Space Engineers

Space Engineers

Firstofficered's Star Trek Mod
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Update: Mar 11, 2019 @ 1:43am

V 9.1
- Fixed the emissive textures for the new Warp Nacelles.
- Added support segments for the TNG-Type Warp Nacelle.
- Added descriptions to the different segments of the TNG-Type Warp Nacelle.

Update: Mar 10, 2019 @ 12:56am

V 9
- Rebuilt the models for the TNG-style Warp Nacelles. Most should have lower polly counts, and they should no longer crash the game.

Update: Jan 31, 2019 @ 6:50pm

V 8
- Temporarily disabled the ability to replicate. The Replicator now works like the stock Assembler
- Temporarily disabled the Federation Freighter. Was having issues with it crashing the game.
- Fixed the sound the Warp Cores make. Now a proper, subsonic 'Boom' sound.

Update: Aug 17, 2016 @ 3:32pm

Alright people, the next update is up!

So, this update went out a little earlier then I wanted because I found a bug involving servers. The code, which was originally meant to make transporters, (Which wasn't set up right) was preventing servers from starting. This code has been removed, but has also released a new beast that wasn't ready to go yet.

The beast I refer to are brand new Warp Nacelles! That's right, new ones. These ones go out to all you Original Series fans, as they are the ones used by a Constitution Class Heavy Cruiser. They are colorable, and look amazing, but they don't have the proper icons yet. Regardless, this will be an excellent addition to the community.

Warp Cores require special items, buildable after refining Dilithium and Duranium. Take care when placing, as the Dilithium Crystals are destroyed when taking apart the Dilithium Assembly. Now, Warp Nacelles, for the moment, require the same materials as a normal Jump Drive. This will be changed in the future after I am able to do more models.

Next up, Duranium. While Light Armor is alright, and Heavy Armor is good, Duranium Armor is the best. It also is used in some advanced items, such as the Replicators and the Advanced Ice Refinery.

Speaking of those, they now work properly, and produce the right amount of Oxygen, Hydrogen, and Deuterium. They also have had their part requirements set properly.

Now, for some future notes. I am planning on adding more stuff, (Warp Cores, Warp Nacelles, etc) However, I have gotten a new job and will have a lot less time to work on them. This, plus the work I'm doing for Youtuber Captain Jack, has been cutting my time for modding down to a trickle. Not to worry, however, my work will continue, but at a slower pace.

Other things to note:
- Isolinear Chips are in the game, and are quite simple to make, however, they have no use at this time.
- Phaser Rifle power cells, both Normal and Overcharged, require Liquid Deuterium to be built. When they are added to the Replicator, they will require it as well.

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Change Log:

V 7

- Added Original Series Warp Nacelle Tip
- Added Original Series Warp Nacelle Grill Start
- Added Original Series Warp Nacelle Grill Middle
- Added Original Series Warp Nacelle Grill End
- Added Original Series Warp Nacelle Middle Segment
- Added Original Series Warp Nacelle End Cap
- Modified Federation Freighter spawn rate (Should be appearing lot less now)
- Modified Federation Freighter internals - Now contains cargo, power, and TURRETS!!!!

Planned:
- Maneuvering Thruster Quad (Gyroscopes)
- Weapons from previous mod
- Resources to mine? (Not sure what at this point)
- More Ships to spawn? (Some will probably attack)
- Different Warp Nacelles (Small Ships will probably get full sized ones, unlike Large Ships)

Needed to make:
- Model and icon for Small Ship Large Deuterium Reactor
- Model and icon for Large Ship Large Deuterium Reactor
- Model and icon for Large Impulse Thruster
- Model and icon for Large Impulse Engine
- Model and icon for Dilithium Crystal Shards
- Model and icon for Duranium Ingots (Might use Iron Ingots)
- Model and icon for Duranium Plates (Might use Iron Plates)
- Fix stupid description (Priority...low)
- Icon for all Original Series Nacelle Componants (Might use Iron Plates)


Known Bugs
- Hands (Left one mostly) not lining up when looking up or down with Phaser Rifles.
- All blocks should be in build menu. Use search to find if this is not the case.
- Impulse Thrusters might destroy each other when placed together. This same bug also disables the Impulse Thrusters on the grid, regardless of available power and Deuterium.
- Warp Nacelle components are not symmetrical on the top and bottom. This is due to how they were modeled, and will not be fixed. (Too lazy)
- Phaser Rifles should now have an impact sound where the shots hit, though I have no idea if they work.
- Left Hand on Phaser Rifles tend to stretch out into infinity. (Too lazy to fix right now :P
- The Large Ship Galaxy Warp Core does now have it's usual throbbing sound, not sure if this is a bug, of if I messed up on it.

Update: Jun 29, 2016 @ 9:32am

Update: Jun 25, 2016 @ 6:42pm

V6.

Alright people, the next update is up!

First things first; THE OLD SYSTEM HAS BEEN DISCONTINUED AND REMOVED! YOU WERE WARNED IN THE LAST PATCH, NO COMPLAINING ABOUT IT'S LOSS!

Now let's get on to the biggest one part of this mod, the WARP DRIVE.

Right now, we have only one type of Nacelle, the Galaxy Class Nacelle. However, it's been broken up into four parts, meaning that your nacelles can be as long as you want, however, longer nacelles mean more power required. Small Ships will be receiving Warp Nacelles soon, but most likely, they will be all one unit.

To offset the power draw, we now have WARP CORES, only two types, one for small ships and one for large ships. The Small Ship variant is based off the core used in Star Trek Voyager, while the Large Ship variant is from The Next Generation. More styles will be available soon, but for now, we only have one.

Warp Cores require special items, buildable after refining Dilithium and Duranium. Take care when placing, as the Dilithium Crystals are destroyed when taking apart the Dilithium Assembly. Now, Warp Nacelles, for the moment, require the same materials as a normal Jump Drive. This will be changed in the future after I am able to do more models.

Next up, Duranium. While Light Armor is alright, and Heavy Armor is good, Duranium Armor is the best. It also is used in some advanced items, such as the Replicators and the Advanced Ice Refinery.

Speaking of those, they now work properly, and produce the right amount of Oxygen, Hydrogen, and Deuterium. They also have had their part requirements set properly.

Now, here's something cool. I've managed to get a ship to be able to spawn, the Federation Freighter from Star Trek Armada. It has a pair of Nacelles, and it's suppose to spawn in a ship, however, it is still experimental, and it may not properly work. It is also empty, containing no ore or materials. In the future, assuming I can set it up right, it will contain Duranium Ore, Dilithium ore, Raw Matter, and a few other materials in it's holds, as well as spawning in a few ships to help it. It might even spawn with an escort, but we'll get to that later.

Finally, more stuff has been added to the replicator menu. You can now replicate all the components used in the stock game, but something like Duranium, Dilithium, and Deuterium are not replicatable, and instead need to be mined and assembled in a stock assembler. Eventually, I will be setting up items to be replicatable, however, the cost of the items is still under debate. By using the current system, you would normally be able to replicate the more advanced items for a lower material cost then the less advanced version. This will not be the case when I do enable items to be replicated.

Other things to note:
- Isolinear Chips are in the game, and are quite simple to make, however, they have no use at this time.
- Phaser Rifle power cells, both Normal and Overcharged, require Liquid Deuterium to be built. When they are added to the Replicator, they will require it as well.

----
Change Log
- Added Dilithium Crystal Chips
- Added Duranium Ingot
- Added Duranium Plateing
- Added Dilithium Assembly Components
- Added Damaged Dilithium Assembly Components (Recycle to get back the components)
- Added Warp Reactor Assembly Components
- Added Large Ship Warp Core (Galaxy Varient)
- Added Small Ship Warp Core (Intrepid Varient)
- Added Large Ship Type-A Warp Nacelle Bussard Collector
- Added Large Ship Type-A Warp Engine Grill End
- Added Large Ship Type-A Warp Nacelle Grill Middle
- Added Large Ship Type-A Warp Nacelle Grill Cap
- Added Isolinear Chips (Unused)
- Added Cargo Ship: 'Federation Freighter' (Will make modifications to it as time goes on)

- Phaser Rifles should now have an impact sound where the shots hit, though I have no idea if they work.
- The Large Ship Galaxy Warp Core should have it's usual throbbing sound, however, my tests show this not to be the case, not sure if this is a bug, of if I messed up on it.

Update: Jun 25, 2016 @ 6:35pm

Update: May 17, 2016 @ 9:01pm

V1.

-Added Liquifier
-Added Liquid Oxygen
-Added Liquid Hydrogen
-Added Fusion Chamber
-Added Oxygen Compressor
-Added Hydrogen Compressor
-Added Deuterium Compressor
-Added Deuterium Reactor
-Added Small Deuterium Tank (Small and Large Ships)
-Added Small Deuterium Reactor (Small and Large Ships)
-Added Large Deuterium Reactor (Small and Large Ships)
-Added Small and Large Impulse Engines (Large Ships)
-Added Small and Large Impulse Thrusters (Small Ships)
-Added Phaser Compression Rifle ('Phaser Rifle' in game)
-Added Phaser Rifle Power Cell (Not buildable)
-Added Phaser Rifle Icon
-Added Small Impulse Engine Model

Update: Mar 28, 2016 @ 6:02pm

V2.

-Phaser Rifles are now buildable. (Not sure if it was before, but I figured I might as well put it up.)
-Phaser Rifle Power Cells (Ammo) are now buildable. (Sometime in the future, you'll need liquid deuterium to build these.)
-Liquid Tanks now have proper models and icons. (Deuterium lettering set to 'D', mostly to prevent issues with those who are color blind or who's sight is not all to good. (Or both))
-Phase Cannon cut from current release to prevent crashes (Still working on it)

Update: Mar 24, 2016 @ 7:31pm

V3.

- Changed model of Small Impulse Thruster. (No icon yet)
- Added build states to the Small Impulse Thruster
- Increased thrust of Small Impulse Thruster. Less then the hydrogen equivalent, but stronger then the Ion Version. (Or it should be. Testing was a little inconclusive, though that might've been on my part)