Garry's Mod

Garry's Mod

Doors
Showing 41-50 of 57 entries
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Update: Oct 24, 2019 @ 12:44pm

Fixing Hittrace Weapons[github.com]

This update fixes hittrace weapons (e.g. SMG / pulse-rifle etc) firing through the portal when the portal is not perfectly upright. Thanks again to oninoni[github.com] for this fix.

Update: Oct 23, 2019 @ 12:23pm

GetExit validation for disabling the portal[github.com]

Thanks to oninoni[github.com] for these changes

Note: No functional changes here, just a bit of extra validation to help oninoni with his Holodeck project

Update: May 2, 2017 @ 3:28pm

Various dev features[github.com]

Update: Sep 4, 2016 @ 10:21pm

Various improvements[github.com]

- Added Doors:SetupOwner to recursively change the owner (fixes MattJeanes/TARDIS#151[github.com])
- Added developer error if two hooks have the same ID
- Improved position finding (fixes #4[github.com])

Update: Aug 28, 2016 @ 2:20pm

Fix other addons that use world-portals[github.com]

Portals did not render as they were missing the doors-specific _init stuff

Update: Jul 18, 2016 @ 3:31pm

Re-add stuck detection[github.com]

Update: Jul 17, 2016 @ 4:49pm

Fix multiplayer issues with portals[github.com]

Update: Jul 17, 2016 @ 4:26pm

Added support for async spawning[github.com]

The position finding step when spawning is now done using coroutines so it can be paused and resumed over multiple ticks. This caused problems with time sensitive operations so other fixes have been put in place. This should also improve multiplayer.

- Don't init clientside until both are ready, or until ext is ready if interior fails to spawn
- Added InteriorReady hook
- Added coroutine which tries to keep framerate stable while scanning interior spawn positions

Update: Jul 17, 2016 @ 1:55pm

Remove debug print[github.com]

Update: Jul 17, 2016 @ 1:52pm

Doors:

Refactor portals and interior[github.com]

Doors now spawn in random places around the map and should be much more reliable at doing so. Doors now interact with each other much, much better and can fit inside each other just how you would expect it to work.

- Added SlowThink hook, currently running once per second
- FindPosition function now uses the 10,000 attempts method all the
time, and prefers higher places
- Added exterior.insideof and interior.contains which tell you if a door
is inside another door or what doors it contains
- Stop kicking people out of vehicles when entering/exiting
- Set ply.door and ply.doori for exterior/interior
- Cordon doesn't hide props from a contained door
- Better handling for transitioning from one door to another
- Render interior if looking at from a contained interior

Additional fixes for rewrite thirdperson[github.com]

- Fix inside of not turning off when leaving the area
- Draw interior if players door exterior is inside

world-portals:

Change portal.TPHook to wp-teleport hook[github.com]

Not sure it didn't do this already but hey