Space Engineers

Space Engineers

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Actualización: 27 FEB 2016 a las 6:17

  • Modified interaction-handles to use the new highlight-shapes introduced in SE update 01.123

Actualización: 29 OCT 2015 a las 22:36

  • Improved the quality of the source normal map. This allowed to reduced the texture pixel density to be more in line with Keen's textures without too much loss in detail. The bottom line is that the textures now require 75% less space.

Actualización: 24 OCT 2015 a las 19:41

  • Added level-of-detail models and build stage models

Actualización: 23 OCT 2015 a las 12:11

  • Fixed the bad reference to the _ng texture. Now DX9 properly uses its own _ns texture.

Actualización: 22 OCT 2015 a las 23:58

  • Re-did all the textures with a fresh UV-unwrap. This resolves most of the inconsistent rendering between DirectX 9 and DirectX 11.

Actualización: 22 OCT 2015 a las 13:18

  • added small ship versions
  • added variants that open to the inside
  • added a large ship variant that is centered
  • added assembler blueprints

Actualización: 21 OCT 2015 a las 20:58