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Or if one can set, how much new inventory places comes available, if one upgrade the strength skill for 1 point. That would be wonderfull. So one could aditionaly set the maximum inventary space, that the agents has, if their strength skill is fully upgraded. 20 would be a good maximum. One could scroll it, it it would take to much space on the screen.
It would also be cool, if I could set, that guards with a level 1 security door card goes through red doors. The coolest would be, if guards uses its cards the same way as the agents. They unlock a red door with the card and than he lock the door again (make it red again). The same with the agents: If they could relock a securety door with a card, it would be great.
And a option to set how many cameras are in the levels would be good. From a few to a lot or so.
I was wondering how exactly the credit scaling modifier works in order to adjust it to my preference. I know that on expert(+) credit settings are as follows:
credit multiplier: 0.75, credit scaling: 25%, credit scaling ceiling: 4
Does that imply the following formulas onto the base credit value? (c is the base credit value)
level1 facility: c*0.75
level2 facility: c*0.75*1.25
level3 facility: c*0.75*1.25*1.25
level4+ facility: c*0.75*1.25*1.25*1.25
Or is it a different formula entirely?
For everyone who had problems when changing travel time, I updated Sim Constructor so get the update and it will be fixed.
First, let me say that I appreciate the work you have put into it. It is a really nice and useful mod.
I was thinking if you have any plan on including an option to choose which agents are rescuable?
There is another mod, but that one is not compatible with any mods that adds agents, and then I figured it would suit well into this mod to be able to set it up while starting the campaign.
Added option for Missions Per Day.
Added option for Storage Size.
Sorry about the issues, I haven't worked on mods for a while.
Please fix, because I want longer days.
It worked in my last campaign. It was 3+ updates from this mod ago.
I hope it's not another mod causing this problem... many mods have updated.
Added options for credit scaling and credit scaling ceiling.
Added options for travel time.
Rooms per level can be set to random, and Rooms per level can be set to scale.
Mission difficulties can no longer be higher than 20 (10 without dlc) because of setting starting hours too high.
Added options to change how often agents talk to each other at the beginning of each mission
Added options for firewall strength, delta and scaling
Added new values to time attack, ko time, rooms per level, campaign hours and starting hours options
Consoles per level, safes per level and firewall options can now be set to random
You can now change the amount of guard and daemon spawns (works with the latest version of Advanced Guard Protocol)
Fixed a typo
You can now choose 3 or 4 rooms per level
Isn't it already possible to edit the rescue table?
Remove a rescueable with:
table.remove(serverdefs.TEMPLATE_AGENCY.unitDefsPotential,1)
And edit a rescuable with:
serverdefs.TEMPLATE_AGENCY.unitDefsPotential[1]=serverdefs.createAgent( someagent )
I don't really understand your third request. If you want to access the default agents you can just do
local stealth_1 = util.extend(agentdefs.stealth_1) {}
agentdefs.stealth_1 = stealth_1