Age of Wonders III

Age of Wonders III

Dark Elves
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Opdatering: 3. okt. 2015 kl. 20:35

Added four new structures after grand palace. Three of them are mutually exclusive and depend on the fourth to be constructed. They are active for all races.

Domina tower -domain buff +1

coreupgrades to domina:
orb of currents: 500 mana cap 20cp -30mana
Magic bazare: +20gold -30mana per turn
spellspire: city spell immunity, +1 vision, -30 mana per turn.

The also cost a ton to make. orb of currents requires 1200 gold, 300 mana. Magic bazare costs 300gold and 1200 mana, while the spellspire costs 500 gold, 500 mana. The goal of the domina towers is to give players some of the key things they may want, at higher prices than the normal method of getting it. This way everyone can eventually get spell immunity, it just might not be feasible to do every city with it, warlords can aquire more gold, and so can rogues. This is all balanced around making mana MUCH more scarce and valuable as an endgame commodity.

Opdatering: 3. okt. 2015 kl. 11:43

OK so tormentor bug fixed. Now only weak doomgazes.

supply empire upgrade added after logistics. t1/t2 units get -50% upkeep while on city tiles, and forts!

Injunction ability added for shadow priests. very powerful dispel/dmg on cd.

shadow arrows and snipe lost fire and gained spirit/shock dmg to match rest of delves.

delf archers lost volunteer

blademasters gain floating at gold. Reasoning: many times forced to split or detour delf endgame groups over lava in ug. Also, floating rather than lavawalking because lore for drow get levitate.

Change to Kursed.
10armor->8 armor
30hp ->60hp
10phys dot->10phys 5 shock, 5 spirit
makes em die slightly faster, and it no longer feels like hitting a brick wall. Also, the ai attacks them more often (which is their role, tank and die in glorious black holes)

Opdatering: 3. okt. 2015 kl. 11:02

Opdatering: 1. okt. 2015 kl. 21:53

New abilities:
Psionic shield
1 turn duration.
stacks
no cd
20% phys protection
defends after using
melee range
cannot be used when next to an enemy

Minor doom gaze
like normal doom gaze, but half damage

Kursed Stone
Gives a buff that is undispellable and does several things
1. takes 20hp from the user in a mix of phys spirit and shock
2. grants 60hp to the user
3. grants 10 atk
4. grants 8 def
5. takes -2 res
6. grants 32mp (this just increases walking distance not number of strikes)
7. grants tireless
8. Dooms the user
9. grants void implosion
10.Prevents resurrection

Changes
tormentor no longer has cause agony or throw nets. They get minor doom gaze and psionic shield.

Shadow priest no longer has stunning touch. They psionic shield

Throw curse now uses the proper curse debuff graphic when it applies curse. If you noticed, throw curse and inflict curse used different graphics, now they are the same.

Call shadow bolt- 20shock every turn-> 18shock, 3 phys, 2 spirit every other turn. Also, 30 damage phys vs structures, and NEW GRAPHIC

Incarnates no longer are dark elf units. They are Destruction master summons.

Warriors are no longer preemptive blade striking units with fear strike, first strike tireless on a t2. They have kursed stone, and 7 armor 10 resistance. With Kursed active, they are equivalent to a gold crusader with enchanted armor for about 2-3 turns. And then they die in a very brutal fashion, and nothing can stop them from dying. 90 gold and 30 mana is their cost. Kursed are best reserved for battles that you know you are going to take heavy losses in, or will lose. That's where Kursed warriors shine... or they don't shine... they drip blood, have whirling shadows and blood red glyph magic surrounding them lol.

Opdatering: 1. okt. 2015 kl. 21:17

Opdatering: 1. okt. 2015 kl. 20:26

Opdatering: 1. okt. 2015 kl. 20:13

Opdatering: 1. okt. 2015 kl. 16:26

Opdatering: 1. okt. 2015 kl. 16:14

Opdatering: 30. sep. 2015 kl. 22:16