Invisible, Inc.

Invisible, Inc.

127 ratings
Generation Options+
File Size
14.912 KB
Dec 31, 2015 @ 5:13am
Jun 23, 2021 @ 3:44am
18 Change Notes ( view )

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Generation Options+

This is a simple mod that adds new options when making a campaign.
If there is an option you'd like to see in this mod you can tell me.

This mod requires that you have the latest version of Sim Constructor installed.
You can find the Sim Constructor here

Feel free to discuss the mod on our Discord:
Gary Childress Nov 7, 2023 @ 7:12am 
Awesome mod, Cyberboy! Loving it right now, playing combinations and settings I've never been able to now! Thank you!
Krandi Jun 10, 2023 @ 5:48am 
It would be in addition very good, if one could set how much inventary places every agent from the start has. From 1 till 20 should all be possible. I need often the double amount of inventary spaces than I have, when the agents strength is fully upgraded. Then I can finally take all the good items, they I never take only because of the lack of the inventary space of the agents.

Or if one can set, how much new inventory places comes available, if one upgrade the strength skill for 1 point. That would be wonderfull. So one could aditionaly set the maximum inventary space, that the agents has, if their strength skill is fully upgraded. 20 would be a good maximum. One could scroll it, it it would take to much space on the screen.
Krandi Jun 10, 2023 @ 4:56am 
Anyway thanks for this great mod.
Krandi Jun 10, 2023 @ 4:51am 
Hello. I would like if I could set how many new targets I get from a site list of a executive terminal.

It would also be cool, if I could set, that guards with a level 1 security door card goes through red doors. The coolest would be, if guards uses its cards the same way as the agents. They unlock a red door with the card and than he lock the door again (make it red again). The same with the agents: If they could relock a securety door with a card, it would be great.

And a option to set how many cameras are in the levels would be good. From a few to a lot or so.
Lycan Jan 17, 2020 @ 1:23pm 
I've actually had the same problem as well. Except I had the problem in reverse: I got the extra Incognita slot from the development terminal, and then didn't get another from the DLC.
boklasar-markus Jan 12, 2020 @ 3:53pm 
Hi, I found a bug where Incognita would not gain a progam slot from the DLC mission if you had gained one through the "AI Deveopment Terminal" side mission first.
cyberboy2000  [author] Jun 24, 2019 @ 2:57pm 
The scaling is additive that is. Credit Multiplier is multiplied after scaling has been added up.
cyberboy2000  [author] Jun 24, 2019 @ 2:55pm 
It is additive. So 0.75*1, 0.75*1.25, 0.75*1.5, and 0.75*1.75
to¹º¹m Apr 24, 2019 @ 2:07am 
Superb mod.
I was wondering how exactly the credit scaling modifier works in order to adjust it to my preference. I know that on expert(+) credit settings are as follows:
credit multiplier: 0.75, credit scaling: 25%, credit scaling ceiling: 4
Does that imply the following formulas onto the base credit value? (c is the base credit value)
level1 facility: c*0.75
level2 facility: c*0.75*1.25
level3 facility: c*0.75*1.25*1.25
level4+ facility: c*0.75*1.25*1.25*1.25
Or is it a different formula entirely?
Lycan Apr 2, 2019 @ 8:45am 
Ooh! Can't wait to try that out!