Arma 3
NIArms G36 Rifles
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Update: Dec 17, 2024 @ 11:46pm

V1.47
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Changed
--------
Materials
- Removed use of FresnelGlass as lighting fresnel value.

Update: Mar 7, 2024 @ 3:33am

V1.45
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- Barrel-Mount Accessories Support (Global, Where applicable)
- Case-change to several bones in animation/gesture model.cfg
- Materials/RVMATs (global)
-- Replaced SMDI format textures with SM format where applicable
- Replaced all usage of __ACCPANEL macro with explicit class declarations (Global,Breaking compiles)
- Standardised audible ranges of "closure" soundshaders

Update: May 25, 2023 @ 1:09am

V1.4
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- Re-integrated closure noises to gunshots

Update: Nov 6, 2022 @ 9:00pm

V1.36 Re-issue - Re-signed with new key

Update: Sep 4, 2021 @ 1:20am

V1.36
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- Implemented GripsSwitch functionality - All correct weapons accept and function with respective Gripswitch Functionality
- Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons
- CBA Scripted Optics implemented on 2D Optic Attachments:
Hensoldt-Zeiss Dual Optic Carryhandle 3.5x (HLC_Optic_G36dualoptic35x2d)
Hensoldt Export Carryhandle 3.5x (HLC_Optic_G36Export35x2d)
Hensoldt-Zeiss Dual Optic Carryhandle 1.5x (HLC_Optic_G36Dualoptic15x2d)
Hensoldt Export Carryhandle 1.5x (HLC_Optic_G36Export15x2d)
- Implemented ACE Advanced Ballistics HeightAboveRail values on all optics.
- Added Rail Covers
- Implemented New Gunshot soundshaders (Credit:LordJarhead)
- all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- Changed the Supply Crate to a labelled NIArms Branded Variant
- AI Firemodes cleaned up, more functional, less lines.
- RVMAT Reflectivity method improved - now uses map-defined EnvMap.

Update: May 2, 2019 @ 12:39am

V1.35
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- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- French Language String Translation (Credit: StalkerSoC)
- New Sounds implemented (Credit: Navarro)
- Implemented MagzineWells, Compatible with JAM
- Implemented RHS Grip support to Applicable weapons
- Implemented Magazine Proxies
- Implemented Charms
- Recoil rebalanced on all 5.56mm G36s
- Re-posed Hand Anims
- G36: Fixed tracer counts

Update: Jan 10, 2018 @ 10:23pm

V1.3
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- Soundshader Volume Relevelling
- Weapons use new Muzzleflashes.
- Weapon inventory icons now use New system
- all mass values recalculated to unified standard.
- Corrections to fireselectors on all the E series
- Ammobox includes Mg36 and the missing CMAGs

Update: Jul 26, 2017 @ 11:21pm

V1.25
============
- Support to magswitch function on all Weapons
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.

Update: Nov 20, 2016 @ 8:14pm

V1.2
============
- Restore missing slots on G36C/CV/V/KV models (credit Robalo)
- Add opticType param to G36 optics (credit Robalo)
- Fix UI for 2rnd burst fire mode (credit Robalo)
- Cleanup G36 config, fixes #45 (credit Robalo)
- Corrected Ammobox displayname
- Add G36 weaponholders (credit Robalo)
- Added G36 Bipod (plus support on E and A series)
- Corrected several minor inheritance issues on the V and Tactical series
- Tactical G36 front sights now fold correct way
- Hidden Selections (Check classes for more details)
- Mass,Inertia,Dexterity adjustments
- added:
hlc_rifle_G36E1AG36_Romi (fun retex)
hlc_rifle_G36KA1KSK (G36K + KAC Rifle-length Foregrip, iDZ Rail)
HLC_Rifle_G36KSKAG36 (AG36 Variant of the above)

Update: Sep 3, 2016 @ 10:02am

V 1.15
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- Whitespacing formatting conformed (Credit: YoursTruly)
- JR attachment slots cleanup(Credit: Robalo)
- Fixed: ItemInfo and WeaponsSlotsInfo errors (credit YoursTruly)
- Magazine external dependencies fix- dependency on hlc_wp_Aug removed from magazines
- Added IRDIM Tracer Magazines
- Soundshader alterations- brought closerange gunshot audio down to more comparable audble ranges to default/Laxemann ranges (less over-range/clipping)