Team Fortress 2

Team Fortress 2

Mesaworks
Showing 1-7 of 7 entries
Update: Nov 28, 2024 @ 2:57am

Final1: 28-11-2024 (116 build):

- Visual changes at B point;
- Fixed an exploit that allows to create engineer builds inside the main Blue spawn.

Update: Jan 31, 2024 @ 7:51am

Final: 31-01-2024 (115 build):

- Visual changes, fixes and gameplay improvements;
- Added custom cart model.

Update: Jun 18, 2016 @ 7:48am

Rc2: 06-18-2016 (102 build):

- Minor gameplay changes and improvements;
- Changed the size of health kit (A-Stage);
- Lighting balanced;
- Better clipping;
- Better stability;
- Balanced Sentry spots;
- Other cosmetic changes and fixes.

Update: Jan 17, 2016 @ 12:09pm

Rc1: 01-17-2016 (100 build):

- Added +40 seconds for capping the 1st point;
- Changed the number and locations of ammunition packs and health kits;
- Added a new flank;
- Lighting balanced;
- Better clipping;
- Better stability;
- Balanced Sentry spots;
- Better gameplay;
- Minor cosmetic changes and fixes.

Update: Oct 24, 2015 @ 7:43am

b3: 24-10-2015 (94 build):

- Fixed player stuck in some areas;
- Fixed player stuck in gate doors;
- Added small ammo & health pack;
- Better clipping in some areas;
- Minor cosmetic changes and fixes;
- Balanced respawn time;
- Increased cart speed on the last point.

Update: Oct 11, 2015 @ 2:39pm

b2: 12-10-2015 (92 build):

- Fixed crashes on 32 player servers;
- Added small flank on the last point;
- Better clipping in some areas;
- Fixed player stuck in some areas;
- Cosmetic changes and fixes;
- Fixed reflections on non-Nvidia GPU's.
- Some various fixes and changes.

Update: Oct 3, 2015 @ 5:20pm

Beta Hotfix
b1: 03-10-2015 (88 build - Hotfix):

- Fixed reflection (LDR & HDR);
- Fixed spawn stuck;
- Changed the number and location of ammunition and health kits.
- Changed the size file.

b1: 29-09-2015 (88 build):

- Full completion and processing of gameplay;
- Brand new gameplay on the penultimate ("C" - point) and last ("D" - point);
- Added the 4th blue respawn;
- Removed all unnecessary flank points;
- Changed the number and location of ammunition and health kits;
- New skybox texture;
- Fixed reflection (LDR & HDR);
- Full details and redesign the whole thing can be;
- Changed algorithm of respawns, now red team players are teleported to another spawn, not killed;
- Added soundscapes;
- Added 3D Skybox;
- Added 31 custom models;
- Better clipping;
- Removed ~ 20% of the area is also reduced by the distance from point b to point "C";
- Some other fixes and changes.