Garry's Mod

Garry's Mod

Doors
Showing 31-40 of 57 entries
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Update: Mar 20, 2021 @ 6:45pm

Doors:

Move CustomData hook further down[github.com]

Update: Mar 17, 2021 @ 5:00pm

Doors:

Only prevent interior portal teleport when it is the interior door portal, not others[github.com]

Update: Mar 16, 2021 @ 4:31pm

Doors:

Use native lua[github.com]

World Portals:

Hopefully fix error and use native lua[github.com]

Update: Mar 15, 2021 @ 5:17am

World Portals:

Fix tilted portals disappearing when the player is very close[github.com]

Update: Mar 14, 2021 @ 6:51pm

Doors:

Fixed other interiors showing up in the sky through the interior portal[github.com]

Update: Mar 4, 2021 @ 11:44am

Doors:

Add support for custom data in SpawnFunction[github.com]

This is just an internal change to allow the TARDIS Rewrite to show all the interiors as separate icons in the spawn menu

Update: Feb 3, 2021 @ 4:15pm

Doors:

Fix cordon system making NoDraw entities visible[github.com]

World Portals:

Fixed incorrect portal selection & Rotate view roll leaving at 1 degree[github.com]

Thanks to Snailic[github.com] for these fixes

Update: Feb 2, 2021 @ 8:18pm

Doors:

Fix cordon system[github.com]

World Portals:

Improvements to tracing overrides[github.com]

Update: May 12, 2020 @ 3:30pm

Add PostPlayerExit Hook[github.com]

Thanks to Win7yes[github.com] for this change

World Portals:

Fix Hammer bindings[github.com]

Update: Feb 24, 2020 @ 2:22am

Add SetPartner Input[github.com]

This change allows map designers using the world portals to change the portal targets on the fly without diving into Lua code - thanks to WilhelmW[github.com] for this change.