Invisible, Inc.

Invisible, Inc.

Generation Options+
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Update: Sep 14, 2017 @ 9:39am

Fixed Countermeasures never disappearing.
Added options for credit scaling and credit scaling ceiling.

Update: Sep 3, 2017 @ 6:26am

Fixed some stuff that was not reset between games if the mod was disabled.

Update: May 6, 2017 @ 7:55am

Added option for Final Attack Strength, a variable that exists in the base game but is hidden. It is set to 1 on Expert and 2 on Expert+.
Added options for travel time.
Rooms per level can be set to random, and Rooms per level can be set to scale.
Mission difficulties can no longer be higher than 20 (10 without dlc) because of setting starting hours too high.

Update: Feb 23, 2017 @ 2:43am

Added options to change the number of Incognita Slots
Added options to change how often agents talk to each other at the beginning of each mission
Added options for firewall strength, delta and scaling
Added new values to time attack, ko time, rooms per level, campaign hours and starting hours options
Consoles per level, safes per level and firewall options can now be set to random
Fixed language pack issue.

Update: Jan 24, 2017 @ 11:11pm

Compatible with the latest version of Sim Constructor

Update: Apr 3, 2016 @ 12:23pm

You can now change the time your campaign starts at, and the amount of missions that will be available to you from the start.

Update: Mar 20, 2016 @ 11:05am

You can now change the amount of guard and daemon spawns (works with the latest version of Advanced Guard Protocol)
Fixed a typo
You can now choose 3 or 4 rooms per level

Update: Dec 31, 2015 @ 5:13am