending on how Server Admins configure): Players place down the force field structure which will then begin scanning at a set rate for all the players in the tribe that own that force field. When it detects that no tribemates are online, it then kicks off a timer for a set amount of time. The timer is used so that players cannot log off while being raided to initiate the force field. After a determined amount of time decided by a scaling method, the force field activates, buffing structures and dinos in the AOE. This does NOT make it impossible to raid (depending on how the server has ORP configured), only much more difficult. Once a tribemate has been detected to be online, all buffing is removed after a short amount of time and buffed entities are restored to normal. The force field structure has 100000 health and, if destroyed, will cause the AOE to be removed.

Custom UI Control for every aspect of ORP! Automatically adjusts settings availability if you are a Server Admin or not.

Custom Log Manager! Logs Logs and MORE LOGS! Server Logs supported!

Online Tribemate Notifications! Know when someone enters or leaves your base!

ORP Auto repairs damaged structures on activation/deactivation!

Default Buff rates for the AOE, configurable through the ORP UI:

3x Structure health.

3x Dino Health

2x Dino DMG



Update your server before posting bug reports or questions!



jslay's ARK Mods
boats' Item Sorting System

If clients timeout when encountering an ORP, either the client or the server is out-of-date and needs to be updated!
If clients timeout when encountering an ORP, either the client or the server is out-of-date and needs to be updated!
If clients timeout when encountering an ORP, either the client or the server is out-of-date and needs to be updated!


Bugs not filed under Bug Reports will be deleted
Server listings made anywhere on this mod page will be deleted. ORP2 has an official server list here[orp.arkmodding.net]. This list is auto populated by the mod itself

Credits

Major thanks goes out to these AWESOME people for helping me pull this version together!

UI Help - Woeful Macabre
Sanity Checks - Mezzo
Model and Texture Design - MRRadioactiv
Texture and Model asset building- ZenRowe
Force Field Texture - boats

This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License. [creativecommons.org]
[creativecommons.org]

If you have paid to use this mod, please demand a refund, as they are in violation of the Creative Commons license and the DMCA. Please also notify jslay. If you wish to purchase a version of this mod for your server to use to be able to accept donations, please contact jslay.

Meta: Base Protection, PvP, Offline raid, Offline raiding, raid, raiding, rebalance, balance, radar, base
Popular Discussions View All (63)
294
Sep 20 @ 12:32pm
PINNED: ORP2 Bug Reports
jslay
3
Sep 6 @ 12:18am
Unable to change or even access ORP settings - have followed instructions.
h4mm3r4dmin
9
Jul 18 @ 6:26am
Log Files - ORP2 Logging
DrunkMunki
< >
1,083 Comments
SMooreAce Sep 21 @ 7:58am 
An INI for what?
RagéCrypţ Gaming Sep 21 @ 6:39am 
anyone have an ini i can copy please not sure how to add one
Jaro Sep 19 @ 8:21pm 
"ORP Charging" keeping popping up in server log. Everytime it charges it send a crazy lag skipe to the Server please fix i would really hate to pull this mod
Opti1306 Sep 19 @ 10:02am 
Orp2 is not working on my Server. I've testet, but Structure takes DMG. These are my Settings: http://steamcommunity.com/sharedfiles/filedetails/?id=1138863692
Miffy Sep 19 @ 7:44am 
what does ORP charging mean?
h4mm3r4dmin Sep 18 @ 6:48pm 
This mod has a lot of great feautures and customisation - but I removed it from my servers as it also has several bugs. 1. Players were unable to mount their dinos while they were in 'cooldown',
for some players this persisted after cooldown had been completed and they had to run in and out of render distance of their dinos to fix it. 2. Stamina became bugged on some dinos and would not regenerate. 3. After following the removal instructions (remove via pillar) for this mod on server restart serveral bred dinos on the server with mutations lost their mutations - needless to say I have some unhappy players on my hands.
SMooreAce Sep 18 @ 11:33am 
I havent tested it particularly, but the tex shield isnta structure, so I doubt ORP2 will do anything for it. The shield generator will be though (cant remember what its called). The same should hold true with the S+ Tek tree platforms. The shield it provides is a still not actually a structure.
killers / es Latrel Sep 18 @ 10:06am 
I am having problems when I install ORP my error ark in shootegame and crash with I solve it ???
SMooreAce Sep 18 @ 9:38am 
So youre trying for a PVE lifestyle without the designation?
Shadin23:#Logang Sep 18 @ 9:32am 
does it affect the tek shield too ???
in our server structure health multiplier is 40x... so i have placed a tek shield with an aoe smaller than the ORP so the tek shield would be inside the buff thinking it might multiply the tek health which is 250k by default. now i think if it works my tek shield should have 10 million health is that correct ?