Space Engineers

Space Engineers

"Skyblade" Helicopter & Plane Propellers
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Update: 27 apr 2019 om 14:45

- Added PCU count to each part
- Changed icons (old ones were ugly and outdated)
- Adjusted audio volume

Big thanks to Gabriella for making these changes

Update: 30 jul 2018 om 13:27

Confirmed no mod error.
increased view distance from 30>500

Update: 13 jan 2016 om 15:49

- Updated all models to use Keens animation code to avoid problems in the future.

Update: 28 dec 2015 om 18:10

- Added biplane type engine+propeller
- Added engine cover (offset 1 block to fit nice and tight with the engine)
- Custom sound from biplane engine

Update: 27 dec 2015 om 5:29

- Increased thrust force a lot on all models. (most of them got double power now)
- Increased power needed to counter the increased thrust (not alot)

Update: 20 dec 2015 om 5:43

- Added new sound finally, This makes it so much more immersive :D (when thruster is idle, it don't produce any sound, this is how the game does it for thruster apparently and I've tried all possible ways to get it to have sound when idle or going the opposite way)

- I would suggeset having a counter part rotor like the Tail Rotor Opposite for the main rotor to add a little more immersion. Sound is being worked on and hopefully I get good sounds for difference rotors.

Update: 19 dec 2015 om 14:19

- Added 2 bladed Plane propeller, First iteration into planes :) (using Keens code, tell me if you can tell a difference)

Update: 18 dec 2015 om 14:52

- Added 4 blade Tail Rotor

Update: 18 dec 2015 om 11:55

- Adjusted spinup speed
- Adjustment to texture and UV
- Changed bottom part of model a little
- Reversed rotation of rotors, but did not change rotation of the actual blades
- Increased thrust force on all rotors. Large rotors now have 1M force

Update: 17 dec 2015 om 13:30

- Adjusted idle speed, spinup speed and spindown speed, should be more IRL like now.
- Added Tail Rotor, and tail counterpart (Tail rotor Opposite)