Garry's Mod

Garry's Mod

Doors
Showing 41-50 of 60 entries
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Update: Feb 2, 2021 @ 8:18pm

Doors:

Fix cordon system[github.com]

World Portals:

Improvements to tracing overrides[github.com]

Update: May 12, 2020 @ 3:30pm

Add PostPlayerExit Hook[github.com]

Thanks to Win7yes[github.com] for this change

World Portals:

Fix Hammer bindings[github.com]

Update: Feb 24, 2020 @ 2:22am

Add SetPartner Input[github.com]

This change allows map designers using the world portals to change the portal targets on the fly without diving into Lua code - thanks to WilhelmW[github.com] for this change.

Update: Oct 24, 2019 @ 12:44pm

Fixing Hittrace Weapons[github.com]

This update fixes hittrace weapons (e.g. SMG / pulse-rifle etc) firing through the portal when the portal is not perfectly upright. Thanks again to oninoni[github.com] for this fix.

Update: Oct 23, 2019 @ 12:23pm

GetExit validation for disabling the portal[github.com]

Thanks to oninoni[github.com] for these changes

Note: No functional changes here, just a bit of extra validation to help oninoni with his Holodeck project

Update: May 2, 2017 @ 3:28pm

Various dev features[github.com]

Update: Sep 4, 2016 @ 10:21pm

Various improvements[github.com]

- Added Doors:SetupOwner to recursively change the owner (fixes MattJeanes/TARDIS#151[github.com])
- Added developer error if two hooks have the same ID
- Improved position finding (fixes #4[github.com])

Update: Aug 28, 2016 @ 2:20pm

Fix other addons that use world-portals[github.com]

Portals did not render as they were missing the doors-specific _init stuff

Update: Jul 18, 2016 @ 3:31pm

Re-add stuck detection[github.com]

Update: Jul 17, 2016 @ 4:49pm

Fix multiplayer issues with portals[github.com]