Age of Wonders III

Age of Wonders III

Dark Elves
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Opdatering: 30. sep. 2015 kl. 22:06

Opdatering: 30. sep. 2015 kl. 21:58

Opdatering: 30. sep. 2015 kl. 21:04

Opdatering: 30. sep. 2015 kl. 20:20

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Opdatering: 29. sep. 2015 kl. 20:03

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Opdatering: 29. sep. 2015 kl. 15:36

Opdatering: 28. sep. 2015 kl. 22:08

OK update!
Blade masters have been added in the recent build.
Upcoming nerfs: Shadow priests: they are getting a brand new spell, its a nerfed version of call lightning. The radius blast is being removed, possibly shorter range, it should still debuff, but the debuff might just be shocked instead of stunned, will still require 3 action points, and will do the same damage as a trebuchet and it will damage walls. In other words, the priest is becoming the replacement for the trebuchet. The cooldown may go down or stay the same. if it goes down, expect the damage to go down as well.

buffs:
Touch of agony is going physical. After much hand wringing, I decided to make some changes with touch of agony. What is unusual about this move is that it is accessible by both a t1 (tormentor) and a t4 (incarnate) Just a recap, touch of agony is like a daze with damage. It forces an enemy out of the fight and forces them to dispel or suffer. So first, touch of agony now rolls against physical instead of spirit but is still a spirit debuff (break control works on it). Second, touch of agony damage went from 3->5 and duration went from 2-3.
Here are my thoughts.
If an incarnate did a 3 turn attack, and that unit three turned attack back, the incarnate would do more damage than just 15 dmg. Both would also be immobilized. in the touch case, if a dispel occurs on the next move, it wasted a whole bunch of damage to do a measly 5 dmg and get no returns. Also, this is a nerf to the incarnate, because touch of agony has a fail effect that triggers touch damage, and that is where the the incarnate is strongest. It can get up to 20spirit, and 10 shock damage on a failed touch. It was moved to physical because incarnates struggle against spirit immune units, and this way the incarnate can at least make them stop beating on them. It was bumped from 11->16 attack to give low level units a chance. It is far better to be touched and then dispelled as a low level unit than to be touched and have it fail. For t1 a failed touch is a death sentence. that plays as well into the OTHER unit using touch....
The tormentor. Unlike incarnates, tormentors do not have alot of touch damage. in fact, compared to the 7 spirit touch and 6 shock touch of the incarnate, they get 1 spirit and 1 shock. So the change here was to give tormenters hurl net at start and touch of agony at gold. Both the tormentors and the incarnates play the same role in the dark elf armies and that role is disruption. This way, low level units escape the worst of agony, and mid to high level units still need to fear gold tormentors.